Plague doctor healer that's sort of a riff off chemist / alchemist.
Their weapon is an apothecary bag from which they grab and make an assortment of concoctions that heal, buff, and debuff.
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Plague doctor healer that's sort of a riff off chemist / alchemist.
Their weapon is an apothecary bag from which they grab and make an assortment of concoctions that heal, buff, and debuff.
Voidmage
DPS role but mostly functions as a defensive support.
Most attacks have 20% chance of dealing slow
Has a gauge that as it builds gives the whole party a defense buff, and when full can unleash a decent damage-nullifying barrier party-wide but resets the gauge.
Do you have the source for this info? I heard this too but can’t find source....
Anyway, I’d like to see a Gunbai war fan combined with chained scythe weapon a la madara from Naruto. Can be new tank class and opens up another shield user
It sort of depends on what role they want to try and fill. They don't really have any druid type jobs as the original class that was the closest to that was conjurer. A void mage would be another option that hasn't been explored yet that focuses on attacks like Nanoflare, Unholy Darkness, Ultima, Twister, Almagest, Energize, Parasite, Vengeance, Manaburn...
Case in point, some people just want to annihilate stuff, and I don't think Hydalyn has too much a problem with dark arts considering we got angry Dark Knights running around the hills.
They tend to combat voidsent whenever possible. Sorta seems counter productive to attack the very thing one draws power from, so I don't think they are void mages. They do love raw power, however. I could be wrong too, and would certainly welcome some clarification. Been a little while since I did the BLM quests.
New jobs? Well with the game's focus on having jobs being tied to a weapon set we'd probably start there.
Tanks
Warmaul (2h), Warhammer/Mace + shield, Pike + shield, 1H gunblade + shield
Heavy melee DPS (str based, shares most common armor with drg)
Dual wield either hatchets or 1h swords, 2H gunblade, Warmaul, Scythe,
Light melee DPS (could be str or dex based, dex base shares most common armor with NIN)
Tonfa, Nunchucks, Bo, Whip, Dual wield hatchets or 1h swords
Healer
Fans, talismans, mystical orbs, chemistry kit, magitek machinery
Ranged physical DPS
Slingshot, sling, throwing knives, boomerangs, cannons, crossbow, cards
Ranged magic DPS
Talismans, mystical orbs, enchanted dolls, magic mittens (cause we need glowing hands) >.>
Oh yeah, forgot about Sword Saints. Not sure if it would count as an original job per say, but getting to use skills like Judgment Blade, Cleansing Strike, Northswain's Strike, Hallowed Bolt, Divine Ruination, Crush Armor, Crush Helm, Crush Weapon, Crush Accessory, Duskblade, and Shadowblade would be cool. They'd basically be putting debuffs on bosses, such as dropping their melee damage (crush weapon), dropping defense (crush helm, crush armor), drop magic damage (crush accessory), and can use a combination of melee and magic, just instead it's more melee focused with the magic being the special part. Rdm works in reverse. XD
Hammer tank so that we finally have another blunt class besides Monk. Could even name it Berserker and add a lot of dot damage called "stun" damage or something where you have skills that add the stun dot (without actually stunning the enemy). Stun dot could also work to decrease the amount of damage the enemy does. But yes we really need a another blunt damage class and we know it wouldn't be a healer so the hammer tank makes the best sense.
Take a Geomancer, add a hammer, and give it some beast master things. I have no idea what it would be called, but it sounds awsome. Tactics skills: Sinkhole, Torrent, Tanglevine, Contortion, Tremor, Wind Slash, Will-o'-the-Wisp, Quicksand, Sandstorm, Snowstorm, Wind Blast, Magma Surge.
Just finished the lvl 50 BLM quests.
Basically as a BLM you are indeed tasked with sealing the void. I won't say why to avoid spoiler territory (as much as I can anyway) just in case of whoever ends up reading this, but for the most part BLMs don't get their powers from the void. It's very much drawn from Aether both within and outside of the body. The entire storyline with the youngest brother centers on this as the main plot point: he doesn't have enough aetheric energy within himself to be a BLM. But BLMs can use potions and other techniques to draw power from the world's Aether (if I understood correctly). But yes: they do love making everything go BOOM!
So in that sense, a Void Mage could actually work. The void is all about sending terrible demon-like foes into Eorzea to feast on everyone's aether. So I imagine summoning specific voidsent would be one of the aspects of the job, though whether they'd be permanent like SMN's egis or more temporary attack animations would be a hard choice to make. But I could see them inflicting several debuffs and have mana drain/hp drain abilities as they "feast" on enemy aether.
Since the Echo allows you to peer into another man's mind how about a class that specializes in mind manipulation and control? Could do things like temporarily turn an enemy into an ally or cause a mob of enemies to attack each other for a few seconds. Specializes in debuffing and stunning enemies, making them easier to kill. Hmm, while we are at it we could put said class in heavy armor, give it a tank and dps stance and call it Herald (short for Herald of Hydaelyn).
Whatever they make, we'd better get a healer this time.
Necromancer healer would be cool.
Or as a ranged tank.
"deal with my minions".
I'd be particularly fond of something that was similar to a hybrid between monk and ninja - but as a tank. In a thread in the tank forum I suggested that using nunchuks and kick attacks. Basically I'm thinking of Bruce Lee.
Blue Mage (Tank or DPS or HEALER O.o)
Dancer (healer)
Dancer would make much more sense to me as a dps support job like bard. However we already have way too many dps jobs.
That brings up a valid point.
We already have too many DPS jobs.
We already have enough healer jobs.
We already have enough tank jobs.
You can look at any MMO out there and see that no matter how many jobs you add to tank or healer - you don't ever change how many and often even who is playing those jobs.
Add a new tank - most of the people playing it were already playing one of your old tanks. Same for healer. Same for DPS really. People really don't shift their role as much.
So when adding ANY new class it is better to think about 'does this add some concept or playstyle not presently in the game?"
So far FFXIV does a good job of making each class/job feel pretty different when played. Compare that to WoW where many of the tanks feel like the same class with a different color icon... and most of the melee DPS feel even more so that way... ranged have some different space, but in each class even there is at least one "spec" (individual way to configure your class) that if used results in making your play a lot like that of another class.
- And it's useful to remember WoW didn't start out that way... Though even "back in the day" they had less uniqueness than the list of Jobs in FFXIV...
I bring that up because a big part of why that happened is in two issues:
1. They did it on purpose to make balance easier in each patch.
2. They just ran out of ideas with their game engine after having TOO MANY classes...
If we start adding a lot of Jobs to FFXIV... the uniqueness of them will start fading...
And then they might 'homogenize' them even more just to make it easier to balance once the list gets too big to work through in a single meeting at the design table...
What if they didnt add a new job and instead invested that money on improving existing jobs and adding in more content?
I can understand some peoples concerns about them keeping up with the growing selection of classes and keeping them balanced, but really adding one unique class is not going to blow up the rest of the teams ability to manage the game, add content, or balance existing classes. They also have such a massive backlog of unique abilities and skills that they can configure or reconfigure that they don't necessarily have to just remake an old class, either.
My own thoughts are they should probably look at final fantasy tactics and try to draw from there, since that game drew from games like Tactics Ogre and forced out of the box thinking. The kind of skills that are historic final fantasy they haven't tapped into yet are Holy Sword skills, Mantra, Geomancy, Dark Arts, Yin Yang Magic, etc. They also haven't tapped into Sword Saint, Templar, or Rune Knight skills yet. Albeit, I think this is why they are trying to come up with an original Job: Classes are linked to weapon groups, so having another class that wields a sword would mean having to come up with a new base sword weapon that is different from paladin and dark knight. Hammers are not used yet, but coming up with a class that wields hammers kind of limits existing skills. Not to mention hammers are not very glamorous weapons, either. Maces are another option along with fans, scythes, Chakram, chain / whip (hello vampire slayer?), crazy floating magic stones / materia, etc.
Let's go Bravely Second. Catmancer! Then I can be a cat and lead an army of cats!
In the interest of sticking to the lore, imma go with Lominsan "courtesan". id be a RNG based healing class whose main system revolves around giving you a boon that restores HP or buffs overtime or if rng isn't on your side, "infecting" you with a potent and debilitating DoT that will not dissipate until another "healer" tends to you. (As the courtesan that inflicted said DoT you cannot esuna your own joh.... err heal target). At the end of a successful encounter all those healed lose some gil. Oh yeah weapon would be "bag of tricks"
The devs said they are open to a completely different and unique job for XIV, but if they can make its design fit into a past more "iconic" job, they will.
Theres also a very wide variety of jobs available from numerous titles. Some games in the FF series had a job system. Others had actual job titles for the main characters. Then we have non FF games like bravely default, and some of the mana titles that had a job system as well. We also have jobs from the dragon quest series that could be used. Some of which had some rather humorous skills.
"Hey. Hey, tank! Could you move Zombie B to the AoE zone so we can actually get uptime on the add?..."
"Turn him, please. We can't Trick Attack like that..."
Providing nothing like the above would be a normal occurrence, due to uncharacteristically solid code execution, I'd be fine with a pet tank where the pet has the actual threat, but...
Emphasis on "uncharacteristically".
All tanks have stances and 1-2-3 combos. All melee have positionals and 1-2-3 combos. All healers have a HoT, a shield, an instant heal and an AoE, and deal damage by applying DoTs and casting a damage spell in between. If they change any of that then the new job will be different from existing ones.
RDM was a unique addition with its flexible casting rotation and the melee aspect. SAM could have been something new but ended up the same old 1-2-3 combos with positionals. A new tank and/or healer job should be next, and not for the reason of coaxing more people to play those roles but for the reason that players who enjoy those roles should receive something new at this point.
My personal wish is that a new healer job would only have physical melee attacks to deal damage and that a new tank would not have 1-2-3 combos. Transforming to a combat form would also be cool.
I have a new idea! New tank: Gatekeeper
Gatekeeper is the last defense of Hydaelyn! He can wield a giant keyblade to smite enemy. His tank stance will have very strong buff that constantly regenerate health, which will generate aggro per tick, and his dps stance will have dot effect to the enemy around him when he uses certain skill. Gatekeeper can use his keyblade to unlock dimensional doors and let in the creatures of other world to fight with him, which provide extra damage and various buffs. Gatekeeper also has positional skills to use, yeah! When the enemy is not casting skill, he can use a skill to "lock" enemy, make them unable to turn around so he can do his positional skills in peace. Job quests will have you to vanquish those heartless Ascians because they are probably up to no good so why not.
wait a second...