Are we ever getting that QoL change advertised in HW where we no longer have to dismount when talking to NPCs? Did you guys just scrap that all together?
Are we ever getting that QoL change advertised in HW where we no longer have to dismount when talking to NPCs? Did you guys just scrap that all together?
Can you tell us ... Is it possible to hit 100% in the Fashion report every week or are there some weeks where it's impossible ?
Currently it seems like it's impossible to hit 100%
To add to this:
Another idea would be to add a point system for Decks. For example, an 18-point Deck would allow a 5-Star, a 4-Star, and 3 3-Stars (5+4+3+3+3), or 2 5-Stars, a 4-Star and 2 2-Stars (5+5+4+2+2), etc.
This would make deck building much more flexible, interesting and fun!
(You could also then vary the allowed points for certain opponents / tournaments; like an a 9-point Deck tournament, or an opponent that allows a full 25-point Deck!)
Why Kefka (and Exdeath) are not dubbed ?
We already have their japanese and english version with Dissidia.
Primal fights seem more alive, immersive with the boss dubbed. I want to be the same with raid boss.
Now that we have 2 new expert dungeons, the former expert dungeons drop no longer the best dungeon gear. Can they have the same loot system assigned like the leveling dungeon 61-70 where you always get 1 guaranteed drop of your job upon clearing it?
With the introduction of so many “chair mounts” we can now finally have a place to sit in the open world, but will there ever be a chair type emote?
My character still has nearly no where to sit in towns and places mounts are not allowed.
(I’ve tried sitting on a few benches and other things that look like chairs and my character either can’t sit on said items, or they are purely fake/just an invisible wall.)
Since Stormblood lauched, Parry was replaced with Tenacity, yet this stat has not been useful in End game raiding even though it was designed for tanks. Will Tenacity become more relevant or useful in the future?
Occasionally whilst doing content, a sword and shield drops from a treasure coffer, and you have to roll on them separately meaning there is a chance you may get one piece but not the other which is quite annoying at times. Is it possible to combine the sword and shield into a single drop even though they are separate pieces?
I like the Log Horizon approach to the FC current issue but I think that would require a lot more thought and development it could even be worked into the story! But I personally would like to see wards that are FC's separate from personal housing...I do like the idea of the Adventure Guild being used and we could see the things that we have in inns such as crystal bell, glamour dresser, armour, all in the FC. I would even go as far as asking can we even get a craftable mb and a larger FC chest! :)
The relic for ARR had lore regarding its Zeta forms and there was a lore around the anima part of the relic in HW. I am sure the relics in 4.0 within Eureka will also have their own lore. Additionally, the quests are all the same, regardless of the relic you decide to make.
You guys have any plans for adding a Relic Menu for those of us who do multiple relics instead of the separate quests and maybe add a bonus to those who have finished a relic?
In every patch, we get more music rolls and while its easy to just scroll down at the bottom for the new additions, it s a bit inconvenient when you're going around buying stuff. Any chance to add an Orchestrion filter for unattained scrolls?
As the Classes and Jobs get more stuff, its harder for some players to know what each job's unique gameplay mechanic is. And much of the information is on skill descriptions which sometimes makes those much larger than they should be.
Any chance to add a Class/Job menu with detailed information about their unique traits (i.e: Job menu that talks about each job (MNK) and their unique perk (Greased Lightning))?
In 2.0 the Magitek Armor showed a degree of sentience and while I know adding lots of models for specific companions, the Magitek Reaper Armor was part of content in early 2.0 and has enough animations to be added to it (its also branded with the Ironworks emblem iirc). Succinctly, will we be seeing more Companions in the future or are there plans to expanding on it?
There have been a large number of complaints about the Glamour Dresser System (Not being able to retrieve converted items, too few glamour slots, too few Glamour Plates, certain items not being storeable in the Armoire, etc.). Are there any specific plans for improving the system going forward? When might these improvements be implemented?
Can we have an option on the Friend list where it updates people who don't have us on their list anymore? Like show the name in italics or something.
Any updates on how Riddle of Earth doesn't work when MNK has a shield (i.e: Adlo or Noct benefic) on them?
Why do the developers wait so long to develop Relic/Eureka content? The game tends to have an extreme lull (downtime) during the X.1 patch cycles.
Having content that works toward character progression would help fill that lull and in the future should be released with new expansions.
It appears the Dev team constantly upgrades and re-works WAR in spite of the fact that it s one of the strongest job in the game. And was so before it was altered but, continuously ignores the glaring hole with DRK with no explanation. Can we get some input on what is driving these decisions.
We appreciate the changes made to DRK, they are a step in the right direction. However, compared to what was done to WAR, DRK is trailing far behind other tanks and has very little going for it. Will DRK be getting a similar rework to its skills or something much more substantial?
To maximize people seeing this question, try to hit like on the #15 post on page2, which asked this, as they only look at likes, not the number of times people ask the question.
http://forum.square-enix.com/ffxiv/t...=1#post4564656
In 4.2, you gave the three normal (non-magical) GC horse mounts the ability to fly, yet the magic-based primal mounts from the ARR primals still can't fly (including Nightmare).
Will we ever see the primal mounts (including Nightmare) granted the ability to fly?
Will you add percentage values to attribute tooltips, so that we don't have to wait for extensive community testing to find out what stats to meld?
What is the status on the cross server Linkshell feature?
Do you have any plans to give players more options with the appearance of the party frames? Such as maybe using alliance frames for party frames, using a horizontal party frame, or splitting the party frame into two groups of four that can be placed side by side.
Will you ever allow skills placed within macros to utilize the same ability queue used by non-macroed abilities. As it stands now, using any form of macro is detrimental to the player.
When will you enable us to send tells while in duties? The last time this was mentioned was the live letter Q&A from August 7, 2013 where you told us it's currently masked.
Will you ever give us an option to use legacy controls with the standard camera so that we may pan the camera while running without turning our character at the same time? Currently, the only want to do this is to move with auto run.
I love command missions because they're a great way to level lower level classes/jobs without having to worry about slowing down other players while still learning rotations and such. Most people I know who use command missions use it for this purpose.
Can you expand on why you chose to add 2 50 dungeons to command mission?
While Dzemael Darkhold was appreciated, being a level 44 dungeon it was filling the gap between Stone Vigil (41) and Wanderer's Palace (50), there is also a big gap between Brayflox(32) and Stone Vigil(41), and a gap between Toto-Rak(24) and Brayflox(32) that needed addressing. There are also people who want 51-60 dungeons. So adding 2 level 50 dungeons when there was already a level 50 dungeon was a bit of a disappointment.
Every patch bring interface upgrade and better interface tools.
Can we expect a party interface rework?
Notably with : possibly to consolidate/hide MP/TP ; Filter visible buff / debuff and as well as priority. Make it like a raid alliance interface.(possibly allowing PS4 user to healer other alliance group easily)
What are the chances that Castrum Meridianium and Praetorium will be changed to solo duties with NPC party members (like the Naadam), and that instead MSQ roulette will contain other dungeons required to progress in MSQ?
With cutscene skipping, it can be an inferior experience for new people. With cutscene nonskippable, it can be an inferior experience for veteran players that are helping fill out the group, which will in turn increase the wait times for newer players as less and less people will queue for this roulette. Other MSQ dungeons do not have this enormous amount of cutscenes and this seems like the better long term solution.
While I understand that spending dev resources to rework something from 2.0 might seem like working on old content, and most MMO's do not do such things for old content, this is a very unique MMO in the sense of locking almost everything behind MSQ (whereas in other games a player can power level to max and immediately start the latest endgame content, or do the entire storyline without ever gating other content). As such old content will always remain relevant to the newer player population.
4.2 brought a few QOL adjustments,some of which people wanted, some of which people didn't but thought it was "cool I guess".
Can we get a future live letter devoted to QOL enhancements? With QA so that people can list out all the QOL adjustments they might want.
It certainly feels like every day I see someone go "why can't I do this? How did none of their testers see that this is annoying?" over something (some of which have existed since 2.0), whether it's having the same warning prompt over and over again in chocobo stalls for people training their entire FC's chocobos, or not being able to do some action because of being mounted.
Certificates of Recommendations are very much appreciated for those few people lucky enough to get 3 lines in Wondrous Tails, as it essentially allows them to choose their prize by using a Gold/Silver certificate.
Are there any chances that the 1 and 2 line rewards also receive their own commendation certificates so we can choose our rewards from those reward tiers as well?
example:
Line 1 gives Jade/Amber certificates.
Line 2 gives Garnet/Peridot certificates.
If so, can the commendations be upgradable?
So that way people who have NEVER gotten 3 lines can over time eventually get something from it?
example:
20 Jade certificates = 1 Garnet certificate (Line 1 certificate-> Line 2 certificate).
20 Garnet certificates = 1 Silver certificate. (Line 2 certificate-> Line 3 certificate).
4.2 has some nice furniture additions but players who already have 40 items with the little white arrow above them can't use them without getting rid of other interactable items. Yoshida mentioned on a server Q&A that increasing it would be stressful. Is it something we as players can select how many we can see in the settings menu?
Are there any plans to introduce a Centurio Tracker NPC?
Much like the weather NPCs, this NPC could keep track of the respawn timers of hunts in various areas. This could be a surefire way for players who are dedicated to hunting to attempt to spawn S ranks or search for A ranks, and eliminate some of the issue the Hunt community is currently having.
The new inventory format sure has a lot of space for key items. Was this done just to avoid having the look of "unusable" slots, or will there be more need for key items in the future?
Personally I'm hoping it's because all fishing bait & tackle will be converted to key items so that our key item inventory becomes the long-requested tacklebox.
A while back we were teased in a reply by a community rep that the Chocobo Boots worn by the keeper at the Chocobo Square in the Gold Saucer might be added to the game.
Please, with the newly added ease of glamouring and glamour plates, can we finally get these boots for those of us who need it to complete our chosen look?
These booties are the ones I mean:
https://i.imgur.com/qF5y1zm.png
The new glamour minigame is great. Are there plans to introduce more mini games that use other game features?
Such as a Perform mini game?
Your original reason for giving Samurai no raid utility was because they were supposed to bring more DPS to make up for it. That's clearly not the case now, as Monk brings utility and does more damage than SAM. And now black mage is way ahead of SAM. Are there any plans to correct this and bring Samurai back to where it's supposed to be or to give them utility to make up for it?
Verity was exchanged to Creation by a vendor, yet the old verity gear is now purchasable by Centurio seals.
Why wasn't there also an option to trade Verity to Centurio to let players choose whether they wanted to work on the next tier or finish up what they were working on?
When is the cap to centurio seals increasing?
Tomestones are 2000. Allied seals are 4000. But centurio seals are only 1000. For people active in the hunting community, this cap is often hit daily.