I'm guessing you mean Vanilla WoW?
Oddly enough, the only crafting system I've ever really gotten into (apart from cooking on my Vanilla Hunter for my every-hungry and surprisingly picky pets) was 1.0's, but the reasons are probably largely tangential. Because of the fatigue system and time constraints while playing with less time-restrained friends, I chose to pursue only a few combat classes, maining only one (Pugilist, while "subbing" Archer and Conjurer), while trying to keep my gear up to date for it via the craft system in coordination with my friends' professions. Through a mixture of the (briefly) seeming openness of the craft system, leves giving you all the required materials for their crafts, the hidden mechanics in the gatherer minigame mechanics, the graphics (especially when logging in the rain at night in the Shroud), and just the fact that our combat classes didn't blast past our crafts for a change (despite normally leaving our crafts in the dust in any MMO), it was actually quite engaging.
Tbh, I'd probably get into current XIV crafting a lot more if it actually had more steps, thereby making the act seem less a singular awkward process of somehow instantly creating finished products from raw materials by hammering on a glowing ball of not-quite-matter, and at least seeming to interact more with the actual crafting process. I'd prefer these not be steps added just for the sake of more steps, ofc, but I would actually be down with even levels of detail like cutting my own leather straps to length...
...So long as the exp gained was proportionate to the time required.
I guess that's kind of a rule of thumb for me, though. I like more difficult but more rewarding tasks, whether in combat or crafting or whatever else.
