In FFXI it wasn't uncommon for SCH to cast an AoE Regen V on the entire party because in FFXI HoT and DoT didn't generate enmity outside of the initial cast
Printable View
In FFXI it wasn't uncommon for SCH to cast an AoE Regen V on the entire party because in FFXI HoT and DoT didn't generate enmity outside of the initial cast
Perhaps it's because I run with mostly PUG tanks, but I never precast Regen or Medica II. I have run into too many situations where the tank was very much lacking in their ability to properly astablish and manage their enmity. Trash pulls are the worst, but I've also encountered tanks who would lose hate after I cast Cure > Regen > Cure II on a boss, sooo...
I only pre-cast a regen in raid, because I trust my tanks this allows me a little extra dps. I am against it in any other setting, it's a bad habit for healers.
I've done it a few times. Reflex from other MMO's. I've never had issues. In 4 man content, a mob or 2 hitting me once or twice before the tank takes them is nothing. In 8 man content, the few times i've done it have been on boss fights and the tank get threat just fine. I don't do it on purpose. I chide myself each time i've done it. But it's never killed me, or wiped a fight IIRC. *shrug* My option is, decent tanks can easily manage early regens. Bad ones can't, and if they can't handle that... the rest of the run prolly isn't going to be all that fun anyways.
But the thing is in WoW is that raids or at least during my time from BC to Panda, there is ALWAYS a need to heal, damage ticks in to us all in raids, however pre-applying HoT is pretty awful because it is a complete waste of time and resources especially when you are not fighting or getting hurt, which is why the vast majority of the time back then you didn't see healers pre-casting a thing before a fight other than potions. Healers in WoW worry about resources more than ANYONE else in the whole game, where DPS and Tank can go on perpetually.
Additionally tank threat there since Panda was so massive you'd need to be over 16 times stronger than the tank to overpower their threat. In the healers' case twice that number. But in FF14, nope. Tank stance is a little over double threat, DPS is barely twice as strong as tanks, but healer takes the cake cause there's 8 of you and more if there are pets while some of them are quick (or obsesses) to attack as well. So the math is 8+man x 0.5 from healing + 1.0 threat from damage = 5+ threat. So when Brute Justice first appears, heals bust med 2 instead of med1 - GREAT now you gotta use Steel Cyclone or an uncombo'd RoH/Power Slash/BB to save the healers from being turned to pudding. In that case it is the healer's fault things happen like that. BJ doesn't attack the whole raid until AFTER the first tank buster, so that's mana in regens wasted.
Its becoming muscle memory to remove HoTs between pulls these days.
This shouldn't even be happening but it is.