I said : The pleasure taken while playing a job is not tied to aesthetic, and increasing performances while keeping a gameplay that is far inferior to 3.x won't solve the problem. Thus the "one button press for a whole DPS" comparaison.
If DRK gets enough of a potency increase, it will be balanced. But it will remain utterly clunky to play due to constraints of double weaving, animation lock, worthless BP and lack of quick decisions to make.
