And this is why I havent posted on the forums in awhile lol
Guess I will go back to just playing the game and leave this bs to all of you
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And this is why I havent posted on the forums in awhile lol
Guess I will go back to just playing the game and leave this bs to all of you
http://forum.square-enix.com/ffxiv/t...l=1#post571855
So if there's any NA/EU dev comment, it'll basically reflect this.
Firstly, let me apologize for the inconvenience that this has caused. In regards to the situation where multiple Worlds are showing as full, I wanted to let you all know that the population data on Lodestone is not shown in real time, and actually updates a few times throughout the day. Worlds that show as being full now, may not be later in the day. That said, we would ask that you please check back periodically to see whether or not the World you wish to transfer to is open.
That's part of the problem, they more than likely assumed EU people would jump at the chance to move to Ragnarok and not stay where they were, so either very few are moving or not many at all.
Can you please show a percentage on worlds population so EU people may see how many people are already in Ragnarok, i wouldnt jump in a server that i dont know if will have enough people... just saying and would help a lot of us too
One more thing, is there a way to remove inactive players that arent paying the monthly fee, they may not coming back or if they come in 2.0 they would prefer a fresh start, so wouldnt matter if they stay in one server or are given a chance to choose a server when they get back so we can have more free spots for the people that is active playing the game.
I said this over on the Balmung forum section, but i think it applies here. Hopefully Bayohne is still here and can take this suggestion with him. We need to get the traffic moving, or this jam will stay til deadline.Quote:
i was always here, GMT timezone~
I hope you guys manage to get your transfer on and come join us. This whole congestion stinks. Have faith that SE will arrange a solution, even if it's something like setting your desired destination and you get a slot when it opens up. Which would probably actually encourage more people to set their applications instead of complaining that everything is full, and free up more slots faster.
... Are you reading this SE? i think i had a good idea!
they need to raise the cap on transfers enough so that ppl have some room to migrate, rather then capping on strait population numbers give just enough room to shift around. Its impossible that all the servers capped out over time this makes ZERO sense. Think about it we all started the day with everyone in set locations and as ppl request to move into certain areas those regions become capped. This creates a situation where it is physically impossible for all the servers but the EU one to be capped ever PERIOD the system they are using is fundamentally flawed and needs to be fixed (probably due to the delayed lodestone updates or w/e bay was talking about).
edit: It is impossible to ever cap all the servers! It seems like they are not removing the counter(or delaying it) when you leave too a different server.
OK, noob question here.. If I don't want to change servers or anything like that, I don't have to do anything and get transfered to wherever I was slated to, correct? Even if it is showing as full?
It does make sense though. The simple fact that people didn't want all servers purged and "forced to transfer" is the exact reason this is happening.
Server (with tons of inactive people) + Server (with tons of inactive people) + transfer to said server = fast capping no matter the cap or threshold.
The EU would also be capped if all EU people moved to it, but there's a good chance a lot didn't bother to move, hell I know the 10 EU in my LS didn't move to Rag lol.
Yes, because your server is part of the new server, so you have to do nothing.
SE has been preparing everyone for this - Supply and Provisioning.
I feel sorry for those who never trained with those missions.
Math also dictates that:
Server 1 has 360 active people, add in the 1000 inactive accounts = 1360
Server 2 has 1000 active people, with 700 inactive accounts = 1700
Total = 3060.
What if the total cap was around 3.1k? It only takes a handful of people to transfer to the new server to cap it off in seconds. The end result is, if we let them go with option 4 and purged all servers, inactive people would not take up space as much as they do now because they're merely moving 2 servers together and allowing transfers.
I only feel bad for those people who logged onto the forums today to vent and had no idea about the bitch-fit that "the community" threw when option 4 was announced. I am straight rofling.
They gave a time for it to start.. people should have been camping at the time it went live.
Just let the Europeans move out to Ragnarok, join them if you'd like, their (ours actually, I'm among them) exodus should free up spots on every other server and allow for some movement. It's only just now the first evening on the first day for Europeans, give em time to get back from work and notice the form, look again tomorrow or the next day, there's time, you know.
Man, this is great!~ I hope SE learned their lesson:
DON'T LISTEN TO THE MASS MAJORITY ON THE FORUMS
Or rather, they should stick with their plan and see how it pans out even if some people will get pissed.
They can, if the cap is lower than the population from server A + B combined.
And that's probably the way it is for most of the new worlds. Just gotta wait for people to move to Ragnarok and the lock on the less popular servers should disappear.
I don't think SE assumed anything like that.
What I do think, is that the community wrongly assumed that all EU people would be skipping school and work to click on Ragnarok as soon as the transfer page is up. While in fact, it's going to take several days for all of them to transfer over.
I've already said this multiple times now, but: Just be patient for once. If nothing happens over the next few days, there's going to be enough time to complain.
Imagine it like this, my dear AI: Server cap is 2500
Server A has 700 players, Server B has 2000 players = They merge into a server E with 2700 players
Server C has 500 players, Server D has 1500 players = They merge into a server F with 2000 players
So a person transfers from Server E to Server F
Server E now has 2699 players, above the cap
Server F now has 2001 players, under the cap
See what happened? The server cap is the same across all servers. Because of the uneven number of players on each server it was not possible to merge them so they are all under the cap, SE's designed cap is also going under the rule "All current players will be evenly spread across the servers".
Essentially, we have servers that are already over the cap (which most end up being, I presume), they count inactive players and there is a delay in the page update. That does in fact means that you need to do some page stalking, and also that leaving one world in no way means that that world will have a free slot.
- 9 servers with a lot of inactive accounts...
- 1 server with no inactive accounts...
- Ragnarok will end up being the only destination where you can move your entire linkshell.
- Then, Ragnarok will be the most over-crowded server of all because there will only be active members.
The solutions:
1. Create one or two new servers with no inactive accounts in them (since one is already EU, we should have a NA and JP for examples).
2. Add more spaces to each server to allow people to move (up the cap by 500-1000)
Because I can't believe that Excalibur is full. We have less than 300 players on the game at the same time on Bodhum (I've never seen it reach 400 in the time I've played).
Basically, they need to make a move and fast because some people already moved and can't go back to their original servers.
You are not getting it, for the 1 world to cap out ppl have to leave another world therefore its impossible for ALL WORLDS to cap not just 1 or 2 but all of them can never cap unless hundreds(more like thousands) of new subs are entering the system.
In your own example you are saying 900 ppl would have to transfer from other servers to cap your server at 3.1k ppl but now there are 900 more open spots on the other servers that these ppl came from. This is the problem they are showing all or nearly all servers as capped which means something is not working right. SE fix your calculator.
Not sure why SE needs to learn anything. They still get what they need out of this and, by caving to whiners, can't be blamed for a fiasco created by the players themselves.
The people who really need to learn are the forum goers who think they know more than they actually do. Not that this will actually happen. People will remain ignorant to their own stupidity or why this is their fault (complaining, crying, and demanding answers from SE the whole time) and history will repeat itself eventually.
Bayohne must have threw up in his mouth a little to even have to write that apology note. If I were him it would have read more like: "Dear players, I'm sorry you are so stupid. Love, Bayohne."
Though, I must say, this is truly the most entertaining thing that has happened here since the announcement of sub fees.
See what you're not understanding is people may be transferring off of one server but people are also transferring and trying to transfer onto the server people may have shifted off of.
Not to mention you seem to be a bit confused, they're merging 2 servers together then allowing the transfers, so after the 2 server merges = already capped or near capped populations, this is ignoring those actually transferring.
- Players wanted to keep their inactive friends on their servers.
- SE should have considered only the number of active accounts in their calculations (because a big portion of inactive accounts will remain inactive).
Taking in their calculations the enormous inactive accounts database is the big problem here.
And no, SE will not ''get what they need out of this''. Being the only server with no inactive accounts, every LS willing to move will end up in Ragnarok... it will be so over-crowded that they'll have to make a second merge before the 2.0.