I wonder how Idyllshire looks to someone just getting there now versus those of us that have passed through there, and seen it's progress.
Vue imprimable
I was hoping for Yellow Moon to be the mystery custom delivery client, but this still a somewhat pleasant surprise.
Story Mode Quests: 3 hrs tops one time.
Ivalice: 45 min once per week, more if its hard and people fail a lot.
Dungeon: 20 min, may be ignored after story mode if you don't need tomes.
Doman: 60 min once per week if you gather and craft, 15 min if you buy the stuff from AH
Aura waifu: 20 min once per week.
Bunch of qol stuff. Some not useful (guestbook, verminion) some pretty useful (cs linkshells, glamour.)
...kind of sparse, repeating the same issues with little to do till Eureka we had in the last patch. Menu-driven, weekly gameplay is really not that fun either.
With the changes to 24man loot I would be startled to get a drop from Ridoranna in the first run, much less every week in the first run. This will likely eat up a lot of time, even more so if the glams are anything cool.
The dungeon gear has the potential to be some cool glamour pieces, again, likely not ignored for many players. Also the potential to get something else for Expert instead of having to cap in Eureka sounds nice.
I get that you aren't having fun, that sucks and I'm sorry. This thread hasn't been destroyed by people needlessly complaining though so why start?
at a quick glance I'm nearly sure that the gil return from the doman reconstruction is the same as any vendor, however in the top center of the donation screen there's a 120% and in fact the gil price of all items are about 20% more than their normal vendor price.
It'd be nice to actually get a male custom delivery NPC for a change. I'm not a fan of this 'dress up' mini-game that is being attached to the latest installment. It seems like another gil sink aimed at the female glamour market, giving the developers an excuse to make even more female orientated glamour in the future instead of creating and highlighting decent looking male glamour options.
Needless complaining...if there's no content, I lose friends in game over this. The FC gets dull because no one needs to do anything. Most of my friends and fc mates are waiting for this patch to have something to do, and it looks to be the same problem we had the last patch before eureka was released. I don't think this can continue. We already waited through a dry patch to get to eureka before, can we do it again?
I see it as more that they need to give a carrot to do the thing at all; red and yellow scrips are only useful for crafting mats at this point, because they always make crafted gear the only way to gear to do 4 stars reliably. And those mats mainly are only good for relevant 4 star crafts, since anything below that is just glamour.
I'm actually really excited for Chocobo racing in the duty finder. I don't mind racing bots, but it would be nice to meet more people and have more of a challenge in races.
Then give the folks interested in men a male NPC to dress up. Then everyone has that little carrot to chase ;)
It would take twice the work, making it an option, but I don't mind. Not sure how many would actually use it, though. The barbie problem; if you went out and bought a copy of a men's magazine, you'd see a skimpily dressed woman on the cover; if you went out and bought a woman's magazine, you'd still see a skimpily dressed woman on the cover. It couldn't hurt though, having an option in this case would just involve a slightly different dialogue tree.
I'm not going to get into discussion of gender expectations in this thread because that's not what this thread is for. However I do want to explain why that whole Barbie problem thought process doesn't really fly: intent plays a pretty big part. If there's a skimpy woman in a men's magazine, it's usually (keyword: "usually," always exceptions to the rule) to please the readers wanting to see a skimpy woman.
In a woman's magazine, it's typically about the clothes/makeup/weight loss or it's that woman's personal style and the focus of the content involving that woman is an interview of some kind. It's rarely about sexualizing her (unless the magazine targets bi and lesbian women). Don't get me wrong: it's just as manipulative, but more in the "you want to be this so you're bang-able," rather than "you want to bang this."
Same thing happens to men in both men's and women's magazines. If you see a ripped dude on the cover of a men's magazine it's usually "you want to be this so you're bang-able." In a women's magazine, it turns into "you want to bang this man." And yes, just like with female models it's all kinds of manipulative.
Well, same could be said for dressing up the female NPC, now could it? It's way, WAY too early to see what the intentions and depth of the new feature are, but if it's for the purpose that you think it was designed to do then ignoring a good chunk of the playerbase in that regard is just plain stupid. You also have to remember not just hetero women would be interested in this: gay and bi men would be too. So even if there truly were no straight women playing FFXIV, it would still be stupid to not consider the dudes who would like that kind of fanservice. It's especially baffling since the FFXIV team has recognized the LBTQ community multiple times. And even more so coming off hot from the male bunny suit thing.
Doesn't sound like a lot of work to me then.
Numbers aside, Heaven on High and Pagos both being in 4.3.5 is a mistake. On that we agree. The content they're adding that is going to occupy people for a significant length of time is pretty thin here, especially if you get loot in lighthouse on the first run and are locked for a week.
HoH really needs to not be delayed.
In fact... delayed or not, it wouldn't change many things in the end.
Lets speak about 2 month delay. ok, you have nothing to do during those 2 Month more, but you will have no more to do with HoH 2 month later...
I dont have enough faith in SE to think this content will have enough longevity to go to close 5.0... no it will take X weeks/months to get all you want and then... ended. Nothing more to come on later patches (except, like PotD going higher, maybe go to 150 in the end? and more eureka area as ilvl is growing)
PotD was the only real side content of HW, but wasnt enough. even with the 101-200 part added later
i think HoH will be the same, so in 4.3 or 4.35 wont change manythings if you watch after content before 5.0
considering that the reason they are ransoming content for the 1 month later patch is because ppl said that they exhausted usually everything in the first week of patch release in the past, + the fact that wow has done the same to favorable result, I'm frankly not surprised at all that SE is doing this.
Think about this, for the first time in forever Wow is not having a 1+ year lul of no content before an exp and how's that? they gated content as much as possible
edit: I'm afraid to say that the splitting of content on patch release is only bound to increase. I won't be surprised if by 5.0 the 2 week normal 2 weelk later savage will be applied to 5.2 and 5.4
The glamour system still needs a lot of work. Way too restrictive for a modern day MMO. It’s very frustrating to have to teleport to a main city to change your look, and then have to go to an inn room to update your glamour plates.
THEN you have to step outside your room if you want to remove glamour from a piece of gear.
Seriously, SE, get with 2018 please.
i forgot i need to make room for that guestbook in my house
doma thing is a surprise, hopefully it has some other incentive besides 20k gil though
it's gonna be bittersweet cuz i'm at zero hype about "all greed" in alliance. i'm jumping on the one and done bandwagon
are namazu supposed to be this patch?
yes, they are the crafting/gathering beast tribe
Dress up a NPC, why did they invest in this? Seems like the most useless thing ever
So we're dressing that Au Ra up in 4.3. Balmung is gonna have a fun time there.
beast tribe should be good boost for my crafters over 60. Current;y they only get 10,000 xp from moogles. So his will be a nice bonus. I currently only level them by dailies and the turn ins for Rowena/Zhloe but I'm not very good at them :(
Job adjustments to... Ninja.
Ninja mains everywhere sweat
I wonder if SE realizes I can make a lot more money off those items on the MB. :P
But looks like we might have to supply our own mats for this one if they're using actual crafting materials and not the normal "components". That could be costly for those without gatherers and time consuming for those with.
You will make even more money selling them to non-crafters on the MB to do this. The 20k is just like collectibles, to defray the cost a little, the real prize probably will be what you get from rebuilding (achievements, etc.)
Of course, this is going to be bad for people buying them to level or craft with, the same way GC turn ins on the market board get extremely expensive.
As expected heaven on high and eureka are not together, frankly I started to fear this would come considering the reception of this practice on wow was positive a sad day, but a confirmation that w/e happens on wow has a high chance to influence other games
A tad off topic but after watching the 4.3 trailer I'm definitely switching back to English voices once I get into Heavensward. Started playing with Japanese audio when I came back because I remembered how...corny ARR's voice acting was, as well as how jarring some of the voice changes between ARR and Heavensward was.
The English voice acting has improved in spades. I actually got pumped while watching the trailer.
Definitely want the Namazu mount, omg.
I haven't really been gung ho with doing Beast tribe quests but after seeing the Namazu mount I have a new goal.
Staggered releases seem to be the norm these days, unfortunately. I don't think it's fair to blame WoW, though. Many games do it. In FFXIV's case the cynic in me believes it is being done to encourage people to subscribe for the initial MSQ stuff and other minor features and then subscribe the month after, too to explore the new POTD and the new Eureka.
I may be wrong, of course - but the demand for meaty, lasting content can't have fallen on deaf ears. FFXIV was so successful early on due to giving us meaningful content releases every 3 - 3.5 months. Now we're getting...roughly the same amount but it's spread out more. It's a shame that the people who subscribe constantly aren't a priority. Many of us play other games, too, so it's irritating that new content is staggered in such a manner.
It is to make ppl subscribe longer, MMOs have always used grinding to make something last for a good while, but since that is not working anymore companies have gone for other methods, since they content consumption rate is far higher than the speed it is created.
I blame wow because with legion they touched a new peak on this and since wow is pretty much the top dog in the sector, what they do with that game will be reflected onto the others one way or the others. Also FFXIV devs are known to be looking up to wow
WoW isn't the top dog MMO. Fortnite is. Let's not go there.
In terms of "subscription" MMO's, WoW, FFXI, FFXIV is all there is.
There are endless rubbish fly-by-night F2P MMO's that are just looking to empty your wallet.
"Grinding" in a JRPG is a standard thing that has been there since the 8-bit days. Walk 20 steps, get ambushed. Repeat until you can kill everything in one button press. That is how JRPG's are designed. You have to remember that the entire point of there being so many monsters was to give you an experience of playing a RPG (Pen and Paper), thus decide on strategies without waiting for the GM to be creative. However as computers got better, players didn't want to spend 10 minutes fighting trash on the overworld, and we discovered how really shallow every CRPG/JRPG was if you remove all the random combat and only have boss fights. A game like FF1-8 with the trash mobs turns off can be completed in about 5 hours. Just like using a walkthrough for Adventure game reduces the game's entertainment value from spending 3 months on it to about 2 hours.
Software developers realized that as the visuals went up, the amount of needed "gameplay" went down. So if you could make a game entirely out of pre-rendered backgrounds and cutscenes (FF7) that reduced the amount of random fights you needed to get through to level up to take on the bosses, thus storyline can take the front seat. So trash monsters were supposed to get stronger the closer you got to the boss so you couldn't just go directly to the boss. They were always setup in layers so you were prepared to fight the boss.
With MMO's, you can't do this anymore. Monster difficulty is not an impediment to gatekeeping players in an area, and especially with script kiddies, mods, bots and RMT being such plague on MMO games, MMO developers have to make content that actually requires attention, and not simply throw endless trash monsters that can be killed in one hit.
If you encounter a monster in the game, it should take most of the tools in your tool kit to defeat it if you are equal in power to it, but most players don't want to spend 5 minutes trying to fight a trash mob or field monster, they want to kill it in 5 seconds and move on. You see this in many encounter designs in current MMO's, instead of one monster that you spend 5 minutes on, you get 5 monsters that are linked together that you spend 1 minute spamming AOE's on.
This is why Eureka was panned as being awful. It takes 2 minutes to fight most monsters that are your level, and for what? Repeat this 300 times to level? No thank you. This is a time sink disguised as artificial difficulty. It's not hard or fun, it's just boring. That's exactly the problem 8-bit and 16-bit JRPG's have. In a MMO, the fun stuff comes from either figuring out how to solo something that should take a full party, or being in a full party to take down something strong. There is no fun in beating up tanks armed with slingshots. This is also why "the train" became a thing, because nobody wanted to fight the trash mobs.
By all accounts, the entire reason MMO's release content updates weeks apart is to keep giving players a reason to play, and not just login on the day of the content update, burn through it in an hour, and then leave again. Subscription MMO's need a reason to justify paying the sub, and if you don't put something out there every month, players will just sub for the month that the content update comes out on, or wait until the next expansion pack and not bother with any of the incremental updates.
Even "housing" that expires is a way to keep subscription players in the game.
We haven't yet crossed the line of "developers aren't even trying anymore" where they release nothing but cash shop outfits between content updates 6-12 months apart, and players feel compelled to buy the cash shop outfits or the content updates get pushed out farther.
Fortnite is a battle royale, wow is an MMMORPG, I wouldn't really call fortnite an MMO either tbh, just like lol and mobas in general are not a good comparison to MMOS too, in fact I remember ppl comparng the success of lol to Wow many time, but they are fundamentally very different games.
It's not a subs count either that makes wow the topdog, is the fact that even when it's failing it still has a strong draw-in power after more than a decade, which is nothing to scoff off even though I consider it a terrible game by now I have to sadly admit it.
But this is enough of this, it's not like I can change anything of this