arent those light raids in a roulette?
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arent those light raids in a roulette?
I don't do PotD anymore but I do see its benefits for people who wants to keep the game going and who aims to level their characters quicker. I don't think removing/overhauling it would turn people's attention back to the open world content though.
I personally love doing F.A.T.E.s (some of it) but it gets kind of lonely, and my birb could only get so much exp from them. I do love the idea of improving on both these contents, especially chained F.A.T.E.s for the older areas but I don't have better ideas, just pump up the rewards or give gear I guess? I liked how I got a barding in a Churning Mist F.A.T.E. from back when.
Fates are great for 1-15, but after that the exp reward is minuscule at best. Most do them for weekly roulettes.
Maybe double the exp payout or have a exp chain attached, where you get more exp the more you do but once you fail a fate, don't gold another in the time allowed, or rank below gold you start over.
Have more problems with NPCs being blocked at Rhalgr's Reach than at Quarrymill. Most ever see anymore outside in potd at Quarrymill maybe 10 to 20 and there not blocking any NPCs. POTD is best way for new player also to gear up by getting all 3 types of tomes from it when your level 70.
Press and hold x to click NPCs.
It's the default target filter Burton on the keyboard control scheme. Your clicks will pass through players and hit objects and NPCs instead.
I've seen people do fates,even small fate trains. Not everyone likes potd and such people (like myself) will go do fates and leves (for level ranges where available) and hunting bills and beast tribe quests and the challenge log to level. It's actually not that slow if done efficiently.
That being said, I don't want to force people who dislike such content and prefer potd (or just want to level up fast without having to move areas) to get back to doing them.
It would be nice if SE found some kind of incentive for people to come populate older zones. It might be "old" content, but as long as MSQ locking remains (and it will), which is something most other games don't have and something that forces new players to stay in older areas for extended periods of time, then I think it's their duty to find ways to keep them populated so that new players actually get to see somewhat of a lively world.
They need to bring all forms of exp gain up to the same levels. I shouldn’t be able to go into PotD or do Squadron dungeons and walk out with 3-5 lvls early on and damn near 1/2 - 1 lvls later on for 15 minutes of work when 15 minutes of FATEs gets me MAYBE 1/5 a lvl?
I did the FATE leveling grind before PotD was added. There is no way I could go back to that. It made my eyes bleed. I would just not level anything anymore if palace was removed.
I tried PotD once, didn't like it and so went back to FATE grinding. I see others grinding them as well on occasion.
But a friend loved PotD for leveling because he got more XP for the time spent plus the rewards were a lot better. He made millions of gil from PotD rewards where as you're lucky to get few hundred gil and company seals from a FATE.
If SE wants to see all their leveling content getting more use (they may not care), then they need to balance the reward structure better. Most players are going to choose the most efficient content because they don't care about the journey (which pretty much stops existing once the character has completed the MSQ), they just want to be at level cap.
I'm going to start running potd again to level my last 2 jobs to 70. Tired of 45+ minute queue times just to get in a dungeon when its maybe 5 to 10 minutes queue time for potd. Fates give hardly any exp. and really need a boost in exp. from them.
Potd takes ~20 minutes per floor which awards 450k exp post 60. 1 fate takes 4-7 minutes and awards 150k exp without bonuses. Fates over the long run will be more efficient especially if you get the bonus fates plus maiden bonus exp on top of it for like 450k-800k exp in one fate for 4-7 minutes of time.
Yeah, I wish fates were improved so leveling in the open world was a thing. I like being out there. And if nothing else, the old relic quests were the only things that got people to go into the open world. Now with Eureka, its more dead than ever.
Is this a troll? It has to be right? This guy can't be SERIOUS... Demands something be removed, yet offers no means of fixing it.. Typical case of I'm entitled to this because I SAID SO!... "SMH" honestly you should be ashamed at this post, I know I would be.
Palace of the dead is not at fault. There's just nothing to do in old areas.
I kind of miss FATE Train parties, as thats all they do in Eureka and its still more fun than 4 people bumbling around in Deep Dungeon which visually is unappealing, and becomes very boring and repetitive very quickly. you can't get bonus exp in Deep Dungeon so while it appears faster, you cant make it faster like FATES grinding can.
No.
No no no no no no no no no.
Sorry needed to have at least 10 characters to post.
I remember the great fate boting ... when you see 30 players fly in a clean line and then land on the same spot. The best part was that those bots did not kill the maiden when it poped so you had 3 players fight the maiden while the rest zerged the boss which was usually faster so you did not get enhanced exp buff.
Idk what SE changed but this boting is gone. This is also why SE is likely hesitant to give us proper exp methods for fates. Sure they give you some but its still more bothersome then hoh.