^THIS RIGHT HERE!
I wish SE would lift the deck restriction so I can whoop future TT NPCs asses. X[
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Its funny you say they're being dismissive, when that's kind of what you're doing to them- clearly they played it enough to know what it is about the game they don't like. Normalize accepting that not everyone likes the same things. Understanding a game mechanic doesn't mean liking it lol. They also never said that it sucks, they just dont like hwo rigged it feels against the ai players. I agree, the first ai players you play TT against make it seem like not that fun of a game. Especially when you're getting what like 13 gold or something from every loss, and the ai has insanely good cards.
It's not too bad. Once you're a little familiar with the decks that the NPCs use, you'll quickly figure out decks to counter theirs, instead of using recommended. What's more, is you'll find that NPCs follow a fairly rigid 'strategy' which is something else you can use to your advantage
I like Triple Triad, it is essential to my Yu-Gi-Oh roleplaying. I love roleplaying as Pegasus personally, anyone wanna get sent to the Shadow Realm by me some time? :cool:
I really like triple triad but the rules can be frustrating and the npcs don’t have to follow the same deck rules as we do. I really wish I could use all my five star cards.
Also the drop rate is abysmal and really off putting. I spent so much MGP on those imperial card packets before I got the five star card and then I can’t even use it because it’s inferior to my other one.
it would be fun to roflstomp npc's with an all 5 star card deck but then it would get boring pretty fast, no?
Between all the different rulesets there's really no reason to restrict the rarities in our decks at this point. A deck full of 5-star high-value cards will only net you easy wins against certain NPCs (Reverse destroys high point cards right?) while leaving you vulnerable to other rule types that are increasingly frequent. If anything I'd like them to ease up on the drop rate for certain cards or at least on the NPCs that have more than 2 rule modifiers on them.
The best thing about the Gold Saucer is that there are multiple routes to grind your MGP. If you hate TT, you can do the GATEs, or chocobo racing, or those mining machines, or I guess even Lords of Verminion. Or just do the fashion report for a year and max out your MGP that way.
Man, I miss the whole "multiple routes" thing being a huge part of their design philosophy.
Only things I don't like about TT are that NPCs will never make a mistake with the rules, and the fact they basically cheat to make games 'harder' by giving NPCs way better decks than we can ever play with in game.
I like the random card drops from dungeons though.
I see your point but the same thing could be said about other progression in the game. I can solo lakhsmi extreme with my level 80 gear and I can craft the perfect items with a single button.
It’s down to them to add challenging content for those of us who reached the stage where we have such a deck. It’s not like I go around playing low level triple triad people, and the difference between me and say the Eden npc, is literally that they are allowed to use all the cards and I am not. I’d still need to think to beat them.
yeah but it just be TT. nothing worth really dumping resources into for a TT savage. The open tournaments provide enough challenge to last imo.
I like collecting cards...in theory.
In practice, the drop rate is very frustrating so I just don't bother to go out of my way to pursue any.
They could change decks to 3x 3*, 1x 4* and 1x 5*.
It's not that op but still a little boost to help to beat these godlike npc's with only 4* and 5* cards.
And this way 4* would be finally useful
316\316 on cards. It isn't remotely hard guys.
Idk, learn to play with the rules?
No one is "making up" rules. There is a set way that PLUS and SAME work every time, and it seems like you're just ignoring those match rules and trying to strongarm a win purely by having "the best" cards--that's not how it works, and if it were then everyone would use the same cards for every single match.
What annoys me is the star system. It just makes no sense. If they didn't have some lore on them I wouldn't even bother going for the objectively weaker ones.