I'm so excited for this, I really hope they don't make it super lame.
#gottacatchemall
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I'm so excited for this, I really hope they don't make it super lame.
#gottacatchemall
WoW did it, so FFXIV has to.
Naturally.
http://assets1.ignimgs.com/2015/03/1...cd95_1280w.jpg
They kinda look the same.
Edit: Also, The Gold Saucer attractions need to be on a phone app...since MGP is completely separated from the main game in terms of progression we should be able to open the Manderville App and log in to play these games!
/sigh
So they have time to implement an entire mini-game but can't get pet glamours to done (or even just a stopgap measure of 2 spells for SMN until pet glamour is ready) ...
Anyway, Lord of Vermilion is a MOBA+TCG sort of game. I suppose Lord of Verminion will be a simplified version of it.
Different teams. All GS content is developed by the housing team. The pet glamour system is likely developed by a different team.
Anyway as much as I want the pet glamours it doesn't take much to realise a system for just one or two jobs will be low priority versus content for everyone.
As others have said though I'm curious what became of the flying mini-game Yoshi has spoken about several times recently. It was apparently intended for 3.0 launch originally but didn't make it in time but we didn't see any mention of it in the live letter.
Damnation, I don't want to pay a Million Gil for Book 63. But the drop chance is so low and there is only a 1/4th chance out of that chance of getting it :(
I assume you aren't familiar with how large studios handle development...?
The FFXIV dev team is split up into smaller teams dedicated to specific aspects of the game. The housing team is dedicated to housing (naturally), the gold saucer and other fun side content. They are almost certainly the team that developed this new mini-game. We know there is also a battle team dedicated to planning, building and balancing boss fights and their respective mechanics. There's a sound team headed by Soken. There are other teams too but we haven't exactly been given a detailed breakdown or anything.
As for which team would handle the pet glamours: I would imagine it'll be a collaboration between the UI team (if they have one, otherwise whoever usually handles UI) and whichever team typically makes new skills and animations. We don't know who exactly but it is certainly not the same team that made the mini-game.
The pet glamour system is not as simple an implementation as you seem to think. They need to design three new egi for SMNs with new animations for each skill (Yoshi has specifically stated this is why it's taking so long). They also need to build a special UI for managing the glamours and the mechanics for switching them. There will also inevitably be a quest to unlock the feature and likely a new SMN job quest to unlock the egi themselves. Even if they threw us a bone with some placeholder skills that do the same thing as existing pets (which they won't, it's a waste of resources) they would still need to make the new egi and create all their animations and sound effects. That is far from "a minute or two" of work.
Whichever team has been assigned to work on the system will have other priorities in 3.1 content for everyone. The pet glamour system will be sidelined until they have some breathing room from more pressing matters. Honestly I imagine it will most likely go into production once 3.1 is finished and will be scheduled for release in 3.2 at the earliest.
I am somewhat terrified what will happen once we get our glamours. I suspect Bishop will explode with pure jubilation and take us all with him...
On topic. I Find this adorable, Hilarious, and somewhat cool.
Fine. Take your time on the pet glamour system.
Just add 2 spells for SMN to summon Carbuncles with the same capabilities as the Egis as a stopgap measure. This isn't rocket surgery.
You have to forgive me for being a tad bit pissed off.
I (and many others) have been asking for this since ARR. The forums told us to STFU and wait for next expansion. Here we are "next expansion" ... not even a timeline.
I'm actually really looking forward to this, bout time minions will be useful besides just sitting there LOL. Nice to get more time sinks so I have more to do besides fighting/crafting all the time. :D
Naw, I'm not upset. I remember you wanting this for some time. Or some variation of a viable Carbie. If nothing happens when you do get them, I'll feel a little let down. It'd feel somewhat anti-climactic.
Though we're diverting from the point of this thread. Though now I wouldn't mind the oft recommended Carbie Minion for Verminion.
I predict it will be as engaging and successful as that inn game (is it called parlay?)
seriously tho, wtf is the point of that game
this will now suck up all my time. Gone are the days of juggling ORAS and FF
Here you go. For laughs.
I took a few liberties and pulled off some of the Wind Up name tags.
I got it to flow as well as I could.
Who wants a Minion-Rap!?
-------------------------------------------------------------------
I want to be the best there ever was.
To beat all the rest, yeah that's my cause.
Demon Brick, Bluebird, Nutkin, Baby Bat
Mini Mole, Wind Up Gentleman, Owlet, Fat Cat
Alisaie, Alphinaud, Cid, Tiny Rat
Wolf Pup, Wide-eyed Faun, Gigantpole, Eggplant Knight
Catch 'em, catch 'em, gotta catch 'em all
Verminion!
I'll search across the land, in dungeons far and wide,
release from my hand the power that's inside.
Assassin Fry, Demon Box, Wind Up Kain, Storm Hatchling
Cherry Bomb, Dust Bunny, Enkidu, Princely Hatchling
Wind Up Dullahan, Infant Imp, Littlefoot, Flame Hatchling
Nana Bear, Pudgy Puk, Treasure Box, Serpent Hatchling
Catch 'em, catch 'em, gotta catch 'em all,
Gotta catch 'em all, Verminion!
Tiny Tortise, Smallshell, Water Imp, Model Magitek Bit
Slime Puddle, Wind Up Sun, Zu Hatchling, Cait Sith Doll
Coblin Larva, Cactaur Cutting, Baby Bun, Fledgling Apkallu
Gravel Golem, Peridot Carby, Garlic Jester, Fledgling Dodo
Gotta catch 'em all, gotta catch 'em all, yeah!
Gotta catch 'em all, gotta catch 'em all, yeah!
Gotta catch 'em all, Verminion!
Gestahl, Magic Broom, Plush Cushion, Page 63
Tiny Bulb, Unicolt, Wind up Aldgoat, Wayward Hatchling
Beady Eye, Behemoth Heir, Tiny Tapir, Midgardsormr
Helidor Carby, Magic Broom, Bite-sized Pudding, Tataru
About 140 or so. Who knows how many more to go.
To be a Verminion master is pretty slow.
Clockwork Barrow, Baby Raptor, Kidragora, Mammet #003L
Heavy Hatchling, Black Coeurl, Yda, Mammet #003U
Lesser Panda, Iron Dwarf, Windup Ultros, Mammet #003G
Puff of Darkness, Chigoe Larva, Tomato King, Mandragora Queen
"Woo! We're Just past the halfway point, doing great so far."
"We? What's all this "we" stuff? I'm doing all the hard work!"
"Breaktime's over, here we go!"
Ugly Duckling, Wind Up Airship, Tight-beaked Parrot, Model Enterprise
Mammet #001, Morbol Seedling, Wind Up Kobold, Iceheart
Wind up Ixal, Naughty Nanka, Coeurl Kitten, Model Vanguard
Goobbue Sproutling, Wind Up Brickman, Louisoix, Delivery Moogle
Gotta catch 'em all, gotta catch 'em all, yeah!
Gotta catch 'em all, gotta catch 'em all, yeah!
Onion Knight, Odin, Wind up Sylph, Baby Opo-opo
Hoary, Onion Prince, Urianger (Verminion)
Tonberry, Wind Up Curspr, Black Chocobo Chick, Bahamut
Wind Up Goblin, Gilgamesh, Galikitten, Atrophied Atomos
About 140 or so. Who knows how many more to go.
To be a Verminion master is pretty slow.
Griffin Hatchling, Minute Mindflayer, Edyya, Goldrush Minecart
Dalamud, Baby Behemoth, Dezul Qualan, Accompaniment Node
Wind Up Founder, Thancred, Miniature Minecart
Gobwalker, Tender Lamb, Wind Up Moogle, Shantotto
"Whoa, catch your breath man. Shake out those lips."
"It's downhill from here, just 17 more to go."
"Now it gets tricky so listen real good."
Succubus, Wind Up Yugiri, Minion of Light, Nanamo
Wind up leader, Mummy’s Little Mummy, Minfilia, Papalymo
Wind Up Qigin, Warrior of Light, Chocobo Chick Courier, Kobolder
Sea Devil, Amalj’aa, Wind Up Sahagin
"We're almost home!"
Gotta catch 'em all, gotta catch 'em all, yeow!
Gotta catch 'em all, gotta catch 'em all, huaw!
Gotta catch 'em all, Verminion!
Wind Up Violet
Y’shtola
That's all folks!
Catch 'em, catch 'em, gotta catch 'em all (oowww)
Gotta catch 'em all, Verminion..
Catch 'em, catch 'em, gotta catch 'em all (oowww)
Gotta catch 'em all, Verminion..
Catch 'em, catch 'em, gotta catch 'em all
Gotta catch 'em all, Verminion!
Parlay was an old mini-game from 1.0 used by DoLs and DoHs in place of battle content in the MSQ. Not sure why you're comparing this minion battle thing to that though seeing as Triple Triad and Chocobo Racing were 100x better so we know they can make fun mini-games. The question is how grindy it will be.
Judging by the screencap taken from the stream it involves some kind of squad-based RTS gameplay, so it's actually not going to play anything like Pokemon.
But the thing some of us want most of all the egi glamour is still in the wind yeah if this comes out before the glamour i'm going to be mad. If i want to play pokemon ill get my gameboy. WHERE ARE OUR EGIS.
Hmm ... shouldve made it a tactics style of mini-game, but im intrigued. Probably wont participate though.
"Can win" without rares needs the footnote:
".... but probably wont. Buy more here!"
I'm sure Bishop gets that. But what i think he means is sometimes its the little things that should matter the most. It just feels like Yoshi-P and the development team forgot that. The egi glamour system should have been out way before heavensword. Really to be frank
the glamour system should have been out when the summoner class was first introduced back in A Realm Reborn. And right now the scholar should be getting their pet glamour. This should not be ten years in the making just to glamour our pets. Whats the point of running around the world and doing dungeons if i'm not connect to my character and class this pokemon mini game or what not feels like a slap in the face of those of us wanting our egi glamours.
Off Topic: Well Summoners only make up 9% of the Job distribution (according to the Census'15) or roughly 360,000 players out of 4,000,000. I hope you can understand why something that would only apply to such a small number is not being put on the front end of the development team's agenda. Not to mention I would HATE a glamour system for pets...it sounds like a cheap gimmick to not give summoners what summoners are supposed to do--which would be to summon unique creatures/demons/deities to fight along side you. (not copy/paste ones)
On topic: Watch the cash shop minions be completely worthless, lol. That, or they would have some super special move that they use at a 0.001% chance.
WoW's pet battles were pretty awesome imo. It gave Critters a purpose beyond just being there for atmosphere and accidental one-shotting.
This sounds so exciting! I can't wait to let my minions flex their muscles! >:D
and since they're turning joke-dreams into realities, when should I expect our Sky Bear fate? :D