1630ish,
Balmung.
Instant login queue...
It seems, at least, somewhat effective.
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1630ish,
Balmung.
Instant login queue...
It seems, at least, somewhat effective.
Far more players than expected returned for Stormblood resulting in a rush of players similar or greater in scale than the original launch. Upgraded servers have probably helped us more than we know since we've had significantly better service quality with the launch of StormBlood vs the original ARR launch. Let's not for get that two entirely new worlds were added to a data center as well. Basically we're too successful.
I still don't understand why this affects non-congested servers. Not everyone has these issues, so why boot the entire data center?
Persistent world zones are handled by the world server, so people AFKing in open ones is local to one world, but there are many who AFK in personal chambers or private houses. Those instances are handled by the Instance server(s) - a shared resource, shared with the rest of the data center, and therefore affecting all players because it ties up server resource for idle players on the very server used for dungeons, trials and solo duties.. More load = less performance. More AFKers = more load = less performance an lower capacity for duty instances. That affects everyone.