I'm just glad its over. Maybe I can use fates to level again instead of having hoards of people with 220 item levels finishing level 15 fates in 20 seconds. :|
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I'm just glad its over. Maybe I can use fates to level again instead of having hoards of people with 220 item levels finishing level 15 fates in 20 seconds. :|
I skipped the event because I find FATES to be one of the lowest forms of content the game has, particularly if it doesn't even add new ones and just has you grind normal ones for drops. Difference is I didn't get all pissy about not being able to get all the rewards for it. Learn from me.
As much as I hated this event and everything FATE related, I do believe that the reaction the OP has it's a little too exagerated. Afterall while the event is atrociously bad with nearly zero commitment involved into making it interesting, it was still optional and the time given was quite large.
Good thing I played YW way before this event: I must say that I would've probably avoided the game too, if this was the case.
Way to promote an amazing game!
I've fully completed every event since 2.0 launched, until this one. The prizes are are almost offensively bad, but I still regret that my 100% event streak has been broken because this event was so tedious that it killed my spirit.
Yeah, I know it was optional, but i'm someone, who needs everything completed, especially when it's just there, waiting to be finished. But it really killed my spirit; it was literally the only thing I did, whenever I logged in for the first days of the event, thinking it will be just like the other events. I had to stop and didn't renewed my sub for a month. I read that it's not SE's idea for this event to turn out like this, but YW's?
Speaking as someone who was in your position similarly years ago, take this opportunity to re-evaluate how you look at completionist mentality, at least when it comes to MMORPGs. If you must, without any question, get everything, then you need to learn to pace yourself accordingly.
Even when people say to spread out the grind, that's not always helpful, as might be your case. Some folks come out unscathed from non-stop grinding in as short of a timespan as possible. Others won't. Sometimes, no amount of pacing will help you avoid the burnout. That is where you need to learn when to stop, if burnout or distaste is not an acceptable outcome lol. Clearly you stopped too late, but that happens to everyone.
For me, the mount was the reason. Seeing people squished into that thing, the roe men havimg to hunch over on top of it, floating around Idyllshire, had me burst into real laughter. I had to have it.
But after getting it from collecting a wall of ugly minions, I had no desire to grind out weapons with any of those minions plastered all over them.
In fact, I got the Blizzaria rod thinking it was this lovely snowflake design.... Only to see her cartoonish face set squarely in the center. Ugh.
The grounded perspective is how I got through this event.
When the yokai event was announced, and I heard about what it entailed and the duration of the event, I looked at weapons I would never glam, a mount I would never ride, and an achievement I don't care to have checked off my completion log. So why do it at all? That has got to be the steaming question, right?
It's not the destination my friend, it's all about the journey. I did this for the experience, and never griped once about the grind. When I got my very last legendary medal, I actually got kind of sad knowing it was over. I met a lot of nice and fun players during the event, learned the rotations and skills of many combat classes which will go a long way to making me a better player, and while I can't take any of the weapons or flashy mount with me, I do take the experience and memories created during the event. That is why I did it.
I completed it because I saw this event as a challenge from the devs, and one that not every player would accomplish. I simply wanted to be one of the players who did.
[QUOTE=Ametrine;3881863= Only to see her cartoonish face set squarely in the center. Ugh.[/QUOTE]
Why's that a problem? Blizarria is best waifu.
Once I heard what would be involved to get the items and the RNG that it would take, I resolved to not even start the quest. I didn't have much interest in Yokai, but this event would have made me needlessly angry, just as every other Atma-like FATE grind has done. Obsessive FATE grinding combined with RNG is this game at its worst, and I did not want to convey to the bean counters that I "enjoyed" the yokai event by completing it.
The next time Level 5 comes out with a game that sounds fun at first, I'll remember this, and their twisted idea of "fun".
All jokes aside, what irked me most about Yokai wasn't the grind, but the sheer lack of creativity. What little story there was for why the Yokai appeared was dull, the game cared far more about "your new friends" then I ever did and it boiled down to do the same old fates from ARR. Oh! But not those two zones we know y'all love to farm for EXP. Even if they added something silly like completing a number of fates spawned a a hunt-like Yokai we get to murder. And it drops more legendary medals. Events like this I'm just like... "If you're not going to even bother. Can't you have the design team make some new FF related minions instead? I'd rather just grind for those."
I skipped on the yokai event because I still have PTSD from the orignal zodiac weapon grind. Never again.
My gripe wasn't as much with yo-kai as with ff14 RNG in general.
I would have done the last 3 weapons if i was getting a paced medal input. I was not.
When i bring up RNG in ff14 people mostly tell me it fits the marked averages but only on multiple thousand pool statistics. When i try to craft one or two HQ thing and i get ridiculous luck, i am not going to try a thousand more times just to see if it meets the marked %. Also i regularly get streaks which are way off the marked averages.
I will do the world a favor and post my random function:
/* Random(23); will give you 0-23 with a fair chance to 0 and 23
FALSE
{0,0 0,1 0,2 0,3 0,4}=0
{0,5 ... 1,4}=1
{1,5 1,6 1,7 1,8 1,9 2,0}=2
TRUE
{0,0 0,1 0,2 0,3 0,4}=0
{0,5 ... 1,4}=1
{1,5 ... 2,4}=2
{2,5 2,6 2,7 2,8 2,9 3,0}=0 */
function Random(limit){
value = Math.round(Math.random() * (limit + 1));
if(value == (limit + 1))
value = 0;
return value;
}
The sad thing is the code most likely already has a random function. Editing it would take under 30 sec but it's 30 sec they wouldn't be bothered to take.
This change would not impact large number random. But small number random are heavily affected.
How would you feel playing against an identical faced coin toss?
I have to agree with those that said they felt a bit disoriented after grinding out yokai.
I by no means grinded the whole thing stright, but all my 'downtown' between roulettes went to helping get me and my partner through it.
After doing this for a month - once we were done we had no idea what we had been doing originally and questioned the point of even logging back in.
It really broke ff14 game immersion for me.
It's interesting reading people speaking of feeling disoriented after completing the event. I had a similar feeling. For a couple of weeks I assigned myself a daily quota of medals to acquire until I got all the weapons, and my daily routine in game essentially revolved around the Yokai event. Once I finally finished everything I was at a complete loss for what to do. I couldn't even remember where I was at in my various other activities in game. I ended up just giving up and not playing much at all until 3.4 rolled around.
I'd imagine a good number of people that skipped it feel the same. Honestly, I don't mind the thoughtless grinds, like with FATEs. I'm just one of the rare ones that actually gauge my own interest and realistic enjoyment to time I could spend doing/playing other things (on or off XIV). Spent most of my 20's playing MMORPGs and trying to collect/do all the things, so I think I've hit my lifetime quota with wasting time doing things for the sake of it, regardless of regret in the end.
While it may be optional, I don't think that excuses making it a long and tedious fate grind. I just hate that a lot of the time their default for something being "difficult" or "taking time to get" seems to default to fate grinding. I have no problems with something being hard to taking time but it seems like almost everything goes right back to fates, especially events. Even for a fate grind, this seemed a little over the top.
I found it interesting as well, and went through the same thing. I even joked about it with my FC saying that after yokai was over, I would lose all purpose. I had a daily quota as well, and would feel guilty if it was not met, or if I decided not to log on for that day. Once it was done, it definitely felt like something was 'missing', but it didn't last long and I got back into the normal swing, or I rather should say: what I was doing before yokai.
Though I wonder where my progression in the game would be at this point if not for the event, I don't dwell on it much. I don't regret the time I allocated towards completing it, especially since slow and steady progression is kind of how I work. :P
It's not optional. If you want the rewards, you have no other option but to do this torturing boring quest.
next time I want a glowing sperm imma just microwave my testicles.
Serious question, if the item level scale perfectly down why do I personally do better damage and have higher MP/HP as a WHM using higher level gear, than i do of level gear? I mean, it's not that I'm bad at the game, I can finish certain level 15 fates in 30-45 seconds wearing item level 120 gear, so. I have never seen this happen with hoards of people geared of level.
Ahhh, that makes sense. Thank you.
My original point pretty much remains then, it wasn't like I thought it wasn't scaled back at all or something. There is just clearly a difficulty change based on the kind of gear you have. Either way, I can now level other classes through fates again since the grinding hoards are gone, so I don't really care on the technicalities.
Far as I'm concerned, "optional" has become an excuse the game industry likes to throw away to dodge criticism. Yokai is particularly egregious as we basically had a content drought throughout August and their solution was this event. If one good thing came from it, I finally picked up Saints Row 2 again. Needed a chill game after RNG hated me. :D
I think you have the right of it. It's not just the industry either - it's something many consumers have come to parrot as well. As much as I enjoy the game and despite having a disposable income I'm finding myself increasing worried as a collector of minions, mounts and interesting glamour. Why am I worried? Simply put I dislike the rate at which interesting items are cropping up on the Mog Station as 'optional purchases' instead of being available in-game. I'm also not a fan of content being tedious for the sake of being tedious which is pretty much what the Yo-Kai event ended up being.