You !@#kkin' wot, mate?
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I mean they were already onto something to make blu feel unique as a caster with some of its moves. Give BLU a bunch of 1 second cast time gcds, then a bunch of 1 second cast time ogcd weapon skills like off guard is, so then you have a constantly quick casting mage, already different to the rest of the casters and not "Cookie Cutter" before you even add the flavour.
Not quite, Leylines, teleport to leylines, variations of fire/blizzard, flare, triple cast, sharpcast, convert, foul, enochian (or BLM Greased Lightning as I call it). Though I might agree it's not that interesting most of the way to 50, I didn't start enjoying it until around level 40. Whilst RDM wins with speed and mobilities, BLM wins with power, especially AoE power, whilst RDM's is respectable (especially at a lower level - low level RDM is pretty OP more so than BLU), but Scatter feels weak in comparison to BLM's sustainable AoE's (and it is behind BLM in terms of DPS too, but RDM has more utility). So I agree they are all different, but not sure I agree with your reasoning as to why BLM is 'bland'. Though I don't mean to imply you have to like it.
I don't really agree with having a ton of melee combos or something , even if "traditionally" BLU is a melee caster, it's not here. It's also not from the source it was from , which was FF5. In FF5, BLU had rather mediocre, to bad Melee stats. The main one it was even really a melee was FFXI. The others, they had some little bits of melee. It's even catergorized as Magical Ranged DPS. We need more ranged spells for it. we have tons of melee cleave, we just spam glower.
I love Blu, I really do. Even this version of it. Blu has always been my favorite class in every ff game it's been in. But I want more. There just wasn't enough to do with the job. If they added this in 2.0 it'd have made more sense and we'd have tons of content to play. But now that caps at 70. You see tons of 2.0 content in group finder literally saying "no Blu allowed". I want to take my Blu through coil, but you barely see it run. Once you learn the spells and finish the story there really isn't anything else to do with it atm.
I did not say make it exclusively melee. I said "a" melee combo. Of course I am not asking it to be the next SAM or MNK.
In FF5 even BLU's Magic Stat was low. BLU was a battle mage just like red mage. Slightly weaker magic and slightly stronger attack (BLU wore shields while red mages didn't). BLU was never about raw power in either aspect but rather about special and cheesy effects. For example BLU isn't a healer but White Wind is a very strong heal. Heck the ffxiv iteration of WW is the weakest it's ever been (since it used to have aoe esuna in 7, 8 and 9). Their offensive and defensive capabilities came from abusing certain effects. Just like how this iteration is trying to make it, but failing miserably at it.
I wasn't even comparing this BLU to FF5's BLU specifically. However, Every FF game that had BLU had them with decent melee capabilities. Check Tactics Advance, FF5, FFXI, And to an extent Quistis and Quina in 8 and 9. What SE classifies them is irrelevant, RDM has the same classification of Magical Ranged DPS and still has its strongest burst in the form of a melee combo. Paladins are tanks yet they have one of the strongest single target heal spells and one of their burst phases is a magical nuke spam.
Their magic was lower, but not entirely super low like that of RDM. BLU had -8 to melee damage but +23 to magic. (however, this point is sortaaa moot since they got the power of their spells from the magic not the STR. so they just wouldn't be whacking the mob with a cane, but with spells unlike RDM, so only a visual difference) RDM had +8 / +8 to magic but had agility, sorta would be like making them more mobile .That's also probably why RDM's burst is put into their melee rotation since they have tons more STR. BLM had -9 / +31 , SMN had -10 + 33 Just mentioned those for points of reference to other spell casters.
The main problem I have with it is that I'm not a huge fan, personally, being forced into melee range to do that. Paladins, you can do it at range and in melee range. They already do it with RDM so they could with BLU, just saying that it isn't exactly the same with PLD, is all. I guess I'd be ok if it was an OPTION but not forced though for BLU. At least, for class fantasy sake and for it to not literally be a BLU clone of RDM,but it would make sense, so they probably may do a melee rotation for them.
As long as it's not too long. Personally, I'd prefer RDM and BLU to have a 2 button melee rotation if anything. Goblin punch+ aqua breath or something. If it becomes a full class. Would be cool to visually change some skills, have that kinda customization and swap out aqua breath for flamethrower, but I doubt they'd put that much into the class, if it were to go full class. Also, they clearly looked at FF5 and said they are modeling it after FF5, I don't think they are going to go off the identities of the other versions of BLU tbh. I kinda wonder if we will see goblin punch, aeroga, flare, and graviga.
Whilst in most cases it has a melee side, as suggested they went more for the FFV style one and also seemed to want to play with the showman aesthetic, hence the cane and I think they were making it in keeping with Masked Carnivale.
But who knows, maybe they’ll throw in some melee spells instead at some point.
If only we had BLU but with the current learning system, much better skill learning while being unlimited, it could of gave us the job that many people been wanting.
I feel like those who are all for limiting it are shooting themselves in the foot, restricting something that's obviously designed to be just as balanced as the other jobs barring a few moves. Like it's always "SE won't balance content around BLU". You're right, they balance it so everything is able to do it. There's nothing broken in BLUs current kit that works on bosses.
Smh SE, you had a fantastic opportunity to show off unlimited BLU, breaking the mould but too stepped in restricting yourselves that you Limit BLU not for gameplay reasons but out of lack of creativity.
Thanks for correcting me regarding stats. I know however BLU in 5 had access to better melee equipment than RDM. Maybe to make up for actually having lower melee stats.
My point in the PLD and RDM cases is that 1 skill doesn't change your role. Just because I heal doesn't mean I am a healer. Just because a magical nuke PLD is not a "mage". And RDMs melee combo didn't make it a melee DPS.
Regardless, I was just throwing suggestions as to how make the job viable as a full on unlimited job. Even if its melee "combo" is just a means to disengage.
I am not arguing what BLU "is" , I know what they "went for" which is where the problem lies. Yes the whole "showmanship and cane" deal is what they went for. It is also where the people who dislike the current BLU are disappointed.
What I am saying is, they "could have" added aelee combo (to use as baseline before learning spells) and then you use blue magic as your main source for damage. Something along the lines of melee being no more than 10%of your total damage.
Couldn't agree more. I mean if people don't want to "grind" dungeons and raids on a job they can simply, you know, not do dungeons and raids on that job.
Look at BRD for example. The job is already established as a main job. Perfect spot in the meta game. And Very well designed. Now it also has the ability to perform music. Imagine if in order to perform SE said: we releasing the performer job, it is a limited job meant for solo play. (but you guys are so dumb we hid all the instruments at a low drob rate in raid instances. LOL suckerssss!! ). I wonder if people would rush to level PRF and defend it as hard.
Like the BRD has "Perform" while retaining identity as a full on job, BLU can have "Learn" and "Masked Carnival" and be a full on job. If you don't want to raid on it then don't. Don't limit others because you want to be a selfish snowflake.
So regardless whither people want to look pretty In a pixil beauty contest, or perform music in crowded areas. We don't need a job specifically "limited" to do that. We don't need the jobs "Dresser" nor "Model" nor "Performer" for those sub-activities.
Disclaimer: I mean no offense to anyone and to each their own. If you enjoy any of those activities, please go ahead. I'm a digital glamor enthusiast myself. I just meant to deliver a message against forcefully limiting jobs.
Ah my bad, a could have rather than a should have. I might have got the wrong end of the stick thinking it was "BLU has melee, so BLU should have melee". Nevermind that point then.
I am all for improving it, in fact I've been building up my own ideas for how they could improve it without trampling or scrapping the existing system. Because the idea of the Limited Job system is not bad and I think it has room to grow and gain more substance, but there's absolutely no reason why a non-limited version of BLU can't exist. Once you remove certain spells, it's not OP.
I've previously talked about making it a reward for completing a tier of Masked Carnivale that requires specific spells to pass. This would avoid the worry about people not having learned certain spells and would give them two choices for the main job version, either limit what people can equip as a spell as have the minimum needed required or just have a specific set (perhaps chosen in that aforementioned Masked Carnivale tier) I also believe that undersizing content (at least at level 50) shouldn't yield a spell and the drop rates are adjusted accordingly. Undersizing is not enjoyable content, it's punishing yourself because you want a thing.
But for melee, I think for them to remedy this, so to speak, would be to have enemies provide melee skills to fulfill that desire, after all, there's always been melee spells like Goblin punch. They could have them work much like weapon skills.
I don't mind being a solo job but havong it restricted and if "I decide" to join a party etc, that's also should be an option. I play this game mainly for the main story and I can't with this job because it's limited.
I really hope that they fix it.
Honestly the whole concept is fun, probably more enjoyable than most jobs.
But there's really nothing aside from the carnival you can solo at lvl50 and even the things you can have 0 incentive to do so.
Even the carnival don't give anything special.
Really they could allow the BLU to tag for the DF content up to lvl50. The balance of the game excuse don't really hold when you can just pay up to skip over the content up to lvl60 anyway.
At the very least it would give an excuse to play BLU every now and then, and have some fun with it.
At the same time if they wanted to keep the gimmick they could also make a quest that would require you to unlock specific skills to be completed, and once you're done would allow you to use an unrestricted mode that would force you to use that set of skills and let you use the DF.
Definitely this, people don't complain about FFX lancet learning/overdrive exclusive BLU, or FFIX eating, or X-2 BLU bullets. All of these are extremely different, if anything BLU mage is the job with the least amount of design restrictions. I think the Devs were intimidated by the freedom, and all the people who cry about FFXI troupes
SE should stop listening to those wanting FFXI content, rather take a few elements here and there and make content with it, not being bare bones or having an insane teething period for most content nowadays.
I think the devs are losing touch with the community, thinking more on statistics and "the chart says" than player feedback. How often was Pagos nerfed and how consistently they kept nerfing and nerfing, while still being unfun?
They could of taken FFXI BLU and made it absolutely work here, giving people their adaptible job, that's able to do all content and have more than one way of playing.
But nah, lets limit our creativity, make more work, break it and so barely anyone enjoys it. Hell, the Limited system is Limited by itself, as the Role system and no weapon stats means they're constantly stuck at barely above 5k HP, so they can't tank anything, White Wind drains their MP like crazy and they have no cleanse or stuff that's needed to, well, heal.
I still feel like they should have given BLU a regular set of job quest based spells for party play and then have the spell book ones for side/solo content. If they can make a separate PVP spell/skill set from PVE for balance...then why not have a similar system for BLU? I want to be able to use BLU with friends in DF and other content. Don't limit the job for one type of player...give us both solo/party friendly versions and make everyone happy.
The fact they didn't address this just bugs me to the core. They over complicated the implementation of Blu. They made it sound like it was the most difficult thing to ever do. This really killed my enjoyment from Blu and future jobs. Idk why but after seeing blue I don't care about the expansion no more. It killed it for me
Blu is fun for what it is.
I love soloing boss-fates with tailscrew or blowing myself up in funny places.
They should open up some content for it, squadron for example. And some spells are really hard/annoying to get (looking at you shiva).
But overall it probably will only get better as soon as the lvl cap goes up to 60 with more fun spells and hopefully access to Potd.
Limited Jobs are a great idea for more unique content that doesnt have to be balanced and im looking forwart do more of it.
I'm disappointed by the BLU class. It was touted as a limited job, but the problem is that its design requires it to be in parties to have any success at all. There was no point in making it limited if it's going to require the duty finder anyways. The lack of weapons available for the class makes leveling it a pain to begin with and you need to take part in level 50 trials for the high end spells. The luck based aspect of acquiring skills only makes it all the more frustrating. As great as the concept for BLU was, it ultimately feels like it fails in design.
Ive been using my wifes blu a bit and honestly......
Im not Anti Blu. Im Pro-Blu.
Problem is this game still does not HAVE Blu.
You cant just slap the name Blue Mage on to something and say hey, we gave you Blu, even though really we just copy pasted and glamoured blm and let it play solo. Anyone that likes “this” Blu has either a) not played it enough yet and/or B) knows absolutely zero background to Blu firsthand, reading a wiki for an hour does not qualify you sorry. Hell, a real Blu role would require you to read up on its math forumla for maximizing damage for “one” spell for an hour. Far as Im concerned SE has not given us a Blue Mage, they simply slapped the name on to some wacky failed idea. Whats a blues main appeal? Versatility in doing literally anything, tank heal melee ranged nuke, yeah, everything. This cant do that, #peoplehavenoideawhatabluis
If someone told me, I have to accept either ff 1.0, or, Blu today, Id quickly pick ff 1.0 over this. This screw up sticks out worse then that entire abomination 1.0 was.
Trying to white knight this is really only hurting yourself, we ALL deserve better. This role is lacking majorly, period.
Bumping this up a bit because same right for all opinions.
I still think Blue mage is fun side content and i still think that is ok.
but it needs way more content / rewards
Personnaly I still don't get the idea behind a job you can't play in group in a MMO ^^"
If I want to play solo, i'll just got back to Skyrim ^^"
Eureka is lvl 70 content, while Blu caps at lvl 50 atm.
I admit, i will be sad, if blu can´t access Diadem/Potd when its cap is raised to 60 and Eureka/Hoh when its cap is raised to lvl 70.
But we don´t know that yet.
It makes no sense to judge it negativly until it is confirmed.
Like i already admitted, blu is far from perfect, but the huge negativity Blu gets is far to exaggerated in my opinion.
Showing my love for Blue Mage, really love how it feels learning abilities sent me back to playing FF5 <3
I do hope though they add content that they can partipate in :D
If i had any faith left in SE then I would expect BLU to be how they keep relic weapons possible to complete in dead eureka next expac by having BLU be OP stomp all the enemies boi, but given they didn't even equip BLU to OP stomp level 50 content, I struggle to see it doing that.
Blue mage deserves no love whatsoever. It's like a normal job, except it can't participate in any of the new content, or any of the old new content; it's not particularly useful in the content it actually *can* participate in as opposed to real jobs with a coherent design philosophy beyond haphazardly slapping some abilities together and calling it a day. Crafters and Gatherers have a thing separate from the main game, and they do just fine because they at least do something unique. Blue mage is just retreading the same stuff you've already been doing, but you also can't do anything BESIDES the old content. We had blue mage before, it was called 2.0 A Realm Reborn.
Sounds overly harsh, but blue mage is pretty egregious.
*Some love for Blue Mage* In it's current state it shouldn't be getting anything but hate, they screwed us over, they took something the fans loved and beat it with metal bat and then throw it at us, it deserves every cold hearted word that is being said about it right now, when they fix it, then it can get some love.