I agree with that completely. Think it would be a great idea to introduce 10% drop minion to each trial.
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I agree with that completely. Think it would be a great idea to introduce 10% drop minion to each trial.
The Livia card, yesQuote:
This goes for Praetorium and Castrum too. Though at least those two have cards...that are much quicker and easier to earn from a dude hanging out in Mor Dhona -_-
But from the various testimonials I've read, people seem to have had a much easier time nabbing Gaius from Praetorium rather than the Indolent Imperial.
First of all, I don't "muddle" through content. My FCOB static is fully expected to know the in's and out's of every fight we enter. And I'm only arguing because someone posted how much they almost ragequit on Day One of this particular trial. My response has been to them.
And yes.. I can expect an experienced person to remain quiet if it's going to make the experience less fun for seven other individuals.
Easier being relative. The dungeon takes a long time and you have only one "lot" to get the card. In the time it takes to beat one praetorium, you can beat the imperial more than 30 times.
Your only reward from praetorium at all is maybe the card and some tomestones. The imperial has 4 cards on his loot table, has no queue time, and doesn't risk being matched up with unpleasant people. Plus since his table has 4 cards, his rate of dropping cards is much higher so his MGP yield is greater.
Which is why the imperial has a huge fanclub of people around him most of the time, while queues for praetorium still aren't anything to write home about.
More than any other game I've ever played, FFXIV has a "Go watch the vid" culture that deminishes the game experience. Additionally, those who push the "go watch the vid" line are usually unpleasant, further usurping game fun.
- Don't do that (any) roulette unless you are willing to teach it.
- Consider yourself lucky if you get a crew that can speed run that (any) roulette.
- It's a game. Quitcherbitchin.
"Progression" is not limited to Main Scenario. Hildebrand is a major questline, independent of the Main Scenario questline, but still a questline that requires progression.
A better question is, "Why aren't Ex Primals in some kind of Roulette?" or "Why isn't there a Bindind Coil Roulette?". Those are both progression as well - and I think there SHOULD be Ex Trial Roulette and Coil Roulette. Admittedly, though, difficulty on these is such that a whole new reward model would be necessary. Many Ex Primals and Coil turns have such strict requirements that most attempts which include players new to the content would be failures, and the current Roulette model gives no rewards on a failed attempt. In order to entice players into putting up with the failures in order to get the newer players the practice that they need, players would either still need to be rewarded for a failed run, or the rewards for a successful run would need to be ASTRONOMICAL. Heck, even rewards for a failed run would need to be pretty big, as players are being asked to spend as long as an hour helping out. Perhaps rewards would increase, the longer you stay in the run?
At any rate, the current panic about Steps of Faith will die down given time. Players will perfect the best way to do the instance, and pass on that knowlege to new players when they wind up there. As gear progresses, it will become easier and easier as well; expect half a year from now that players won't even bother with cannons and Dragonslayers, and just DPS the boss down. And if it still doesn't get any better, SE will nerf the difficulty of Steps of Faith.
I know! I really hate it. No other MMO I've played has had this mentality or at least never to this extreme. It's more a problem with the games own design though. Wish it was more like SWTOR where I actually got to relax and actually enjoy the story blind in groups instead of constantly seeing parties harass players for wanting to enjoy it fresh here.
I really don't get what the terror is with this trial. Yesterday my friend and I queued it for the first time (just the two of us), and got into a Duty Finder (not PT finder) group. Won on first try, no deaths... I hardly got any damage (BLM), only a couple stuns from the turtle, and both my friend and I didn't even read guides. It's difficult to think people get so scared to do this trial with how simple it is.
This isn't much different than The Chrysalis or Ramuh (not even extreme mode!) when it was new.
People would instantly drop because they didn't even want to give the difficulty a try.
I don't see any reason it should be removed from roulette. The point of roulette is to have experienced players come back to older content and help newer players. Not everyone out there has a full party of friends that can get together and help. In my opinion, you'll either need to work harder, and if needed step up as a temporary leader telling new people how to do the trial, or wait until the world can take it on more comfortably.