Originally Posted by
Acidblood
DRK - The absorb / counter tank
- Grit removed (again, clunky, passive, shouldn't need to exist)
- Dark Arts no longer affects potencies of normal weapon skills
- Spinning Slash / Power Slash is now the high potency combo
- Syphon Strike / Soul Eater is now the 'recovery / sustain' combo
- Soul Eater absorbs a portion of damage dealt as HP, Darks Arts absorbs full damage dealt as HP
- Power Slash, Dark Arts increases enmity (to previous Grit + Dark Arts level)
- Unmend, Dark Arts now grants the DRK 10% less damage taken for 12s, removed chance for Unleash to cost no MP
- Plunge range extended to 20y and now causes your next Unleash to cost no MP
- Living Dead cooldown reduced to 180s, Walking Dead now removed at 50% HP
- Reprisal is now DRK exclusive as per 3.X version
- Anticipation is now DRK exclusive as per 3.X version
- DRK can now parry magic attacks
- Shadow Wall cooldown reduced to 90s, reduces damage taken by 25%, Dark Arts reduces damage taken by 40% and increases duration to 15s
- Dark Mind, reduced magic damage mitigation to 20%, now makes the DRK immune to knockback and draw-in effects, heavy, bind, and slow.
- Dark Passenger, Dark Arts causes affected enemies to heal their targets for a portion of damage dealt for 10s (i.e. Enemy-A does 1000 damage to Player-B, Player-B is healed for 100 damage).
- No longer has access to Rampart