It's exactly the same for the other tanks. PLD and DRK can clear every trash pull up to 60 just fine with Flash/Unleash spam, it's not harder than WAR.
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WAR is stupidly easy at every level, but it does require a more involved play style than PLD's "do halone, cast flash, win forever" format through level 59. Also, Overpower eats through TP like no tomorrow, so the first thing you learn as a new WAR is not to spam Overpower on every pull...
at first i was afraid
i was petrified
It's not the same thing because black mage's umbral ice can be active in anytime you'd want. It has no cooldown. Saying DRK is as good as BLM when it comes to MP management is simply wrong. Umbral ice 3 fully restores MP WAY faster than spamming syphon strike with blood weapon out ever could without dark arts. Even Umbral Ice 1 is faster While dark arts is on then even MP regen is slowed to a complete crawl even if you had blood weapon. THAT'S assuming you were using your abilities at the same time. I'm not even going to touch on how long it takes blood price to fully regen your MP because it is entirely subject to how often you take damage. That means Dark Dance with Dark arts, Dark Passenger with Dark arts, pacifies, stuns, blinds, and monster wasting your time doing nothing will all impair blood price's effectiveness because no damage taken/evasion (Barrier are an exception)= no MP. That is not synergy because the result of such combos is self sabotage.
And you are just saying nothing that'll come to the OP's benefit because like everyone else with their job, they also have to know and work around their faults to succeed. Just pretend all the faults don't exist only because you can make it work. I can make it work all I want but that don't make the faults go away. Do you even know how skilled you are compared to him!? Pretending/ignoring them as a DRK results in going OOM before you know it and/or leads to you doing nothing decent. The job has faults and MP management is one of most serious of them.
Oh here we go.
That's not true at all.
All warrior has to do is, get all the things in front of him, spam OP and his job is done. Maim is needed to be optimal, but it's by no means a must because it is NOT a threat skill. Opening with Maim is like saying "herp derp don't mind me, I'm boosting my damage" while the rest of the party gets mauled. (don't confuse this with being killed, cause unless the healer is also inadequate, nobody's going to die in lower level content) If you have to for a single moment THINK about when to use wrath in trash then you are clearly overthinking it. There is no reason to save it.
DRK may have more to look out for, namely their MP, but their threat modifiers, damage, and darkside makes threat so trivial that you'd be bad for the sole fact that you WON'T use unmend/unleash/dark passenger and whatever. Pretend it's like dragoon if it rocks your boat. Just hit them all, and you can spam soul eater combos all you want.
PLD has the weakest threat modifiers AND weakest damage. You have to do more. Many are deluded that their barely decent job is good job when a lot of the time, the DPS is either clueless, incompetent, fumbling about, broken, or not good for that situation. And oh boy you're in for a rude wake up call when someone powerful AND competent enters the scene, especially when you get to 30 where most everyone got a massive power up and all you get is shield swipe and sword oath. So get ready to learn why your simple skills aren't working because the real difficulties is the system behind it, not simple controls. Geeze it's just like telling this to someone who thinks 2.0's tanking was the "bestest thing in FF14", even though they needed to be patch buffed the most times. It hasn't been a whole expansion before needing threat patches AGAIN! And man as much as peeps scream that this is the easiest class there sure are tons of players freaking out over MP. And how is constantly switching targets a simpler thing than using threat AoEs. . .? And oh geeze I "wonder" what silly junk you'll be writing. And I cannot count how many times where I came in as DPS and took over tanking.
Let's not forget what 3.0 did with the level sync. Making it harder on new jobs because now everyone is leveled down to high quality levels instead of normal, that means the better geared DPS are even stronger than before.
And I'm not going to bother with this type of comment again.
When it comes to playing your job right, you overestimate how much of it is "skill", and underestimate how much of it is simple motivation and ability to comprehend the design of the job and how its abilities interact. Any remotely skilled DRK can maintain its MP indefinitely (just like a BLM), and currently the most brutal physical fights in the game such as A2S and A3S (the latter is more equal parts magic/physical) are as clearable on DRK as on PLD.
For the OP, this person sums it up well. PLD is a good training wheels job in the scope of leveling your first tank. But there's zero reason you have to get it to 60 if you start leveling it and decide you aren't hitting your skill cap/enjoying it. What I would do if I were you is get PLD to 34 so you can at least have all the cross class abilities and by then you should have a good grasp of the basics and whether or not you'd like to take up WAR or DRK instead. WAR and DRK, assuming you intend to level these jobs to 60 and actually play them in content, are considerably more difficult and involved, and have actual mechanics specific that are to the job that you will have to manage (Wrath/Abandon and Darkside/Dark Arts, respectively) alongside all the basics (holding hate, mitigating, dpsing) that PLD simply doesn't have. So that is something to consider.
Marauder.
Get Overpower.
Use it on groups.
Use single target threat combo on single targets.
Profit.
The combos involving Maim do not have enmity multipliers. If a PLD would struggle holding hate in a party, it would be torn away from a WAR trying to get Maim up in the same party.
DRK threat modifier is high on Power Slash, a closer on a combo that does not restore MP. That is why it generates so much threat with the Dark Arts buff, DRK spends most of it's time spamming non-enmity combos. Unleash & Unmend are on par with their PLD counterparts. The major difference being Unleash does damage instead of a high potency blind, enmity modifiers on Flash make up for it. Truth be told, both Flash & Overpower have been buffed so much an untrained monkey could tank any dungeon flawlessly these days.Quote:
DRK may have more to look out for, namely their MP, but their threat modifiers, damage, and darkside makes threat so trivial that you'd be bad for the sole fact that you WON'T use unmend/unleash/dark passenger and whatever. Pretend it's like dragoon if it rocks your boat. Just hit them all, and you can spam soul eater combos all you want.
This is only an issue on raid bosses for reasons unknown to you.Quote:
PLD has the weakest threat modifiers AND weakest damage.
PLD was fine in 2.0, WAR was broken in Turn 5 because it did not have mitigation abilities. Enmity was never an issue for either with a competent player, but they were buffed anyways to help the lowest common denominator.Quote:
Geeze it's just like telling this to someone who thinks 2.0's tanking was the "bestest thing in FF14", even though they needed to be patch buffed the most times.
Higher level gear is synced to the dungeons base level. Dungeon gear & appropriate HQ gear available will often be better now.Quote:
et's not forget what 3.0 did with the level sync. Making it harder on new jobs because now everyone is leveled down to high quality levels instead of normal, that means the better geared DPS are even stronger than before.
Pld has absolutely nothing wrong with it pre lvl 50.It could do better sure, but what it does is more than enough, if you honestly had aggro problems while leveling pld (even after lvl 50) then you might want to properly check how you 1 2 3, because it seems you arent that good.
If you didnt have aggro problems, then grats, you should realize pld is fine to level with and it is the simplest tank.
Plds issue lies soley in dps, a thing thats only highly required in lv 60 raids. Aggro as a pld is NOT an issue unless you are A) Bad. B) undergeared. C) the other tank is directly fighting for aggro.
You are giving bad advice simply because you dont like pld or you arent good on pld or w/e, but no. Everything youve said is wrong and is in the extreme of over exaggeration
Glad to see completely pointless arguments have made their way into a simple "which tank should I level first?" topic.
Anyway, as many have mentioned, GLD is your best option. If you're starting to level physical DPS you level LNC first, if you're starting to level caster DPS or healer you level BLM first, and if you want to level a tank you go with GLD first. Even if GLD isn't particularly amazing >35, it'll get you a good feel on how tanking works. MRD isn't much different, you just press your AOE less. Anyone who tells you MRD is just "spam OP" doesn't remember what low level MRD is like. I do find MRD more fun than GLD, and consequently WAR more fun than PLD, but that's irrelevant because the first thing you'll want to get out of the way as a tank is Provoke.
Once you've gotten Provoke, then you can either stick with GLD or play the field. MRD is a lot of fun, as is DRK, and people find enjoyment in playing all 3 for one reason or another. While I've never been fond of GLD, you might love it, so I'm not going to try and shove my opinion down your throat.
Here's 2 quite useful images that will give you the jist of what you need to know as a tank, the first is more basic knowledge and the latter is more technical:
http://i.imgur.com/smNx1ZX.jpg
http://i.imgur.com/PEnLMF9.jpg
Hope you have fun with tanking - it can be a very demanding job, but it can also be very rewarding. Don't feel forced into it, but I'd recommend sticking with it as long as you can muster as it only really gets engaging at later levels.
Hahahahahaha, holy shit that Monk!
Right DRK doesn't have mp issues you can get mp from one skill that cools down in like 20s so you can literally use it at every pull even twice in one pull so DRKs should not be running out of mp unless you are spamming unleash, dark arts or you are at a boss for 30+ mins lol
OP do PLD until 22 get provoke then I would say go WAR because PLD imo is a incomplete class.
that is the most coolest guide ever, love the 16bit sprites
spun mob(s) is great. You can watch your fellow party members as well as avoid having them get AOE or cone damage. I always spun when fighting both bosses and trash, unless it won't work well with the boss mechanic
That picture is full of so much awesome that it's blinding. Thanks! :D I think I've been playing a healer for way too long. I've seen it all. Literally. And I don't want to become that tank but I'll have to be that tank a couple times while learning. XD I feel bad for my poor party mates. LOL
If you're going to take tanking seriously, I'd go GLA until you get Awareness after that play all 3 and choose which you want to play unless you're going for world / sever first in which case refer to WAR, as currently it has a 100% spot in someones raid group some where.
As for what is easiest. After sitting back and having played each job over again through low level dungeons, I'd have to say it's actually MRD. A lot of people are saying GLA due to it's ability to just throw up a defensive CD and that's it because you don't have to think about, but really MRD does close enough to the same thing but has less defense, however it has the ability to do a lot more damage in comparison to GLA. The biggest issue being that you've got to learn to control your TP and watch it as it's a resource that you cannot recover with MRD alone. Later in the post I'll go over with how to get around this some what.
The only thing you really get from GLA at early levels is basically a stun you can spam (because a monster just sitting there is a monster not doing damage) and rampart (-20% damage to ALL attacks) with access to Foresight. Aka GLA edges out in defense, which is basically useless from 1-30 since even a DPS can tank through all dungeons with a healers aid. The 2nd is that it can naturally recover it's resource (mp) on it's own.
With MRD you have less Defense options, but will have a easier time holding hate (which I personally think is more important) and if you catch on fast enough on how your abilities work with each other you can actually start speed running things and do it fast by pumping out damage yourself with Over power while still maintaining your defense in most cases, something that GLA simply cannot do due to the lack of AoE damage.
If you've got the time though or if you already have the job(s) level up more power to you. But the following abilities I find to be super helpful for MRD that do not come from PUG or GLA, btw if you're taking WAR serious defiantly get all the cross class abilities from PUG and GLA.
Abilities and what they use for are as follows:
Invigorate - LNC 22 - Say hello to OP spam.
Raging strikes - Arc 4 - Free damage boost at no cost.
Blood 4 Blood - LNC 34 - Some will disagree with me on this one. But if you've got a healer that is good at spamming cures and doesn't go into DPS or if you pair with Blood bath, maim, and Foresight to help regain some of the defense lost your Over Power spam will be a lot stronger, things die faster. With things going down faster you take less damage.
The whole concept behind this is to basically pump out DPS while tanking. On trash mobs you'll be able to spam Over power with a bit more ease, when you fall down to 600 tp or lower use Invigorate.
Raging Strikes should be your first damage booster before B4B, paired with Main you'll be doing a decent chuck both single target and multi-target
Blood for blood, Use this ONLY when you know one of the following. 1. Your healer cure spams for no reason what so ever. You've only lost 50 hp and they cure you. 2. You've got it ready to be paired with Blood bath and another Defensive cool down (Forsight or convo from GLA). Or 3. You just have a good healer that knows how to deal with it. --- Use this only when you're sure about what you're doing as it requires a bit of insight of each independent situation.
@ 30 however you'll be introduce to your tanking stance and will lose access to the previous mentioned cross class abilities due to being able to become WAR. The only thing is that invigorate may spoil you and you'll have to learn to work w/o it until you get Equilibrium.
Finally, if you just want to play WAR normally, same as GLA, you can easily just spam Over Power 1-3 times while in STR accessories and keep foresight up. Just get GLA up to level 8? I think it is and get flash as it'll help with TP issues and is generally easier to pull with while running through groups.
Hoped that helped.
I love that ez-guide to tanking. As an aside, the Bishop Turret is safe to stand near and mobs should stay in the AoE:
http://puu.sh/kyGUG/31408074de.jpg
I've seen a few newer tanks try to move away from it thinking it's a mob AoE. xD
@OP - Honestly, Paladin is probably the easiest tank to start with to learn the fundamentals of tanking. I main PLD, but also have DRK at 60 and WAR at 50 and have played all 3 in endgame content (WAR in endgame as of 2.55, not post-HW). The PLD playstyle gives you a lot less to worry about overall so you can concentrate on the basics of positioning, aggro management, and cooldown usage.
I'm a little disappointed (but not really surprised) that people came stomping in here carrying on about the fact that Paladin is the weakest tank in the current endgame. I won't lie to you and say anything different - it truly is the weakest, because the current endgame is heavily focused on DPS and ours is... well, not great. It doesn't really matter in any other content, though. Even if you do go on to tank in endgame, you'll need some Paladin skills to do so, making it a logical place to start.
Don't be afraid of tanking. You have a leg up already - as a healer, you know when tanks take big damage and you know how tanks should be doing their job to make things easier on you. So, just do as you like to see tanks do when you're healing them. :3
Play Gladiator/Paladin. It is easy to pick up, and you'll learn the basic skills necessary to excel at the other 2 Tank classes. I would suggest avoiding DRK for now. Going in blind as a full 30 Tank with access to a set of skills you don't fully understand will only cause you to pick up bad-habits.
I main WAR, have DRK at 60 as well, and PLD at 55 on its way to 60. All three tanks are good and have different strengths and weaknesses.
That said, MRD/WAR is probably the easiest for a beginner to tank with due to threat generation from 15-30. Leveling my gladiator until I got shield oath was pretty miserable. If you are leveling with pre-made parties it's not so much an issue, they will cut you some slack. If you're on your own, you're at the mercy of what duty finder gives you.
I have a healer friend who tried her hand at tanking. She started with gladiator. Her first dungeon experience was so stressful it almost put her off tanking entirely. The summoner was a total jerk, went ham on everything (even after being told tank was new) and summoned Titan just to be a super jerk bc they wanted to go at their pace, not the tank's. Her next few experiences with gladiator were similarly awful.
She switched to marauder and had a much, much easier time with threat. She has a 36 warrior now and she's been slowly leveling the gladiator to paladin, but warrior gave her a better low-level tanking experience overall, and the confidence to pick up the sword and board again after she had the basics of tanking learned.
GLA/PLD is the best and easiest to start with as several folks have mentioned it has the simplest rotations which allows you to get used to watching threat/hate meters, keeping an eye on adds and healers. Learning to tank is more than enmity multipliers, you have to develop situational awareness specific to tanks. GLA/PLD let's you spend time on doing that since you don't have to worry about complex combos.
There is a slight issue with enmity(hate), if your weapon is underpowered and the others around you are level sync'd end-game players, they will steal threat easily. The solution there is to make your weapon the #1 priority for your gearing options as you level. Always have the best weapon you can, it makes more difference to your ability to manage the threat/hate, than anything else.
Beyond that, as long as you are trying and acknowledge any mistakes you're unlikely to run into anyone who will be nasty. The horror stories about DF are out there and most are probably true, but they represent <1% of all experiences. I've found that acknowledging my errors in any situation immediately disarms the situation, and then we go back and stomp it.
Once you get your Oaths, don't forget to turn on Shield Oath when tanking or playing as main tank. Otherwise you'll see the threat get stolen immediately and a chorus of "turn on Shield Oath n00b!" in party chat. Of course if you acknowledge the brain fart and apologize, almost all players will be fine.
PLD experiences a major jump in difficulty in Haukke Manor, BrayFlox and Cutters Cry because you have not yet got your Shield Oath skill, but the capability of DPS players is accelerating making it harder to maintain threat.
This is when you must have learned the situational awareness I was talking about, and then use provoke and shield lob effectively to recover adds that look elsewhere, also use tab targeting to rotate your targets after a couple of rounds of flash and a RoH combo on the initial mob. This is because the AoE's that are incoming from DPS players will make group hate hard to hold, so use the tab targetting and spread around your combo, throw in a flash every now and again at this stage, and you should be fine.
After that, your toolbox get's better and as others have said, although there is a specific situation in Alex Savage where PLD is an issue because of the nature of the fights, in the other 99% of the game, you'll do just fine.
I started working on MRD and DRK, but have yet to find I like them as much as sword and board. But I like that style of play, so even if they other jobs are considered more fun by others, I prefer the style of GLA/PLD. Though I still find myself daydreaming and wishing for a dual wielding skill for GLA....as the in-game icon for GLA directly implies and the Flame General himself demonstrates.
P.S. I main PLD, I've played since Beta 3, and due to playing time restrictions I have always been a little behind the lead group - including my friends. Plus, I like to take my time with the game. When I got to the stage of running AK/WP Chimera, Hydra and the hard mode primals for the relic (this was just before 2.1 dropped), I had a HQ pre-relic (thanks to a great friend who made it for me). I was fortunate enough to get an Ifrit Blade when I first beat Ifrit HM, and used that for a couple of months (it took a while to gear sufficiently to attempt Titan HM - was pre nerfs and pre-echo). Even though I only had an ilvl 60 weapon, I could maintain hate in AK and WP against players with Relic Zenith and/or Coil weapons. I will say this was partly due to those other players letting me get off one or two flashes, and partly due to the hard lessons learned earlier about maintaining aggro by cycling targets and saving provoke/shield lob for recovering strays. Now, we were not speed running back then, my gear would not allow it, but I seldom had problems with strays.
Due to Level sync, as long as you have a decent level 50 gearset when you get to 50 (can buy from MB); you'll never run into this issue. Even at lvl 50 in lvl 50 content playing wityh much higher level players, it won't be an issue because, in any level sync'd content everyone will lvl sync to the same ilvl as you or close to it. So you will not have a problem, as long as you use your skills effectively.
I compare based on my experience of Drk with it's lvl 30 skills which very much give it's flavor as a job, and my more limited exposure to the MRD/WAR skillset. I didn't like the styles of either, and found the skill set of DRK at 30 to be much less straight forward than PLD. Even though I've only taken MRD to level 8, I didn't like the way it played as much as GLA. I wasn't intending to start an argument here, it's my personal opinion that GLA/PLD is best principally because I prefer sword and board. I will, more than likely, eventually level warrior, but I'm just not feeling it at the moment. I stand by the statement that PLD is easiest to play because it's core skill rotation is the same whether you are trying to deal damage or manage aggro.
Pld is a good start. You will generate plenty of aggro. The only dungeon that won't be a ton of fun is brayflox. Use cd's and always open with shield lob and flash ×2 while cycling mobs. It will keep even the most A holeish dps at the bottom of the aggro pool.
Squishy? Maybe, but it'll help the healer learn what cure 1 is. Lol.
Im new to tanking aswell! I felt the same way.
In my opinion you need to level both and decide whats easiest for you.
I went with GLD until lvl 45 because everyone said it was easier but from my exprience war is easier(idk may change after 50) and more enjoyable tanking experience.
I leveled both to 40 before finally making my decision on which one to level to 60.
My experience is that if I'm playing my White Mage effectively in leveling dungeons, DPsing and healing when necessary, and there's a Paladin in the group... yeah, I'm just gonna go ahead and be the tank as well. Paladins just don't have the tools to keep aggro and leveling instances (pre 36 or so) don't seem particularly punishing, so I can heal-tank just fine.
I'm still working my way through this game and have no end game experience... but from a leveling dungeon PoV, Paladins do need a bit of love, I think. Even the best played Paladins are lame compared to Warriors/Dark Knights in almost anything pre-50.
Also, remember not to tank with your butt. You can't block/parry with your booty. So keep all the mobs in front of you.
Paladins are good tanks. I recommend putting all points into strength, and going with 2-3 slaying accessories and 2-3 fending. Try to get about equal vitality and strength. The extra dps makes a difference on holding aggro, which will make tanking, especially early level before getting the tank stance, less frustrating and dependent on dps following your lead.
By using some fending, there is a bit more cushion for the healer, which will let them dps a bit more. Some tanks simply don't care about the team or their healers and won't compromise their personal dps at all to help their team. Don't be like that.
If you can, try to find at least 1 friend to learn with you. You'll have fun learning how to play with a healer. Also, if you get in a bad run with rude people, either kick them or quit. There is no reason to play with rude people, and no reason to feel bad about leaving them behind.
Have fun tanking :)
In early dungeons, Fight or Flight is your best friend. +30% damage gives you a pretty significant DPS advantage over your real DPS, and if you just Fast-Riot-Flash you'll never lose aggro.
Also, keep in mind that PLD in OT role uses Sword Oath, which still leaves them with Halone as their highest potency combo (before level 60) and it's their enmity combo. A SwO PLD who pops FOF on pull and goes to town is going to rip right off a Defiance or Grit tank unless the real MT is prepared to counter with Berserk or DAPS. I've done it by accident in trial roulette, and I haven't tanked MSQ roulette in ShO in weeks.
this is me with healer
i never played a healer
scared to touch it
plus its girly kinda