Q40. Do you have plans to increase the potency from potions and medicines to match the level cap increase?
A40. Currently the recast and the effect isn’t matching with the level, so we’re planning to make adjustments.
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Q40. Do you have plans to increase the potency from potions and medicines to match the level cap increase?
A40. Currently the recast and the effect isn’t matching with the level, so we’re planning to make adjustments.
Q41. Can you increase the methods for obtaining cute minions?
A41. Even if we increase the methods for obtainment, the drop rate will not change. We understand the demand, but it’s because of their rarity that they are sought after. There is an element of luck in the game, and if everyone obtained it immediately they would get bored. We’d like to keep this as an element that you can brag about.
Q42. Can you make it possible to glamour Haurchefant’s shield?
A42. Since we have many requests for this, we’re thinking of making it possible to obtain it through a future side quest.
Q43. Will Tataru ever create gear for us players?
A43. It may be that she didn't have a high enough crafting skill to make gear which Warriors of Light can wear.
If it becomes available, please don't store Tataru's gear right away.
Q44. Can you add other methods for obtaining upgrade materials other than hunts?
A44. Due to the fact that you can only obtain upgrade materials via hunts, it has caused a lot of congestion and it's causing problems with party recruitment shouts. We will be adding a new way to obtain these items in Patch 3.05, and we’re currently looking into whether we can add even more methods.
Q45. I would like to be able to fly as soon as I enter a new area. Do you have plans to make adjustments so we can obtain Aether Currents easier, or be able to fly faster than the way it’s current set?
A45. We purposely made it so you can’t fly right away. Allowing players to fly right away would detract from the adventure in these areas, and because you can fly after exploring the ground, you’ll have a better sense of accomplishment. This has been set this way so that you’re able to feel a bit smug compared to those who can’t fly.
We have placed the Aether Currents as quest rewards, and we tried to put these quests as the starting quests, but since there are some quests that are tied together by completing other quests, we would like to adjust these when we have the opportunity. We understand there are pros and cons for this but we would like to be particular about the gaming side, so please continue to submit your feedback.
Q46. Can you tell us about the new 24-man raid?
A46. It’s still a bit too early to discuss this. We’ll be releasing some information during the Letter LIVE that takes place during the 2 year anniversary stream. There is a hint hiding in something I said earlier.
Q47. For someone that loves FINAL FANTASY Tactics, I just can’t get enough of the Valerian equipment. Will you be adding more designs from other FFT classes?
A47. If there are enough requests we’d like to do this by fitting them in with the lore.
Q48. Do you plan on adding exploration content such as searching for treasure chests in the really large new areas?
A48. We are planning to have island exploration which is content that has not been seen before. Please look forward to it!
Q49. As an FFXI player, I was happy to see memorable enemies such as Dhalmels and Crawlers. Do you have plans to add other enemies from FFXI?
A49. Since there are many players who were attached to FINAL FANTASY XI, we would like to add more in future.
Q50. Do you plan on adding an aetheryte to the Dravanian Hinterlands?
A50. Idyllshire was originally designed to be included in the same area as the Dravanian Hinterlands, but we considered the fact that it would be heavily concentrated with players, and we decided to split the zone, which is inconvenient.
We will be adding some countermeasure for this, which also includes the possibility of using mounts within Idyllshire. It might take some time, so we ask for your patience.
Q51. A lot of new equipment has been introduced, do you have plans to implement an inventory specifically for glamour, or some type of a gear log?
A51. I understand that players often carry their glamour equipment in the Armoury Chest, and because of this your Armoury is often full. We need to think about the stress being placed on the servers, but would like to somehow increase the quality of life by doing something like adding the ability to glamour from your retainer’s inventory. We’re also looking into saving the glamour status on the client side as a final measure.
Q52. It feels like the opportunity for crafters and gatherers to shine is limited since it’s possible to obtain HQ equipment from quests and NPCs sell craftable equipment. Will you be making adjustments moving forward?
A52. The development team was heavily debating the quest rewards for 3.0. However, considering that a lot of players are aiming to get through the main scenario first, relying on crafters to boost item levels would cause many to run dungeons with lower item level equipment, and cause stress since they can’t progress. Due to this, similar to 2.0, we made it so you can gear a single job through the quests and you can also purchase NQ items from the shops, so players will be purchasing HQ equipment for their second job onward from crafters. Additionally, crafters and gatherers are able to make profit by measure the needs of players. If it’s something that anyone can make, the supply will become excessive and the value will decrease. This is important to pay attention to.
In Patch 3.05 we will be adding many new recipes, so I think there will be more business opportunities.
Q53. Do you have plans to ease the stats required for gatherer’s level 60 class quest?
A53. We currently have no plans for this. You’ll be able to reach the required stats by collecting HQ gear, we think of this as a hurdle for activities post level 60. We’ll consider this if it feels like it’s too strict.
Q54. It’s difficult to get four players for company crafting with a small FC. Do you have plans to remove the minimum member restriction in the future?
A54. I believe there’s pros and cons to this, we assumed this will create a flow where FC members will gather together for this, but we didn’t make it where it needs be members from the same FC, so if you don’t have enough people, please use the party finder and look for players that are willing to help. That may lead to new members joining the FC. We may remove this restriction in future, however, we do not have plans for this any time soon.
Q55. Using collectable to level is really efficient, but it’s hard to turn a profit on items that are not collectables because their prices are driven down. Do you have any plans to adjust this?
A55. Not only collectables, but other items that need to be turned in have a higher price, and in turn there are other consequences of this such as a decrease in supply. Especially when it comes to collectables, once the commotion of leveling calms down, the flow of HQ and NQ items will increase gradually, so we’re currently monitoring the market trends.
In regards to gatherers, our current understanding is that it’s not difficult to make a profit. It’s more accurate to say that turn-in items are increasing in price instead of saying that items not used for collectables and other turn-ins are having their prices driven down. I believe gatherers can really profit, so please explore how you can do so.
Q56. Can you please make it so the flying mounts will bank when turning during flight?
A56. This might be difficult to do, but I think the motion team and programmers will try their best. Please look forward to it.
Q57. Do you have plans to add content using flying mounts, such as shooting, or racing?
A57. We did talk about wanting to do some type of timing-based challenges, so we’ll look into something.
Q58. Do you have plans to increase the ways we can obtain materials needed for vanity gear, so we can obtain them easier?
A58. I believe this is in regards to the Thavnairian gear, but when we previously introduced swimwear we carefully made adjustments. Because there aren't enough players at the level to challenge the Timeworn Dragonskin Map it feels this way, but as time passes it should circulate more frequently. However, we’re planning to make adjustments to the materials required for this recipe.
Q59. Will we be able to obtain more Souls of the Crafter in future patches?
A59. We do not have any plans for this at the moment. There may be a possibility for adjustments based on the conditions we see in the future.
Q60. Do you have plans introduce a minion or companion based on the young dragon we see in Anyx Trine?
A60. For companion, we need to create motions for attack, and levels, so we currently have no plans for this; however, for a minion, I’m sure the minion alliance are secretly planning this, or may be already working on it secretly.
Q61. Do you plan on increasing the speed of regular ground mounts?
A61. We do not have any plans for this at the moment. There is a high possibility that we increase the speed of flight for flying mounts.
Q62. Similar to the glamour system, can you make it so we can change the appearance of our companion chocobo to look like a different mount?
A62. We would have to create attacks and healing actions for every mount, so this would be difficult.
Q63. I really love the scenery in the new areas. Do you have plans to introduce a housing ward in Ishgard?
A63. We’re currently working to solve the inconvenience in the extended wards, so we believe it’ll be after this. This is because we think we first need to create a transfer system for players who wish to move to an Ishgard area.
Q64. Can you make it possible to share a house with our Eternal Bond partner?
A64. While this is not limited to Eternal Bond partners, we are planning to implement a system in Patch 3.1 for housemates. You'll be able to enjoy decorating, raising chocobos, and gardening together.
Q65. Will you make it possible to fly in 2.0 areas?
A65. The 2.0 areas weren't designed with height in mind, so even if we make it possible to fly in these areas, there won’t be anything to do. Additionally, to make this possible, we’ll need to make large improvements to the graphics quality to these maps in order to fly.
Q66. This might be a bit early to ask, but will flying mounts play a role in future expansions?
A66. We're planning future contents based on flying mounts, so you'll be able to enjoy them in the future as well.
Q67. Please implement a dhalmel mount!
A67. I think the mount lead would love to do this, so I’m sure he will look into it.
Q68. Would you please consider adding Vanu Vanu's dance emote?
A68. Vanu Vanu is pretty popular. Let’s get this in 3.1!
Q69. The graphics have really been able to shine with the release of DirectX 11, but will they become even nicer in the future?
A69. At long last we were able to release the DirectX 11 version, so we would like players to enjoy this version for a while. Naturally, we will do our best to improve the graphical quality.
Q70. Do you have any plans to improve the graphical quality of PS4?
A70. We’re thinking about gradually implementing code related to the DirectX 11 improvements onto PS4 as we keep an eye on stability.
Q71. After 3.0 launched, my inventory and Armoury have been super full. Do you plan on adding more inventory space?
A71. I understand everyone’s request, but since additional inventory space would increase the data transmitted, there is a risk for server crashes, so this isn’t something we can do right away. We’re optimizing aspects with every patch, so we will continue to look into this for the future. Until then, we would like to add a feature that stores and retrieves whole gear sets to and from retainers, and make other quality-of-life changes to retainers.
Q72. There are times I can’t tell if an enemy’s attack is physical or magical. Would it be possible to change the color of the damage so we can easily distinguish this?
A72. We have no plans to separate this as we would like players to investigate this as part of strategy. Also, the element changes many times while developing, therefore it’ll be difficult to do this even if we looked into making this type of adjustment.
Q73. Can you make it so the chocobo in our stables are more lively (such as sitting or” kwehing”)?
A73. While I can't answer with a definitive time frame, we would like to do this if we have the opportunity. I’ll have the motion team look into it.
Q74. Can you make it so the horns and face options for Au Ra are separate?
A74. Right now it’s not possible since separating these would stress system processes. In regards to color as well, it’s currently using the maximum memory specifications, so it would require core system adjustments. We will look into it once more.
Q75. Do you have plans to increase the availability of glove-type monk weapons in future?
A75. We're looking into further changes for the monk weapon to make it fit more to the fist. We’re looking into increasing glove-type weapons, so please hang in there.
Q76. Do you have plans to introduce an afro hairstyle?
A76. We're going to add this in Patch 3.1. We actually had it nearly ready to release, but the number of polygons were too high. We're currently making adjustments to this, so please look forward to it.
Q77. Can you increase the maximum amount of macro lines and the number of macros we can save?
A77. Macros are managed on an account-wide basis and not by individual characters, and due to this it will take us a bit of time to test to make it possible to store more macros by compressing the data. We will give an update on our progress on the forums in the future.
Q78. Do you have plans to make it possible to sell items on the market board, or send retainers on ventures, without switching between each retainer?
A78. The server that manages retainers are calling each retainers individually when you need to give orders. So calling four at once would cause lots of stress on the server. As mentioned earlier, we need to place some type of limit on the stress somewhere to get features like glamouring directly from retainer inventory. We’re considering these with the server loads in mind, so we ask for your patience. Additionally, we’re looking into making it possible to sell items directly from retainers.
Q79. How is the feature to see our party members' TP coming along?
A79. We're currently working on this so that memory is not completely consumed, and we're planning to just show the bar, not a value. We're aiming to implement this in Patch 3.1.