You sure make it seem like you do, since whenever someone writes FFXI it sends you into a tizzy. You said it yourself:
"Over a video game"
So seeing FFXI shouldn't bother you, it's just a video game.
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Said the one that ignores the fact most people that mention FFXI are usually talking about taking what works and make it better. Even your insecure self can admit that XIV shouldn't have released worse than an MMORPG they've been maintaining for 8 years at the time.
If I could interview OP:
1) Go play the game or don't, whatever dude.
That's about it.
You know, when I read posts like yours, and look at your post history, I can't help but wonder why you dropped real money on a game you clearly detest and take every opportunity to bash, while venerating a game you, apparently, are somehow physically prevented from playing (I'm assuming there's a shock collar, rabid pitbull, and/or gun-toting murderer involved).
I mean, it's okay to hate a game you've spent six months playing for free, because it's normal to have that much time and energy to waste, the recession being what it is, but really, I don't see how it's healthy. And paying for the privilege of trolling on the forums of a game you hate is...going beyond the point of unhealthy and into Obsessive Compulsive Self-Flagellation Land.
But whatever. Your money, your problems.
I've been playing FFXI recently, for just a couple weeks on my bf's account. All I wanted to do was raise my own chocobo (which is fun and epic!!) But I was also allowed to level up whatever job I wanted and get into parties, explore, etc.
I chose DRG mostly, but as I fought, I thought it was kinda dull and slow, even with a lovely dragon by my side. Every time I tried leveling up (whether it be solo or with a party), I would get bored quickly and would want to play FFXIV. I really appreciate it's fast paced fighting and leveling. Though I didn't realize how MUCH I appreciated it until I tried FFXI.
When I explored, the last thing I thought about was Eorzea. The terrain and areas felt so different, the music was different, the fighting was different..
So the point of all this babble, is that FFXIV DOES NOT feel like FFXI at all. Of course I didn't play for years like most FFXI players, and didn't experience as much content. But going between the two games nearly every day really showed my how different they were.
It's all IMO of course, but if you want to continue thinking FFXIV is morphing into FFXI, then have at it :)
I really wish you could get those answers from him. Don't let these rejects on the forum bring you down. Asking these types of questions here is just asking for flame, and that's because everyone who would side with you has either lost hope in the game already or went back to broken XI. Me? I'm on the TERA bandwagon now and just visit this forum for a laugh now and then.
Didn't TERA bomb horribly in Korea?
I mean, it bombed in Korea, where bot-fests like Lineage and Aion thrived. Hell, MMO grinding is practically their national sport. And TERA bombed there. Does that not worry you, slightly?
Thank you, RushDivine, for starting this thread and asking these questions. I hear my thoughts echoed in your writing. I'm not Yoshida, but allow me to add my comments to your 3rd query:
As I have written in another thread, Yoshida used to brag about the fact that he had never played FFXI. As though that were the mark of honor that had landed him the job. And this concerns me. Unless SE seeked to provide him, at great cost of resources and personnel, with an encapsulated repeat experience of what FFXI was at the height of the CoP era, I don't think that feel (and the community it fostered back then) can be comprehended. That game is gone, and so is the culture and the community it helped spawn.
One of the things that made me most optimistic about the original development team's chances, before I ever saw the game, was the fact that I knew Nobuaki Komoto was directing it. He had been the author of both Chains of Promathia and Treasures of Aht Urhgan. However, something seems to have happened, and I have much trouble imagining what. In any event, we all know how that turned out. The usual explanation the pro-FFXI side of the community repeats like a mantra is that "The Man", CEO Wada, hijacked the project and forced decisions on the Tanaka/Komoto team. But that explanation is just speculative, and has never been substantiated. It smacks of an anti-suit bias, and I don't quite see it reflected in the way things have subsequently played out.
I think the pro-FFXI side of the community let its wishful thinking deceive them. SE never had the intention of replicating FFXI, especially at the height of the post-CoP years. That's exactly the model they didn't want to follow. They first tried to lure the WoW crowd with a game designed by their very own MMO masters, who, in the company's eyes, probably more than deserved the try. Chaos ensued, and the company quickly replaced them with a Western MMO expert, who had never played FFXI. We, the FFXI faithful, forget that we weren't the only ones complaining when the game launched. And when the re-structuring came, we thought our cries were being heard. Now, post Jump announcement, and post Gobbue mount, and just as they have told us that a wide array of "standard MMO features" will be considered (from practice dummies to more instanced dungeons) I'm starting to realize that our cries (yours and mine) for depth, complexity, challenge and for that hallowed atmosphere we so learnt to love in Tavnazia, our hopes for that world with its masterful mixture of instanced content and competition, were not the ones the company was willing to listen to.
Yoshida seems to be an admirable manager, and a daring and clear-eyed visionary. He knows how to entrance the community, how to make it feel it's being heard, and he certainly knows how to deliver what he offers. It's only that I just started realizing that his vision of the game is not the one I had wished for, and neither is the Company's. They seem to want a diluted, easy-to-sell product.
R
First off I find that funny that this question is posted in the FFXIV forum... you know, the game that TANKED harder that any MMO I've ever seen?
And I'll answer your concerns.
In Korea, the game was rushed so the content was lacking (That was one year ago though). Then the restless foreigners cracked into the game by stealing Korean Social IDs which I could see would piss a few people off.
Japan had server issues and charged a deathblow ~2700 Yen (35$) a month subscription. In the US it should be around 15$.
I have no worries about Tera. I do worry about others though.
For example, I'm laughing my ass off at SWTOR Ilum crisis and the FFXIV goobbue mount, AKA Operation: Facepalm.