why all that posted on reddit.. and not posted here by devs or whatever..?
why all that posted on reddit.. and not posted here by devs or whatever..?
Will we be able to solo WoD for the pet?
It would be interesting if the Exp in dungeons got scaled depending on how many people did them... So if you went in solo, you'd get a lot more exp than you'd get if you were in a party of four. Of course also with some possible scaling depending on your level (currently, you don't get any exp for mobs if they're too many levels below you, so I'd expect something similar in dungeons as well). It'd provide an interesting method for levelling alternative classes. Go in solo or with one partner and do your best to survive, and get a ton of exp as a reward...
Probably because of copyright issues. Since it's a Famitsu interview, the copyright belongs to Famitsu, and SE would have to buy the rights to it in order to publish even translations of it.
Or it's just a matter of, "it's just something extra -- fans will read the original interview anyway. What do you mean they don't all speak Japanese? Bah." :p
Is it actually confirmed you can go solo dungeon with this?
I seem to remember something about needing at least two... but I can't recall where I read that.
*rubs paws together deviously*
I can't wait to crush Aurum Vale and all those damn ants in Cutter's Cry. MWAHAHAHAHA.
I'm aware that you can do it that way... I just wanted to know if anything was said about this applying even for solo entry, assuming the right options are selected of course.
From the most recent event I only recall it being an option for premade parties with less than otherwise required number of players. So, is solo a subset of premade party, or is it not considered at all...
That we won't know until the end of June (or later, if it's not implemented from the start) =D (or until someone official comments on it, of course *sets out some Grekumah traps* :3)
I'm hoping we'll be able to go in solo, of course, since the workaround is... well... a workaround. Not a solution.
Wow people is overreacting to this, don't want to burst anyone's bubble, but soloing will not be easy, a soloer can't take down a primal ex, or certain HMs, CTs are out of question these have mechanics designed for various players, and even as lvl60 with ilvl170 some of the 2.4 and 2.5 dungeons will be hard to solo, and of course coil will be impossible at least without the echo, and even with it i don't think a soloer will be able to clear t4.
That said, i have done AK in duo, and AV carrying 2 players (almost duo because of deaths lol) many times, so most of the dungeons will be soloable.
Buuut... HYPE! i will love this feature.
Read: "...of the dungeon sets which aren't..," there are dungeon sets like the i80 from Lost City or i90 which still aren't dyeable, even through crafting means.
1 Minion & 1 Mount for such a feat is not much to ask for too.
Hardly, most players have been incredibly well beyond the minimum specs of lvl. 50 dungeons since 2.1~.
Few players actually strip their gear just for the sake of it, let alone everyone in a party.
If speaking of leveling dungeons, sure there are sometimes where a player goes in at bare-minimum, but again--every other person likely isn't.
They can always make a harsh time-trial part of the achievement(s) too, so players in bare gear really have to pressure progress.
I wonder if the way it will work is instead of the duty cancelling when not everyone in the DF hits Accept, it'll just throw you in with however many hit it. Like in Frontlines!
Hmmm... why do I get the feeling this will be a prime place for spirit binding for material?
Yeah, I said I read it lol. I meant, you need to unlock every item before you can use a roulette - so now as a new player you have even more stuff to do before you can use it. Thats all I meant, how will combining even more stuff before being able to use affect new players. Don't know about you but after the fad of leveling goes away some leveling dungeons take a while to queue (unless tank or healer, even then sometimes a while) - roulette was an ok method of just getting something done, particularly for that great once a day bonus.
Of course there are other methods but all day FATE is /seppuku, and suggesting to level one job to "low level Heavensward dungeons" before leveling something else would just lead to hazing as they would likely be missing a lot of key cross class abilities. Its not impossible (FATE/Leve/Single Dungeon non daily bonus queue), it just sounds annoying if I were new.
This is the solution to MSQ requirements. New player does quest uo to stone vigil (example). Free company guy that's 60 runs them through 10 mins. New guy gets no xp but does get quest xp and can move onto other quest. This was actually one of the things I said would have to be considered for them to lock heavensward content. Which probably means at least all HMs would be uncapped.
For fun. S&G. nostalgia. It can be enjoyable to be challenged by something you've beaten to death once in a while. Like it could be a lot of fun to go into it as an underwhelming dps and healer duo to prove you can handle it o.o
The main point is not that you must, but that you can, more freedom is better.
Ah, my mistake. Still though, this isn't a feat. The dungeons aren't challenging. They weren't really meant to be. I mean hey, I'm all for having free stuff thrown at me but that's essentially what they'd be doing.
Besides, if they were to do something like this, we wouldn't get it the second we got done with the content. It would be much smarter to add incentives to run it a bit further down the road when there are almost no people running it. With what they have announce so far, there will still be people running it for a while.
Players Need Incentive!!! I cannot stress that enough. The majority of the playerbase will not opt to level syncing if the gain is the same as doing it with max lvl/ilvl... The "challenge" for the sake of a "challenge" is not enough. With overcoming a challenge, players want to see the fruits of their labor rewarded. No one cares about bragging rights. You might as well not even implement the lvl sync feature...
Perfect change!
This isn't what I'm getting out of it. This sounds like a "time trial" mode. Beat a certain time, get a certain bonus. Dragging a lowbie through the dungeon would be counter-productive since experience is divided by members in the party, so they would get the same experience if you drag them through it or if they just do it normally.
It's NOT fun to be dragged through a dungeon.
The way it's being described sounds like the "no sync" option is for farming materials, or for speedrun/time-trials. It's actually a bit disappointing actually, because in other games, this generally renders old content unplayable and broken, and the instances get overwhelmed with farming bots.
In the one game that had a time-trial mode, players just cheated (eg room hacked) their way to the final boss. Sure legitimate players would try to use the boss time-trial to farm some rare items that were unique to the boss time trial but because there was a leaderboard, hacks would be used to make sure they were on top.
On the flip side actually syncing the level/gear to the minimum required would restore the difficulty of the dungeons to where they should be for people who actually want to play the content/storyline and not be dragged through it by players who've played since launch.
My suggestion to Triple Triad players...
Do <5 minute runs of Cutters Cry on a lv60 character until you get the chimera card.
Run directly to the bosses, lock out or aoe down any monsters that followed you. yay :)
Has any place mentioned if you can enter solo or if you need a minimum of two people? :)
Some of the most fun times I've had in WoW have actually been with a friend or two trying to get achievements and transmog (glamour) from old raids and getting rekt by the bosses because they still have mechanics :D. There was also mount rewards for a speed run for a couple of dungeons and minions that could be sold. Heroic difficulty raids of the previous expansion still gave a nice challenge when soloed. The Death Knight class developed a sub culture of trying to solo everything up to and including some of the easier current content. I can't wait for the removal of level sync! Hopefully it is also extended to trials, Coils and Crystal Tower.
I just wanna kill the giant golem of the first boss in AK. *shrug*
Used to do this in 1.0 all the time.
Totorak, minimum 2 people, no level sync. Would gain entry with my alt and then solo farm for items and seals. Fun times. much seals.
I just want to use it to run Stone Vigil until I get the dragoon weapon. I think I've only ever seen it drop once and I didn't win it. But it's one of the coolest looking weapons in the game.
I imagine ppl will do this for their AV clears. I won't lie, I would if I still HAD to clear it.
They reused the design of the lv41 spear for the basic pvp i70 spear which you can buy cheaply. I am using it for glamor too.
Players don't need incentive. This is old content. If you want a challenge, there is a plethora of new content. The only reason they're even keeping the level sync as an option is for people who whine about nerfs.
What bragging rights could you possibly get out of these dungeons other than having run them when they were fresh? They're not hard to begin with. People need to get a grip, seriously.
....The dungeons may not be challenging, no. But the queue can be. Doing a low-level roulette these days as a dps class, or even queuing up for a specific dungeon needed for MSQ (whether it be Totorak, Haukke or Stone Vigil) can take hours if you're unlucky or have a different playtime than the majority on your server/servercluster. To be able to run it with a smaller group and non-synched (say go in as two lvl35s to Totorak) would help a LOT. It offers an easier and less frustrating way of running them. Whether you want to run them for MSQ reasons (levelling up an alt to make it Heavensward-eligible or for new players starting fresh) or for gearing up or for gathering up that particular glamour set you want and haven't managed to get before... The queue is just as bad ^^
I lost count of how many times I ran through Brayflox normal to get the infantry boots. Had all the other parts from all three sets and just needed those boots. So badly. Seen them drop a couple of times, always lost the roll to someone else. Gone in fully preformed multiple times while helping one or two friends with their relic drops -- never saw the boots drop. (When I finally got them earlier this year? My retainer brought them from a quick venture...)
If I could have breezed through the place unsynched, it would have taken a fraction of the time to get it, plus I wouldn't have to either gather up three friends willing to go with me on multiple runs when THEY didn't need anything... or roll against other people who sometimes needed them as upgrades but most of the time just autogreeded/-needed on everything for GC seals =/
The gear wouldn't be "handed" to me. I'd still have to run the thing. Probably more times than the number of gear items I wanted if I got unlucky with the drops. But it would make it a lot less frustrating to get hold of those items.
Of course, I have the "upgraded" infantry boots, too. Use them in my Mnk/Nin glamour. But if I could use for example black-dyed infantry boots in my tank glamour? Or white? Or, you know, anything that doesn't have those magenta laces in the back :p
(Of course, if the gear that have crafted equivalent became dyeable, those crafted ones would become a bit less sought after, since it's not the stats you want now but just the appearance... But on the other hand, they're not as difficult/expensive to craft these days as they were back when the stats were important.)
But I've already said this before ^_^ And your opinion is equally valid. I just don't agree with it ^^
expert rouletes(the same LOL) for lv60 ONLY?! D:<
so we have to grind to lv60 1st before we can get the new tomes from expert roulete?! Thats SO Stupid!!!!!!!!!!!
How the new players will get the new tomes...?
Couldnt SE make a own "Expert+" roulete for lv60 dungeons only?!
Neeeeato. I wonder if it'll be viable to run through solo, and if so, if DPS would be at all viable for it. Also curious about the restrictions on drops, and other specifics.
Please don't throw me into a category. With the frequency endgame content (which I'm referring to) gets nerfed in this game, the majority of the player base waits vs doing it when it's fresh. If your not in a static, or if you're like me who cant consistently commit to designated raid times, getting a pick up group is hard. Believe me, when I do get to play, I would love to do content pre-nerfs just for the sake of challenge alone. All I'm saying is if SE is going to give players the option of removing echo and or tagging on a lvl sync then do something that draws players to it, so players like me can form parties and run endgame "as intended"
I love Challenging myself, I love finding ways to better optimize my job and my ability, and I could careless about Shiny gear drops. My only problem is being over ruled because more often then not I come across players who say "Why?" and "What's the point?" Hell, maybe if doing content with lvl sync or w/o echo awarded extra tombs It might incline players to want to do it...
Glad that they are putting this kind of content where you can solo the dungeon. But i'm just wondering why they are putting this kind of system this early, I know i remember Yoshi-p mention something about having a free company militia where you can recruit and form a part with to do a dungeon; i just forgot which letter was on.
I have an alt on Levi, only SCH/SMN are lvl 50 at the moment and as I'm still gearing SCH my SMN is pitifully geared for a level 50 but I do love doing unorthodox dungeon runs if you want to do that sometime. I've done a few all-SMN runs on my main and SCH wouldn't be a stretch.
The other challenge I want to start doing is some dungeon runs where the full party is in First Person POV mode the entire run through. Just talked some people into it for part of Main Scenario Roulette to keep it interesting, I had to back out of it in Ultima though for the sake of not letting the first-timers die.
So any chance this means we will be able to enter these low level dungeons with our chocobos? Would be nice if it becomes a good way to level them. Mines at level 17 and needs 3.1 million XP to level up. Would be nice to take them in dungeons and get like 100k per run like players do.