Warhammer makes the most sense as there's tons of weapons in FF series that they could add. Morgenstern, Morning Star, Flail, Thor's Hammer/Mjollnir, Claustrum
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Warhammer makes the most sense as there's tons of weapons in FF series that they could add. Morgenstern, Morning Star, Flail, Thor's Hammer/Mjollnir, Claustrum
Giant Tonfas would be cool if they weren’t supposed to be a MNK weapon
We have more than enough sword and slashing. This game really needs more Blunt classes to synergize with Mnk.
Great Hammers preferably.
Less excited about 1 handed hammers or flails.
Very easy to make a heavy armored class with either of those. Battle Cleric, Templar, Barbarians, Crusaders, etc. Any number of things can fit the existing tank gear and throw on a big or small hammer.
Have you met Templar / Temple Knight?Edit: Ahh, I see you remember it. Though I can't fathom why you think it can't be distinguished from Paladin...And thematically / gameplay-wise, consider:
Gladiator - Originally, the opportunist swap-tank. Collusionist cotank with minor crowd- and enmity-control.
Paladin - Solid tank with defensive raid- and point-support.
Lancer - Originally a half-tank with suppressive point-support on enemy targets and raid-support through effects afflicted to enemies (e.g. Life Surge used to afflict enemies with a debuff which healed their attackers). Sturdy "Strike Leader".
Templar - Solid tank with synergetic and combinable debuff effects capable of providing suppression to the specific target, raid support (such as the above; anything but raw damage), or to be consumed as needed by one of its targets, alongside single-target on-ally buffs that play into these. Strike Leader / Ultimate Wingman.
Giant sledge hammer/club would be the next logical step, but they could get creative and have some oversized chakram like this fellow:
http://www.dragonwiles.com/Images/Se...er/Shigure.jpg
As much as I'd like to see a magitek knight and gunsabers... A blunt styled tank makes the most sense. I think a new playstyle could be charged up attacks where the GCD cycles as you hold the combo key down for increased potency multiplier but only useable on the end skill in a combo rotation. Like for example using war: Heavy swing > skull sunder > Butchers block with 3 cycle GCD charges. If you just press the button down it does its normal potency, if you cycle 2 gcds while holding it down and release 2.25x potency, and if you cycle it 3 times for max it does 3.5x potency and you can hold onto this charge (it goes off after you release)
Another possibility is to make all the hits chargeable and combos rotations only 2 instead of 3. Give the class a few more abilities with cooldowns that are chargeable instead of comboing skills. Maybe while charging you receive 10% less damage so it acts as a type of latent mitigation simular to plds shield blocks to go along with their parry.
I kinda wish DRK and war had a latent damage reduction in regards to plds shield even if it was less efficient.
https://vignette.wikia.nocookie.net/...20130818202108
Poet:
A mic and a stack of 'yo momma' jokes to manage threat.
Isn't that what we're all already doing anyway? :P
On a serious note... I'd like a giant hammer like my Guild Wars Warrior uses... but that's too repetitive with the Axe and Two Handed sword...
To be more original...
A 'charm / symbol' that is held up and used to control summoned beings that hold agro at range and empower 'spirit armor' around the caster and its minions.
The only MMO I've played with a ranged tank was Wildstar - and the concept was really cool, but they didn't really keep mobs at range very well, they just used a rifle at face range at a lot and kept re-summoning dead 'tank bots'. You'd need to instead work it by actively empowering your 'agro minion' and being able to reliably split pulls between yourself and it or otherwise survive things ending up on you during 'off moments'.
To pull another one from Wildstar:
stealth tank. Claws as a weapon though would be too direct of a steal...
- But if we blend ideas from Ninja and Monk and work with it a bit...
Nunchuks, 'scout' armor, kick attacks, and maybe short bursts of stealth and 'leap behind' moves.
Mystic Knight spellblades, curved swords
A great Hammer and nothing else, some weapons on this thread are too far from final fantasy spirit, to my mind we will never see Chakrams or soul gauntlet for example
The series has a history of just making up weapons as needed to fit a character, job or aesthetic concept.
Gunblade, Paint Brush, Bell, Dice, Harp, Blitzball, A peice of cloth/sash, Dolls, Megaphones.
Those are just a few of the non-traditional and/or made-up weapons for the series. I think they are pretty free to make whatever they want as a weapon as long as it makes sense with the concept of the job they make.
To me the limiting factor isnt really what type of weapon is available (as you pointed out, SE gives no Fs about conventional weapons), but I DO think it is limited by armor and keeping tank gear bound together. Ie: Tank gear is 99% 'armored' gear. So sure they could add dancer with a whip for a tank, but if SE isn't willing to create a second line of tank gear that isn't Darklight path, then I don't really see it happening.
If SE isn't willing to create some 'lighter' line of tank gear starting now and continuing forever, I don't see them adding Blu, Dnc, etc as tank classes living in darklight and all the other heavy armor War/Pld/Drk live in until the end of time. Artifact is cool and all, but will not be sufficient for people playing the class. Though I still don't know why every melee has its own left side set while mages get 1, healers get 1, ranged phy get 1, tanks get 1. Melees never have to share :(
So with that in mind, I suspect something like Great Hammers and 1 handed Mace/Hammer as next in line with a slight chance for something like gunblade style the Empire sports. Things that can be in heavy armor and make sense. The class could be anything from battle cleric, barbarian, Viking, Berseker, Onion Knight, Other variations of Knight (We have Holy/Dark but there are a million knight classes), Soldier, Beastmaster, etc and wield these kinds of weapons while wearing armor.
I agree with what you said about the kind of gear that roles use and how shared gear for roles determines some level of general aesthetic for jobs within certain roles; such as tank jobs will, whether or not people like it, kind of have to wear heavy armor.
As far as an obvious "gimme" job for a tank, there is Mystic Knight, which I personally would like to see using a dual-sword staff as a weapon. That would cover the elemental magic knight archetype to go along with the holy and dark.
I personally think that Blue Mage could be incarnated as a tank in this game, it would just require a bit of a re-imagining which honestly isn't that far-fetched for them to do since the core aspect of Blue Mage, learning and using monster abilities, has manifested in many various packages through out the series.
However, while I think a version of Blue Mage as a tank would be cool and something I would like to see in this game, by no means do I think that people should expect it to be a tank; but who knows, if there is enough demand it could be, we'll just have to see.
As far as Dancer, yeah I don't really see that being a tank. I'm not going to say it is impossible, but I would definitely put it in the category of unlikely. I personally am in the camp of wanting Dancer to be a healer that use sashes or maybe fans as their "weapons", although chakram would be fine too.
As for a hammer/mace type weapon user as a tank, I think that a 2-handed version of the weapon is more likely. As far as what job would use it, I too wouldn't be opposed to a tech/magitek based tank job akin to Nero. If done properly, it could be very cool and it would also provide a very different aesthetic to what we already have for the tank jobs.
Gunblade like that that girl you had the fight near the end of the Stormblood story.
Realistically sai or tonfa would make feasible tank weapons. As would staff (not the caster kind), and many others. Theres a plethora of weapon types they havent touched.
Given that we already have 3 slashing tanks, I expect the following two options:
1) Judge tank that features a warhammer and Blue Magic (Garlean-based)
2)Beastmaster/BLU hybrid that features a whip
(both weapons should be considered blunt damage)
Giant war fan and chained scythe
https://2.bp.blogspot.com/-d_reConuv...L._SL1500_.jpg