Nothing will ever be quite like your first MMO. Unfortunately, that whole 'unknown world' is made known by numerous web sites.
There are a heck of a lot of new players in this game making their own first memories. Try to be pleasant about it.
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I don't think the first would happen in either case is the thing. First off, I think we'd split up to find aether currents either way so that we can start flying around; having to walk everywhere would be troublesome, to-do list or no. You'd still stop to fight big monsters whether they were on the list or not since you know there's a good chance of getting nice stuff from them; end result is you still look around for the special stuff just the same.
In reality, without the list I see the situation going like this:
1) find aether currents, so you can start flying around
2) With flight in hand, ignore all small fry monsters and search for the big baddies
and maybe...
3)gather if you feel like it or have just given up on everything else/just burning time
That to-do list popping up on the screen was known to us before it even became a list. I think you're just really over selling it...
Hmm...So your saying they made this mode so we can grind for esoterics in another way by having us do the exact same things we been doing before this patch was announced? Huh, good point, it is well thought out, nothing new at all. -clap-
As for *asanine arguement over semantics*......-looks at dictionary- ....HOW DARE YOU! Lol jk, I'll give you that. Actually thats true. If you can tell, I don't like being fed the dessert right away, I want the fooood -delicious food analogies here- Or even a highclass dessert as one would say. Why go half way when you cut the greatest part out?
For immersion, well that's on you. If you don' want immersion in your MMO RPG than kudos to you, cue the song and dance. XD
http://img.pandawhale.com/post-37594...f-Jon-23dv.gif
Yeah the scenarios were little unlikely, just hoping my point crossed minds, and if they did there'd probably still be little reasons to cause a fuss.
Not sure who wouldn't be excited to what they can discover in these new places without the options thing though, but that's just me. :/
I'm not entirely sure if you honestly misread my post or are being intentionally obtuse.
My point was that the OBJECTIVE LIST, the whole purpose of your thread, was implemented as a way to add the incentive of esoterics to the new feature, not that the entire concept of airship exploration was added to supplement eso.
It sounds like you really just don't want to be playing an MMO. Don't worry though; fallout 4 comes out tuesday and you can get all of your immersion there without any of the distasteful side effects of having other people in your immersive single player experience.
Unless these areas are randomly generated, there will be no exploration past the first week. People will figure out the best route to take through the area to get the maximum rewards. These will become as formulaic as most other content in the game.
That's not to say that the content can't still be fun. I have high hopes for it. Just trying to keep expectations in check.
Depends. There are alot of people who dont use gathering or crafting classes. So if your group is good you will have gatherers to complete the checklist. Pretty sure people will find the most efficient way to use the 90 minutes.
Suggestion. If it bothers you that much, type the following simple text command into your chat, and retype it when you leave the exploration area......
/hud dlist
Problem solved. You can't see the objectives, so for all intents and purposes they don't exist to guide you. Explore, kill things, whatever. You might get a bonus if you complete some of these "hidden objectives", but you won't know what they are unless you deliberately try to look to them for guidance. Fully, unguided exploration, as you desire.....
Easy solution, turn off your quest display side bar. Problem solved .
I hope that - in the future - we get something similar to FFIX's 'Chocobo Hot and Cold' minigame. That was a lot of fun and I feel like making that game into something bigger would work out well for FFXIV.
So you tell me this, why would we need an incentive to get esoterics? Is ilvl 200 gear not enough already? If the demand for more players grinding for esoterics is that important then what has everyone been doing for the past 6 months? I'll answer that for you, grinding for esoterics. I don't see your point dude, in fact it seems like a poor excuse to make opposition. I recommend reading my points again as you don't see where I'm focusing my interests here, and if you do, well I dunno what I can do for you. Stage right, new domain. :/
Have fun with Fallout 4 though, I'm not a survival game kind of guy.
Still won't stop others from looking at theirs (as they have the right to keep) and including the fact that I can't solo these It'd feel like I'm doing less work for my team by running around aimlessly (in their eyes).
Tbh, I actually would take your advice if I was absolutely sure that there was hidden content, because that would mean there's something I can find on my own along with list I pushed to the side, its fun to find hidden new things. I may have to look at the stream again to see if they mentioned hidden secret mobs, because that would be pretty rewarding. Hell, I'd be even ok with the list IF there was something hidden I could find. Otherwise its just a scavenger/monster hunt
Those so-called "to do lists" are just a bunch of "kill trash, collect stuff if you want extra fluff". Serious groups would rampage through it in 10 mins if they even want to and then proceed to explore and hunt marks for chests. However it'll be fine for DF groups because that gives at least a chance for some stuff if your group is sub-par and can't compete in the hunting fields (like, wiping on mobs) (you know it will happen)
I think you have to kill enemies to make the chests pop up. And I hope i have not spoiled too much with this
Caution, big spoiler: https://www.youtube.com/watch?v=MhG1...outu.be&t=2953
yeah the chests will just be dropped after we kill mobs, and their grade will be dependent of the monster "rank".
There is almost certainly far more content than what is displayed on the list. Those are just the "bonuses" you can complete to get extra rewards. There will be plenty of high level mobs running around, gathering spot, and secrets beyond those few items listed there...
I hope so. Even with my current gripes about the upcoming patch I'm still hyped for it. Mainly because I've been waiting for 6 months for this and I'm so friggen bored of the same thing that if a moogle flew up to my room window at my fc house my mind would f#$%in explode.
You sir, are a genius. :O
https://33.media.tumblr.com/4b948df3...G9e1ryipuz.gif
It's literally an optional list of objectives so you can obtain some Esoterics as a bonus.
Searching for treasure or items uncovering what has not been uncovered.
Day 1 after trying it:
http://31.media.tumblr.com/6d1802547...r07ial_500.gif
Week of grinding it later:
https://readreactreview.files.wordpr...ed_now_360.gif
- Gathers spoils for wind silks and makes 5mil
- nerf happens a month or so later
- Sees an explosion of people complaining about how Diadem is messed up now because of it.
http://i953.photobucket.com/albums/a...3/facepalm.gif
Welp, the optional objectives thing was completely irrelevant, as indeed it was optional..... but as I exected already the "Exploration" idea was completely shoved under the carpet and turned into a zergfest monster hunt farm anyway. I guess the list itself was a sign of imminent faceplant. Thnx for the previous responses and stuff. Thought this thread would come back to mind after all this happened. :/