Oh ? Goodbye theorycraft.
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Just want to say that if you're parsing to improve, you aren't using it to get "the hard numbers and single out players". You are using it to find improvements in your rotation, places you can improve uptime on dots, amount of times you used certain skills, and places in the encounter where it might be better to use or hold different skills. The number just lets you know definitively whether you made the improvements you were aiming for.