I actually like the slow pace grind that comes with the FFXI feel.
I played both FFXI from promathia and FFXIV from alpha so its a nice change compared to the rapid leveling of the current ARR jobs.
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I actually like the slow pace grind that comes with the FFXI feel.
I played both FFXI from promathia and FFXIV from alpha so its a nice change compared to the rapid leveling of the current ARR jobs.
Got all my spells and completed the Carnival. Glad to see my favorite job in the series lasted a week.
Got it to 36, earned most of the open world abilities and got bored with it. Maybe pick it up down the line; but putting a solo piece of content through party content just to hope to get the ability without the ability to queue for it wasn't the best idea.
Got it to 50, spent two hours grinding Titan for his spell, and then realized that it's not very fun to play a severely underpowered job in group content just for a slim-to-no chance of getting a spell. Seriously, I like the concept, but imo BLU should be a damn powerhouse. Why are our potencies so low for spells that are basically our version of "Fire 1"? It needs a buff, tbh. Otherwise I enjoyed the levelling and getting the overworld abilities. The dungeons and primal spells are a bit too painful to suffer through, imo.
I completed it last evening when I finished up the Carnival.
I enjoyed the experience. But then I have some specific likes that this job fit into.
I was a soloist back in FF XI and spent most of my time quietly grinding exp by myself. It was something that I found let me relax at the end of a day, and dump any stress or worries that I had in my head via the basic repetition of pulling and killing mobs. I think I soloed 6 or 7 jobs to 99 in XI that way. So the leveling grind to 50 on XIV's Blue was refreshingly similar to me in feel as those old memories, and I think that I did it in two evenings of effort that couldn't be more then 7 or 8 hours on leveling. I found it relaxing. But then that is me. I could see easily how it wouldn't be the cup of tea of many modern players who have come to learn to level via speedy dungeon runs, and quest exp. But it was good for me.
Getting spells was positive experience for me also. Over world spells I did mostly myself. Dungeon spells were done with members of my FC with us switching off on being a 70 snowplow for runs. We all had a lot of fun doing things together, joking about stuff and sharing time together. That was nice and we fit the farming intro our evenings doing a few spells a night until we all had them. I have to say that I liked how the job brought my FC together, and even prompted a few folks that had been on breaks to pop back in and re-engage with the game.
The Primal spells were a different experience from the Dungeon ones. I decided to see how the PF groups worked for them, and picked up the 6 spells over 3 nights. The two that took the most work were Titan at 33 runs, and Shiva at 25 runs. The rest I saw in under 10. All of these were the 4/4 change after 5 runs style of groups, and while I heard of many people having issues with folks cut and running, I never did. My groups held together for both halves and often featured some 70's that were doing the heavy lifting because they just wanted to help. My Shiva group being a good example, where a Tank and Healer were our 70 duo with six Blues. Both off them were not at 50 Blue yet so could't even try for the spell, but wanted to help others. I saw a lot of examples of good community spirit and kindness that are the good side of playing games like this in those groups. Yes it was grind, but people joked, interacted, complained about the horrid weather many of us shared in real life, and had a decent time. I found that a really big plus.
It also helped that this was about in the game at the same time that most other content is played out. It was a solid distraction.
I plan to pay things forward by doing a few PF groups as a snowplow letting someone not have to flip on runs, and help some other Blues get spells. Running my FC folks in dungeons as they want and so forth. While I won't be on my Blue for that, I will be still there because of the Blue content, and I figure it should give me solid engagement with folks for a few more weeks.
I get why a lot of people are disappointed with the job. I can see how it was designed and plays can be a total turn off to others. It was a happy fit for my style and game wants, and even satisfied my desire to collect sets of things specifically (I love collecting the TT cards also) so it worked well for me.
I'm interested in seeing how SE advances it over time, and what it might hold.
1hour + on Shiva to help a friend & no spell learned, not looking forward to my turn… I much prefer...take a wild guess. ;)
Still need Shiva, Levi and Ink jet and they refuse to give them up.
Not having fun by any means. This is just tedious.
You can put something on the shelf and not consider it a failure. We do the same thing with all kinds of content. Rush to get what we want from it, then move on to something else. Most of us will be back when they provide updates to Blu, won't we? Try out the next new spells, new carnival fights, increased level cap and see the job quests. For what it's worth I will continue using Blu at least a little every week for the weekly rewards. Poetics can buy materia VI now, and allied seals for aetheryte tickets or ventures.
I don't agree with this, putting it on the shelf after a week, or three days as is my case, is a failure. It means that they put what at a minimum has to be a about 3 months of work into one week of content. I would say they worked on it longer but the assets used were all old stock assets they had from other parts of the game. Furthermore they themselves set the benchmark when they declared diadem a failure and tried to fix it. Tried is the word in that sentence you should focus on. Diadem was something you did a few times the first week, then it was dead. Blue mage is the same thus by their own benchmark it's a failure. Their efforts should go in to something that will stick around and be used in the game for a long time, not just one week for those that are taking the mini game, because it's not a job, slow.
got every spell besides levi because it wont drop after 3 days of farming it. finished the masked carnival got my perfect blue title, so yeah im pretty much done with blue mage. Hope we never see another limited job again
I've heard some people say that BLU is getting "more mileage" by being Limited instead of a full job.
I'm not sure how they think that. Most of my FC didn't even touch BLU, I'm the only one that went for a 100% completion of it, and I got done before it's 1st reset, and the Masked Carnival isn't worth it's weekly rewards. My only reason to do this was because it was something I could do for completion, but I have no reason to touch it again until the Fall, when the next update to it is forecasted.
Furthermore, anyone wanting to jump into BLU late is going to be severely punished, as the PF isn't being friendly to their spell learning parties anymore.
If only 6.25% of players made it their main, that would more than make up for the "mileage lost" by not having more people pick it up as a side activity.
In it's current state, I do not want anything more of "Limited Job" content.
If at it's level cap, a Limited Job could perform at least as well as a Max leveled/geared normal job would at it's level
(eg. if a Lv.50 130 geared BLU was as good as Lv.70 400 geared jobs in unsynced 50 content)
I would at least consider running it for WTs
It's not like BLU is meant to be balanced, so let it be silly like that.
I see no actual reason to restrict it from Duty Finder. So what if it can be hillariously broken some times? Does it really matter in Level 50 content?
Change the "combo" actions by adding an additional "proc" effect. Meaning: yes, you can't petrify a Primal, but apply a "Petrified" proc to it that would at least allow you to use the Drill Cannons combo action, even if it's not petrified. (And for the love of... PLEASE remove that stupid low accuracy thing from it) Things like that.
Got Lv.50 & idk...I just,,, dont know.
Level 50... grinding for skills, only so many times I can grind content for rewards I'm not even sure are worth the time and effort. How many times do I have to run these primal fights and dungeons? If your RNG is crap like mine, you want to tear your hair out. I'm done for now until they fix the rate you get these spells, because it's just not worth it.
Got the Shiva and Ifrit Primal spells and did, like, two stages of the Masked Carnival. I might be inclined to try for the other achievement titles if I'm bored enough but as it stands, I'm really not motivated to even go for any completion goals regarding this thing. Not until they buff Primal spell drop rates, at least.
There are about two things that are good in BLU for me, and neither are part of the intended design or even anywhere near its original purpose and both need Self Destruct.
Yeah, I want more. :) I like that they try new things - not to replace the old jobs, but as an addition. And I see several possibilities for further limited jobs. And I can see them trying different things with the different jobs. Take beastmaster as an example; if they went solo limited with that one (though I suspect many want it as a regular job), it could play very different from BLU. BLU's gimmick is to learn abilities from enemies. Beast could have a whole different gimmick, like capturing beasts, which in turn could affect gameplay quite differently.
BLU might not be perfect, but I think it's a pretty decent new thing to play around with, and I'd definetly try the next one. :)
As a person who got 100% of everything to do with BLU first week, all I can do is a glorified Weekly roulette for Allied Seals.
I sure as hell didn't "solo" my way there, guess I needed training wheels in order to get my "Game Breaking, raid stomping, solo carry" kit from other players.
I appreciate the Seals but if this is the endgame for BLU here on out SE please just make it a full time job, scrap Limited.
Correct. Remaining limited doesn't add anything for Blue Mage. There's nothing that a limited Blue Mage can do that a full Blue Mage wouldn't also be able to do.
Let's try looking beyond what the current version of a limited Blue Mage can do. What if they make this Blue Mage exceedingly strong and broken? Surely a full Blue Mage can't retain that. Incorrect.
- Collecting spells - SE has no need to get rid of this. Collecting spells and Blue Mage being limited are not mutually exclusive.
- Masked Carnival - Again, SE has no need to get rid of this. Masked Carnival and Blue Mage being limited are not mutually exclusive.
The repercussions of making Blue Mage broken must also be taken into consideration. As Yoshida explained, they can't allow Blue Mage to simply one-shot current-tier raid bosses. If Blue Mage were broken, it would most likely be kept away from max level forever. Blue Mage would only be "broken" in the context of old content. To which, you can replicate similar effectiveness to being exceedingly strong and broken by simply going into old content unsynced as a max level Blue Mage. They could even make Instant Death spells work more consistently under such circumstances.
There's nothing to gain by remaining limited and everything to gain by becoming a full job.
I fully agree. There is obviously a lot to be gained from having access to full job content. The question that seems to divide people is whether its “promotion” would somehow take away from other aspects of BLU. Whatever the mechanism used to balance BLU (a core, balanced set of spells that needs to be equipped to enter max-level content, a separate job stone with different rules, whatever), the fact remains that old content being run unsynced was never going to retain a challenge in the first place. Those who do want a challenge in that old content can go in synced or even with minimum iLevel.
With that in mind I can’t see many reasons why Blue Mage (or any other Job, for that matter) shouldn’t be able to break said content wide open if it’s unsynced. A simple change to Tail Screw could make it much more likely to succeed while requiring the target be significantly lower in level than you (oh, say, 10 levels below the caster’s?). Heck, if they made all bosses and raid mobs immune to all Instant Death effects it could even work on same-level mobs at very low accuracy: the only problem with that would be a miniscule chance of making a dungeon run slightly faster.
Learning as a Blue Mage is a collectathon and always has been. The people who want to complete the set and learn everything are going to do it without regard to whether it makes them more effective in battle or not. Meanwhile, the current endgame for blue mage involves grinding for hours and hours on old content to get the spells that are most powerful (and consequently make up a majority of your gameplay), forcing you to do the most tedious part of learning in order to be effective. If SE made a “balanced” set of spells relatively easy to get (100% learn chance as is now the case with Mind Blast and Glower, OR a quest that provides a soloable version of the mob until you learn it and finish the quest) and made the rest of the learning a side activity to get fun, wacky, overpowered or super-flashy spells for content such as solo quests, unsynced dungeons/trials, and non-Hunt overworld mobs, would anybody have reasonable grounds to complain? I myself highly doubt it. The people who play that content could still use BLU to its fullest, while the raiders and people who want to “main” BLU could get a slice of the pie too.
The above is just an example of how making BLU into a full job could better appeal to both kinds of players, not just raiders. If it were a trade to be made, we could argue about which side needs to be supported more... but it doesn’t have to be a trade. Just some thoughts.
Not interested in beloved jobs being 'ruined' (limited).
I'll enjoy it if they ever make it unlimited.
Till then it's useless content to me.
It lasted a week, and it's being forgotten already. I never see any BLU parties in the PF anymore either. I feel pretty sorry for anyone who wants to get into BLU late.
Limited was an accurate description - applied directly to interest time.
Hopefully they'll buff the learn rates on the old skills once the level cap is raised to 60.
I'm shelving it until they raise the level cap. The only motivation to get all the spells is to complete Masked Carnivale, and the only motivation to complete Masked Carnivale is an awful story (and one glamour item). It's not worth spending multiple hours not learning abilities. I'll go back and undersize the Primals when BLU is 70+.