Originally Posted by
NefarioCall
But what IMO would really set the bar higher would be to multi layer secondary quests.
I could use LA Noire as an example. Investigate a scene. Clues lead to other scenes and etc.
I don't think LA Noire took this nearly deep enough, but that's an off topic discussion and its own.
Still, and i think i see SE doing this but i want to see more,
Where a simple, well written quest leads to new branches only obtainable from the initial quest line that lead to unexpected places. More of this and less of the copy pasta kill stuff quests.