Originally Posted by
Aenarion
since the latter two doesn't exist...
moreover, you can't really pull a dev. intent card here (not that that's ever a good card to pull), as the armoury system inherently encourages people to train multiple classes, and it is due to the training of multiple classes that people starts to run into inventory issues.
Or are you saying that once someone ranked, say, conjurer to 50, they should sell/trash all the gears they've obtained for conj since they're planning on ranking marauder next? or that the blacksmith should npc/firesale all his materials since he's going for weaver next?
as for whether it's that difficult to play the game with a total of 530 inventory slots (including bazaar space on character and retainer), yes, it is quite difficult, especially when you've ranked up all the classes and plan on continue to utilize all the classes without mothballing them.
and this can only get worse as more unique/job specific items are introduced into the game.