Wouldn't mind a light farming better than grinding for tomes and such.
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Wouldn't mind a light farming better than grinding for tomes and such.
Why do I have a feeling it will be RNG dungeon grinding? Could even see them including Void Ark and Weeping City into the mix to maintain queue times. That pretty much revived Crystal Tower when it was nearly dead.
We should be thinking about innovation:
Stay afk a whole hour in Idylshire on your fav' mount doing nothing to charge a part'.
8 parts to go.
That's some interesting grind !
Might as well top up my Lores just in case it's another lore grind.
I m ok with any grind, as long it doesnt have a RNG-factor (and doesnt involve FATE grinding). The third step was extreme and the tomestone-farm-step was not that bad. The thing was, that you have different ways to get your hands on Crystal Sand, but only one way to get Umbrite.
But I still hate the very first step of this questline! Its extremely annoying to grind FATEs for hours and just get only 1 crystal, while other people clear all zones in the same time. THAT IS NOT FAIR!
Farm lights by doing dungeons and stuff? I m ok with that. As long they dont put any RNG into it (like random drops for dungeons or ATMA farming BS).
I honestly don't care if it's light farming, tomes crystals, atmas, whatever - as long as it doesn't cost Gil. I remember one of the ARR stages essentially REQUIRING around 1 million Gil to complete; several items costing 100,000 and you had to purchase them from NPCs.
As someone who doesn't craft and whose only gatherer is fishing, money is not a luxury I have a lot of. When Gil or costly crafted items come into play for relic quests I get really depressed.
So bring on all the farming you want, just keep your hands off my pitifully meager pile of cash.
To be precise: 4 items of 100k each.
That's not a terrible lot, I get that much money on the way to 50 on my alts these days. Plus, at least it's an actual gil sink - the gil spent is gone from the economy. Crafted goods on the other hand tend to not only be more expensive, but the only gil sink in there is the market tax. Otherwise, it's pretty much just a planned gil redistribution from people who prefer battle content to people who prefer crafting -> Eff that!