I think is just a testing. A job like this with no own action and only learned from enemies will be a nightmare to balance. I don't know how even can coexist with other jobs.
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I think is just a testing. A job like this with no own action and only learned from enemies will be a nightmare to balance. I don't know how even can coexist with other jobs.
What if up to 50 learn alot of different monster skills (beta test etc) and for 51+ content there are more monster abilities AND job quests that enhance blue magic (Double potency, always crit etc.) or set abilities so they can lean the job to a specific role for df/pf stuff while still giving some measure of freedom blue mages in the series have been allowed to have. be balancing nightmare potentially all depends how the devs want to handle it.
Personally i'd rather have it tailored to a specific role while having some freedom with monster abilities if can enter stuff with friends as a blue mage than have all the freedom to choose whatever i want as abilities but can't do jack with said abilities
Apparently there's a data mined image of the class in group play:
http://www.mascotdesigngallery.com/w...nline.net_.png
My opinion:
BLU mage will be limited to select job actions from only a select # of enemies. And they will not be able to pick and choose at will which abilities that can use except for maybe a very small chance SE allows it to play any role.(Doubt it)
From what I've seen so far, there seem to be a few possibilities Blue Mage may go to:
1) Being able to play as every role (but limited);
2) Being a "nothing";
3) Being one role.
1) It's possible that we can learn our actions through the monster itself, but that every action we unlock is tied to a specific role. When we apply for a duty later on, we have to select our role and we can only use those actions available to us from that given role. Granted, some actions could be cross-role.
If there are enough actions, it'd still leave some customisation (e.g.: Every "Role" has 50 actions but you can only pick 25) going up as we progress, just like normal jobs getting more actions.
2) With being a nothing I mean roleless, they won't have a role, period. And therefor won't be able to fit into the trinity and can't go into duties/raids. While I find this less lkely, as why even bother making something that can't be used for end-game. It might be a possibility.
3) I can also seem them moving Blue Mage to a one Role Job. (probably Caster, I'd say.) They'd show us all the actions we can obtain, and where. We'd have a roster, of ~100 actions, but we can only select ~30 actions. This'd still leave the customisation open, just less so as it's still one role.
Anyway, those're my thoughts on the matter. We'll know more soon.
I'm looking forward to smack Alexander back with his Holy Bleed one day! <w<
Blue mage will , like most BLU-type classes, will be the most powerful job in the game for players that are willing to spend the time and collect all of their abilities, which will allow them to assume any of the three roles as needed to cut down on ques and waiting times for tanks and healers that may, for various reasons, may no longer be in the dungeon at that time. And, all just because RDM having healing utility works so they totes felt like "OMG, an omni-job could work with like stances for the three main classes"XD