Just want to say... in the Hall of the Novice, where the game tries to actively teach players the most basic skills necessary to perform well in a party, dungeon, trial, or raid (assuming the players themselves didn't pick up on these skills prior), EVERY CLASS, and yes, that means tanks too, has their FIRST lesson on avoiding telegraphed attacks. I understand that you may not always catch the telegraph in time -there can be a lot to keep an eye on. I understand if you misjudge your timing. But actively refusing to attempt to dodge telegraphed attacks makes you a major liability, regardless of your class, to the completion of the dungeon. By and large, there's a damn good reason said attacks are telegraphed -massive damage, debuffs that can't be cured, instant-kills... it's just not a smart idea to willingly take the hit. Think I'm being harsh? Try taking on a Stroper at equal level, without avoiding its Bad Breath. Try taking a Palace Bee's Final Sting, without healing to full first.
