Here's the funny thing about what you said...
Takes 30 minutes (some are faster, sure) to run the Expert Roulette... provided you are a tank, add queue length as necessary. Nets you what... 75 currency towards cap? x6 = 450 = cap
3 hours.
Toss in a few runs of the new 24-man content (and removing 1 of the expert roulettes due to extra currency)... we'll say 1 hour each, though currently that may be generous. 3 to get your drop... 3 hours - 30 minutes.
5.5 hours.
Give someone a hour's worth of beastman tribals for the day....
12.5 hours.
Toss in your daily hunts (30 mins) and weekly hunt (30 mins) yields 4 hours per week goofing off on that, be it for seals or exp for 50-60 jobs... whatever.
16.5 hours.
God forbid you toss in crafting, but really... the above is all you really need to commit to in a solid week... about 2-3 hours a day.
I think that is a "healthy" number. You may have more disposable time and think 5-8 hours a day is "healthy", but I think that's where age and profession changes our views.
I do believe, because I have no statistical proof, that more people will side with 2-3 hours a day to a game being considered "healthy" than those who would say 5-8.
That duration (currency to upgrade, etc.), chopped up, is REALLY close to 14 weeks of progression to gear cap... which... is.... about 3 months. Which is also about when the next update is released?
Now, just think if Square decided that's what they think is fair to ask of their players, and sets the pace according to 2-3 hours a day. Now you play 12 hours a day. You'll be out of relevant "content" to progress through (due to extra drops from Savage, farming primal seals (which aren't capped...), hunts, etc.) far sooner. And in the position a lot of players complain about now.
And Square could say: "okay, well, if you all want to play 5-8 hours a day, let's up the time:reward ratio to account for it so the devs have time to keep up..." and now you lose all of the players who think 2-3 hours is "healthy" because... they have no chance of keeping up. And now the "vets" in their blinging gear complain about carrying the filthy casuals through OLD content they need to fill their ranks with because X or Y team member quit (burnout from longer grinds?! absurd!).
What I am trying to say is...
If you want to punish people for playing a game that doesn't define their real life...
Be prepared to play alone. And be prepared to slide backwards faster than you're moving forward due to higher attrition rate due to burnout.
Want me to cite an example?
Go start a new toon on FFXI today, and tell me how you enjoy that fresh 99 hump trying to get into ilvl 135 content.
