Monk main here! Just wanted to get out there that I really can't find any complaints for the changes that are coming! Seems to me that we'd be able to hit harder and faster than before, and I welcome that. Monk is and always will be a physical damage dealing class, and I wouldn't want it turning into something it isn't. Sure it doesn't look as fancy as all the other classes, but it looks like it'll hold up just as well as them. Also, for those complaining about shoulder tackle, I guess you don't play monk much. Any monk who actually takes their job seriously, finds even that skill entirely useful. Its a great gap closer, it stuns, and it even does damage! Best part of it is, its ogcd, so its really easy to weave into the rotation. And the new changes that alter it with the forms make it even more useful as it gives it more utility, and I approve of that too. As for riddle of earth- the way I see it, it looks to be a thing you pop just before a phase change, so you're ready and waiting to beat up that boss at full power, while mitigating a bit more damage to make it easier on the healers. Which, if it does work like that, will be really handy in tougher content, especially for people who are new to the job (Though I can't say I approve of a skill that is solely focused for raiding purposes...) Just my two cents!
