Yet another one who post without even reading the OP ? It's exactly what we're saying, xp is too easy.
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Like once your at cap, instead of seeing 50 50 50 50 50 50 50 on everyone, im saying it should be more content wise, like show a chosen emblem of your achievements.
example.
Fire crest - obtainable by killing ifrit.
Chocobo emblem - Obtainable by raising a chocobo. etc
but this is going on a different topic, lets stick to op.
only people who want new leveling are already at cap and just want to make it harder for other people so they can boast an brag. You people are like those people in the military who are all like "They're taking away retirement at 20 yrs well I already got mine who cares" freaking selfish bastards thinking end game content is only for them. Everyone else paid their money for this game too they have a right to get to see it as well.
sounds to me like a person having all character classes almost up to lv 50 and havent leveled since patch 1.19.
its a mess since patch 1.19 for leveling solo as a conjurer (you make much less damage than before) and the mobs are much harder than before. it was WAY easy for me pushing low level class characters with my lv 39 physical level (pre patch 1.19) ... now its MUCH MUCH harder .
I mean my linkshell fellow told me when leveling his lv 35 conjurer again "thank god i leveled my thm till maximum lv before patch 1.19. (well im just looking at your char profile)
5 star leves? no problem for me solo as a lv 4 class character.
sorry, doesnt really sound to me that you had experienced the level system since patch 1.19... of wait... you got already your lv 50 thm.
the exp system was broken in some patches before, i think nobody needs to mention this!
the maximum lv cap wont stay at lv 50 at all. so you want to raise the exp curve for now? when we're going to have a maximum cap of lv 79/90 or so?
LOGICALLY conclusion, really! *claps his hands*
me as a casual player, playing not that often, still doesnt have a maximum char. but what i miss isnt a higher exp curve... it's more about the contents!! doin' more than just leves or to grind your ass off.
THAT should be much more important! cant stand your opinion at all, sorry.
my lvl before 1.19 : thm 50, gla 50, cnj 45-ish, lnc 22, arc 22, mrd 30, pug 24
i have now : everything @ 50 except pug 43, arc 41
So yes, i kinda experienced the new lvl system.
I'm happy with the fact that we can now xp in party don't get me wrong, but i completely disagree about the insane amount of xp we get only by spamming random aoe over and over again.
ok well then please do not talk about "exping" when you pushed all your characters in AEO groups... do me a favour and level your pug to lv 50 (a mage class would have been better, or from lv 1 till max) till lv 50 just doing solo content (guildleves etc.)
its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not ;)
are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
maybe thats why you complain about "fast leveling".
agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.
and thats why some players complain about "fast" leveling because they are frightened to see, that there is no content after doing the grind *lol
thats a MUCH more important point. the less content we are having till now. and its not just about boss fights.. there should be much better, exciting! SIDEQUEST's for leveling! not just even guildleves and stuff.
what is really way too easy are the missions and quests
I lvled my thm 1 to 50 solo with the fatigue system on. It wasn't that hard, and it's not harder now. Just slower than xp pt.
What exactly i am supposed to do ? I'm not having that much time to play no matter what you seems to think. When i do i choose the easy way yes, but this kind of easy way shouldn't exist. I'm not gonna solo random mobs just to show everyone i'm against the amount of xp you get in xp pt.Quote:
its like I'd complain about the exp curve when letting high level characters power level my low char till lv 50. sorry. and.. you seem to have much time. me does not ;)
Never said that. But it's true i'm not too happy about the fact that it took me months to get 2 jobs to 50 while now you can do it in a week pretty easily. Seems to me like SE isn't rewarding the ones who played right from the start (or almost right from the start). I know they need more ppl on the game and making the lvling easy is one way to be more attractive to the new players. It's just that I don't think it's how they should treat the ones who supported the game for a whole year.Quote:
are you one of these guys that want to have back to old trashy, brillant "fatigue system"? *sarcasm off*
maybe thats why you complain about "fast leveling".
Besides that, just like the OP said, I think it's nice to have ppl specialized in certain jobs and not everything. When you start a ls event, you know who's gonna be the healer, who are the strong DDs, who's the tank and so on. It has some kind of roleplay vibe that is now gone.
If, like you say, you don't have too much time to play, there's quite enough content. guildleves, company leves, chocobo caravans, toto-rak, shopshae, sidesquests, strongholds, dzamael, nms, ... it's not perfect but that should keep you busy for a while.Quote:
agreed.. but there we come to the "real" problem.. its the missing content. you cant do much except grinding and doing guildleves.
ah and how you can say this having your mage classes at maximum level? *heads shaking* thats what you THINK it is now after 1.19. . But what you think and what IS now, are completely different pairs of shoes.
i've read much complains about soloing is much harder than ever before.
like i've written before and to quote my linkshell fellow while leveling his lv35 con "Wow im glad that i leveled my thm before patch 1.19 till maximum lv".
So you shouled be glad about it having your mage class already up to max lv! congrats to this.
But you do so much less dmg as a solo con than ever before on monsters.. and all in all you cant kill mobs that easy than before.. you cant kill anymore a monster which is just 2-5 levels higher as you. before patch 1.19 it was easy to perform massive damage on the mobs as a con. just as an example
it was easy fore me hitting 5 star guildleves. it was easy to push my low classes on my own. so why dont you talk about these changes? which have been before really unbalanced and MUCH more easier than now?
heh? sure you dont talk about that. you have your maximum chars already. killing a monster the same level as you was way easier in version pre 1.19. and thats a fact you cant deny. seriously.
its funny to see people complaing about fast leveling who almost have their high level characters up.
.... and leveled their classes in an also "broken" level exp system. congrats to this
it needs fine tuning, thats no question. but its a step into the right direction. and i dont think to "raise the exp curve" would be a good development.. for whom?
...
Read my previous posts, i've already answered about that. I'm happy about the fact that xp is more party than solo oriented. And for the record, you heard complains about guildleves because ppl stick with their 5 stars rather than lowering them to 1-2 stars. Get mobs same lvl as you and it's a joke.
no its not, not as a conjurer for example... see and thats what you THINK... create a new character please and try it out yourself! dont talk about things you've not experienced.
its not that easy than before. Killing down a mob of your level isnt going that fast as before. s.. it seems like they have much more LP, but they have much higher defenses now.. especially a mage class (con) knows this. before i killed mobs with 3-6 lvs higher than me without any prob.
so it isnt about "lowering your stars to 1-2" blabla... it was really hard for me doing 1 star lv 40 leves with my lv 38/39 con as an example.
you have much more to chose whisely which element is the best against the mob... one element does 86 dmg on the mob, while the other does around 180-240.. and elements which are neutral to the mob are doing around 100-170.. so you're not doing 240 dmg all the time no matter which spell you casted right now... comes to the conclusion you're doing not that much damage as before.
and i think it does involve all other classes as well. killing mobs of your own lv and higher is a bit harder than before (and taking more time as well). everyone experienced that
I think it is fine. If you do not want to be power leveled don't join a group that has a PL. If a PL shows up leave your group if you feel that strongly about it. You say you are for choice, but then you request to eliminate options because youre not manning up by turning down PL requests.
There is some true in OP. But it's true only if you can find one Lvl50 character, who want to spend his time for leveling you. If you don't have any friend than it's hard to level up. And power leveling so boring.
I dont agreed with OP. If you realy need to level up quickly you can do it, But if you just started the game you can find a lot content on any level, but most players do not want to see it, they just want lvl cap.
Realy, who of you defited Toto-Rak with lvl30? Or mid-level NM with lvl25? It's fun to do on apropriate level, fun and hard.
i didnt say that its a bad thing. i just said with this... that they havent taken in concern that killed much easier mobs in patches before.
they leveled also in a broken exp system, because monsters of 3-6 lvs higher than you or of your own level havent been any competition.
haha thats funny... so can we see the real problem now? they need to implement content, not just make the grind harder. ;d
and you really think lv 50 will be the endgame maximum level? naive you. if we will habe a maximum lv of 90 one day, you want to raise the exp curve till 50 now? aha ;o
agreed
I don't really know what to think about it.
Personally, I'm not Plvling at all, because the game is more than enough fun in lower lvls too, not just the end game content.
I don't know if people realized it yet, but hey, there's an Ifrit at lvl 25/30-something too!
There's alsoa dungeon, no wait, two dungeons, lots of quests, NMs, etc.
Someone asked what's the point in doing them if you can get to rank 50 in a week?
Well, guess what - because it is fun and it means PLAYING the game instead of standing around doing nothing for days just to sit on your lvl 50 afterwards and run to the forums QQing you are bored on lvl 50..?>.>"
I for once enjoy the mid-lvl range like never before, there's a lot to do, and it's fun to do it.
Sometimes I actually DO join an exp group, but that's like..once in two weeks.
But I also know people who think of it differently, for example someone in my LS is afraid they might make it harder to lvl up again after 1.20, so he's lvling like crazy now, getting his CON from rank 30 to 50 in less than two days.
(same goes for other classes, I just used CON as an example because CON is my main class too, and I've been lurking around lvl 30 for weeks).
Sometimes I kind of feel the pressure..like, I think I should join a Plvling group too, later it might be even harder, bla bla..
That's what I don't like about the current lvling curve.
Or that people I usually play with are now 20 ranks above me and I can't play with them anymore other than getting Plvl'd by THEM.:rolleyes:
But at the same time, the way the lvling curve is right now, it gives us the choice to decide ourself how fast we want to lvl up; if we want to enjoy content in the beginning and in the middle or just rush through to the lvl cap.
So yeah.
I don't know if I should vote for or against a change:)
Make 1-20 slighty harder. Nerf exp chains and links a bit. Call it a day.
Currently, someone who knows what he's doing and can only play 1-2 hours during the week and more during the weekends (IE, the play style aimed by Yoshi-P) can reasonably cap one battle class in a bit less than a month with no PLing. We have 7 battle classes, so we can sorta round it down to 3~6 months to level all battle classes (remember, no PLing, no 4h+ with a static party a day every day). Then we have crafting and gathering. That alone is enough for literally a YEAR of doing NOTHING OTHER THAN GRIND. Let's not even forget that 50 is a temporary cap.
This, however, assumes the player knows what he's doing. For a new player, the first class will likely take 2+ months unless he is PL'd. During that period, he will also have to find a good linkshell, acquire money, materia, learn to play, do some end game, etc, etc. For the average gamer, the current grind is actually fine. For the gamer with lots of time, hardly any level curve will be enough. These should NOT be the chosen stardard to balance regular leveling around, sorry.
As for "learning how to play in parties", mindless grinding hardly teaches us how to avoid Batraal's laser, rush Dzemael or evade Eruptions. At best, we learn that no matter how far we are from the hedgemole, it's AoE will always hit us. =/
No no no no no no
We have ALOT of grinding to do once you hit lv50, you call it materia system, i barely have enough playtime now because of how much timesink materia is, there is no need to make a steeper exp curve.
I don't understand.
Everyone plays differently!
If you feel that you are lvl'n up too quickly then stop lvl'n up that way, slow down and enjoy the game. If you need/want to get a few lvls really quick then there are ways to lvl quickly, but if you want to go slower and enjoy your experiences in the game then there are ways to do that too.
It is possible to lvl fast and possible to lvl slow!!!!! The best of both worlds!! Why complain?!?!
Stop concerning yourself about everyone else, not everyone plays the same way as you, not everyone enjoys the game in the same way, play how YOU want to play!!!
I agree. I think the low to mid range level curve got so dumbed down that it is now WAY too easy. Please steepen it. I want hitting level cap to feel like an accomplishment. And I don't want this to become another MMO where 'life begins at endgame'. It should be about the journey.
But as others have said, we also need more content to enjoy that journey. Not just one raid dungeon, a handful of sidequests and grinding on leves.
Yeah slower it. Now everyone rushes their classes to max to be the ultimate hybrid.
The OP is definitely more concerned about how everyone else is playing, rather than himself.
From what it sounds like, he wants to level up in the fastest way possible but still have it take months. Thus elimination casual players from the game because they will never be able to reach max. You can log on for one day out of the week and gain 10-15 levels easily... he's sounds butthurt.
Sure the OP "can" level slowly, but it's not efficient so he won't do that. He would much rather complain that everyone is leveling too fast and try to get it nerfed.
This thread is stupid, they aren't going to change anything.
I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming. If anything, the devs should tone down battle xp, but I think they're planning for the future caps more than anything, which is probably going to have some insane TNLs.
Currently to level a class is like racing on the autobahn. I would it like biking in the woods. Make the leveling more like a relaxing walking tour with alot content left and right, not like a hectic race where it only count how much exp/h max you can get to reach 50 in the shortest possible time.
Yoshi said in an interview he want level cap fairly easy to obtain but plans to make bosses and dungeons difficult and where the majorty of the gameplay and skill will be.
I'm all for this, there is a fear of players getting to level cap and not knowing how to play their jobs, but you will be forced to learn either way so I guess its not a huge concern for me.
Of course if they do plan to make leveling easy they need to provide plenty of end game content to keep us entertained.
There is nothing stopping the dev team having those classes on completely different xp curves though.Quote:
I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming.
120 hours spent on one job does not teach you how to play or gain you any further skill than a few solid evenings polishing off your last ten ranks. I much prefer to have my classes brought up to the early 40 range (maybe peppered with a handful of leves here and there to gain guild marks for additional abilities and getting the basics down), and then taking a full party out to a stronghold and finishing things off while spiritbinding gear. It's in those last several ranks that you actually learn how your job works, since you're actually filling out your ability bars anyway. Weeks upon weeks of jamming the same 3 abilities over and over because that's all you can afford to put in your bar is neither engaging nor developmental to your character.
nope, dont want it. Its not a one job game, even with jobs it will be at the very least a two job game.
also realize that they basically are making the optimum focus be the gear grind, that is how you really specialize and distinguish your charachter. and getting materia 2 or 3 gear requires a lot of grinding, either money wise, or exp wise. hence you will see people with specific focuses, IE
the +400 evasion pugilist
the +200 lightning magic mage
the +200 defense gladiator
these will be pretty rare, but they are possible, but due to the time required you probably wont see too many people specializing in more than 1 job
Well, based on the resultant likes, it seems the message is clear. Roughly 70% of players (that read forums) think the exp curve is appropriate.
Devs, take note, you've done something good here with your EXP Chain and Link bonuses. Your current exp curve is fairly favorable as well.
Lastly, player approval, on this matter, is quite high, so keep up the good work.
I don't know if it really needs to be harder to lvl really. I mean I know ppl back in FFxi that got to 1-75 in like a week. (back when that was the cap) So I don't think that it's really a matter of it being easy to lvl. I think some ppl are just freaks. :)
Dude, what the **** are you talking about? My main job is marauder and it's been parking on 48 for like a month. And I assure you that I play the game pretty damn frequently.
But getting back into topic,
Such brief levels make middle range gear redundant. Why would you spend a few hours killing down an NM for an armor that would become obsolete if you were to spend the same ammount of time that you spent hunting for it (or even less) grinding?
If your game is really good leveling up should only be a small part of it. Making a long leveling curve is just a tool to mask the lack of content. This games level curve with battle crafting and gathering ends up being far more lengthy than just about any MMO out there as it is. Wanting it to be longer is wanting failure for the game at re-launch. They need to make the game have ALOT more content that is not leveling. I for one think that the battle and gathering side of things is just about right, but I would like to see crafting sped up alot.
If anything, leveling DoH/L needs to speed up to match battlecraft.
Materia is the true grind. Especially if you want to min/max you're character into a speciality.
There's nothing wrong with the current rate of exp gain. It's just long enough to learn the basics of each class. Anything more is unnecessary. This is a game whose content is focused on being at cap.
wtf are you talking about
Why would you make a post about leveling if your main class is only 48?
It doesn't take a "few hours" to hunt an NM for armor. Most of the time its within 30 minutes. Sometimes you get unlucky and it takes an hour to get what drop you want.
Example:
Kokoroon armor (MRD / GLD / LNC) level 35 optimal
Paladin Leggs (bunch of stuff) lvl 35
Conq Elmo (MRD / GLD / LNC) lvl 35
I now don't have to get a head piece, body, or legs for 3 classes.... 3 out of 7 and I can use them from 29 - 41 or even 50.
Worth the 3hours invested to get them? I think so...
I think the curve is to high. Ppl can simply use gear drop from NM lvl 30-35 gear and party up within a week or less to get to 50 and use lvl 49 recipe gear, that s mean if gear from lvl 25 to below 49 mean nothing but just there for DoH to lvl up, materia come from those gear are useless as well.
So imo lvl fast is good (I hate grind) but make it so it balanced with craft gear so we can have a decent mid lvl economy too.
I am a crafter but I already stop craft wep lvl 30+,cos ppl with LS simply dont buy em but just use NM gear , dungeon gear or companies gear and dont bother re-new their gear with the 40s but go strainght to 49. I had been in pt with some DoW use lvl 25 armor & wep in raptor pt, and no kick em is not option to solve this problem either
RSE and AF are midgame contents at best. CoP missions were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.
Bingo!
Couldn't have said it better myself.
This is the obvious difference between the majority of casual and hardcore players: casual players want the destination now, hardcore players believe in enjoying the journey itself; hell, even a casual player isn't always about the destination, but definitely the elitist casual players.
Even at 75 being cap, there had been plenty of early-to-mid game content in FFXI. It's just that the majority of players wanted to rush straight to 75 like a bunch of elitist idiots instead of enjoying the journey.
I'd rather be a loser and enjoy the journey than a sourpuss that whines because of something not being easy.
Dark Souls is hardcore? Please, I'm on NG+ and the game is still very easy. Telling me that DkS or DS is hard just tells me you suck at video games.
RSE and AF are midgame contents at best. CoP missions for the most part were midgame for years until a recent nerf that eliminated the cap. ToAU, RotZ's missions, Dynamis, Sky, Limbus/Sea, HNMs, and only WotG's missions were the only real "endgame", just about everything else was midgame-to-lowgame. Everything that was/is midgame, was endgame at some point in FFXI's history.
How ironic you trash the fatigue system, THE VERY SYSTEM THAT WAS IMPLEMENTED TO APPEAL TO YOU CASUAL PLAYERS!
Oh please. You don't need a PL to get from 35 to 50 within a matter of hours. Granted, I will agree low-level exp is curved but that's because 35-50 has an inverted curve for party exp (albeit solo should NEVER grant nearly as much exp as a group can).
There is no way you can still only be 48 as Marauder. I got 45-50 on Marauder within a few hours with a good party that took plenty of breaks and at one point almost disbanded because we were down to a few members.
On the other hand, I agree with the last statement. But then again, every free-roaming NM has an incredibly small spawn timer.