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will there be more longswords introduced, many of the high level swords, though intricate do not feel very "knightly"
the hauteclaire model sword which is wielded by gilgamesh for example would be perfect
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will raid gear (allagan, high allagan, dreadwyrm, CT sets) become dyable as darklight did?
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Aesthetics - dyes and glamours
Will we ever be given the opportunity to dye older undyeable gear (coil, tower, etc.)?
Will we be able to wear/glamour face and head items seperately? There are players who would like to wear glasses, mask, mustaches and such with their hats. Npc characters such as Ahldskyf (Limsa Lominsa Lower decks, (9,11)) can, so why cant we ?
Will the glamour system ever be updated to remove certain restrictions?
When augmenting certain peices of gear, the primary color (dyeable) is actually the better suited color to remain. The choice of secondary color (teel on the Ironworks bard feet) remains, which limits/clashes with dye options and makes certain items unsuitable for glamours or pointless to dye. Can some consideration be given to the primary and secondary colors in the future?
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will we see an expansion of the hidden treasure maps in the future?
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will we see a return of chocobo escorts, even if done via leve allowances
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Will the zones/quest for jobs still be used in Eorzea when Heavensward is launch? (Ex. Relic Reborn, Job Quests and Zodiac)
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can the legacy achievements for gil collected from monsters be reinstated. the "never met a corpse i couldn't rifle" achievement would be magical to see eventually
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Are there any plans for an end game content much like Nyzul Isle from FFXI for FFXIV Heavensward or Beyond?
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Are there any plans for an addition of a secondary color dye for most armors that are two-toned?
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Jobs
Jobs
Specifically Summoner (SMN). With regards to the distinction between SMN and SCH as well as it's current state.
From the amassed concerns of SMN related posts from the forums, reddit and my own anecdotal experiences and concerns over the course of 2.0-present, there seems to be a consensus that SMN is not a strong job at the moment. Going beyond simple number buffs such as the recent changes to Ruin/Ruin II, many SMNs seem to feel as though the job has very little distinction from its healer counterpart. Another similar concern is that changes made to ACN in the past have been done so to prevent SCH from becoming stronger than WHM in the healer role without regard to how these changes might impact SMN and make them more undesirable to include in a party when a SCH will fill their role just as well.
Are there plans for changes to be made in the future to further separate these two jobs; to make SMN (and SCH) distinct from ACN and more desirable to have in a group?
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Are there any plans to address the low population worlds? Either a merge with another world or free transfer from the low population world, and if a transfer is allowed, will you be able to transfer all gil too or be limited to the standard 1mil + 100k per retainer
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Can you let us go abit berserk in the last month leading to the expansion by removing level sync from dungeons?
maybe even ilvl requirements for pre-made parties so we can challenge ourselves
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Lion Hairstyle. Can we have it? I am a Miqo'te PLD sporting the Lion gear, Mount, tail, and namesake. Please Yoshi-P!! /grovel
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Roulette - rewards
Can adjustments be made to the low level roulette rewards by adjusting how it behaves after the 1st clear? I suggest a permanent gil bonus and a lower secondary currency (currently soldiery tomestone) bonus for every subsequent clear after the initial. This may increase participation in lower level dungeons.
The gap size of rewards for performing high level roulette has increased, would you consider a set reward number rather than a 20 soldiery/5 poetic to 70 soldiery/30 poetic initial reward spread?
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Could you make the old Soldiery weapons dyeable? Specifically the Noct Shield especially? I'd love to dye it black to match the rest of my Noct armor.
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Could we have the option to customize the "glow" effect our armor/weapons/shields give off? Especially with the new Poetic gear, the glows clash greatly with our intended vanities. An option to at least turn off/hide the glow would be great too.
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Pvp -
Can you please implement a mercenary system, which will allow all players(including friends and fc) to participate regardless of GC under the banner of GCs waiting for members?
The que times in pvp have become rediculous.
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Will the new raid be 16 man or 8 man content for the hard mode.
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Is it possible for Geomancer will be branching job of CNJ and Dancer will be branching job of PUG or ROG?
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Other -
Do you plan on adding sellable items exclusively gained through GC seals and PvP marks similar to items that are obtained through PvE tomestones?
Will you ever give all classes an item for the secondary slot? and why do bards only know how to play a harp?
Retainer ventures - Would you please introduce a cap on the low level items retrieved as the ability to retrieve better items increases? Receiving fish back to back just isn't funny.
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RMT spam is still ongoing issue since the launch, it's still affecting our playing experience, what is your plan to combat with this ongoing issue?
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Is there any chance of the store exclusive minions, like Yda, Y'shtola, and Papalymo, getting the /beckon functionality at some point?
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Are there any major features launching with 3.0 that you haven't discussed yet or are you able to expand more on flying mounts and exploration?
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questions
How do you plan to integrate the new Lucis tools through the new patch?
On another note, current content questions: do you plan to lower the requirements for B hunt achievements since they were moved to only one per week?
I have a strong interest in completing all the beast tribe quests however with sealants selling for so much gil and the need for the in order to acquire the I70 off hands, do you have any plans to make the other beast tribe quests worthwhile? Do you plan to integrate the crafting style into future beast tribe quests?
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It's believed that the current class/job system is needlessly convoluted and that most, if not all, classes/jobs don't align with their conceptual identities. To use the paladin as an example, they tend to be divine, virtuous, or courageous, but here they're the personal guard to a city's ruling family. How does the producer feel about this? Now that the title has a solid base, how possible would it be to separate the classes and jobs out into a system like FFXI's? Rewrite the quests to be more fitting?
Thank you.
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Plans to let us have an open-queue during Chocobo Racing?
Accepting the queue would just forfeit the race. Would give DPS much more to do during those 1 hour long PVP queues.
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Plans to implement the ability to queue Frontlines with players of different GC's?
Some people don't care about the GC-restriction, some just want the freedom to play with friends.
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Plans to implement dueling??? PLEASE!
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Plans for NPC Companions (the return of Path Companions!)?
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Plans for EX-Mode Dungeons/24-man's?
We're getting Normal/Hard 8-Man's, but dungeons are far too easy for anyone who enjoys a good challenge.
Hard versions of both Dungeons & 24-Man's would create a lot more to do for small groups of friends or for mid-large sized FC's.
Game is severely lacking in mid-core difficulty, please consider!
Current 4-man's & 24-man's too easy, current end-game raid too difficult; an easier mode of 8-man's will be perfect, but dungeons/24-man's need that same treatment!
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Why are two-handed staves held in one hand?
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Question
I played XIV during the initial release but stopped played after a time. I did not get to experience the events leading up to the Calamity. Do you think at some point there will be a side story where your character will relive those events (The Battle of Castrum Novum, The Battle at Riven Road, The Battle of Cartanau)?
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Can we look forward to the inventory-retainer relationship getting some attention? The entire theme of retainers is to assist adventurers because we're too busy, yet I find myself spending more time sorting/consolidating their inventories and searching through tabs for items, or dismissing and calling retainers in one at a time to get crafting mats.
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Casting Ninjutsu through the Mudra system is still very sluggish, inconsistent, and generally unresponsive. Some of us are very serious about doing as much damage as possible, and the difference between Mudras flowing perfectly and having even the slightest bit of delay is absolutely massive.
In the past, we were told you'd look into the issue further. Has there been ANY progress at all? Even the slightest change to make Mudras less annoying would be lovely.
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Are there any plans to make gear more interesting?
Currently, I never feel very accomplished when earning new gear. Unless it is a new weapon, the difference is very small. If you are not a DPS class, the differences are even smaller.
There are no interesting stats. It is not very exciting to clear T13 for a robe that gives you a tiny bit more MND, and some substats that are slightly different than another piece.
As someone who thoroughly enjoyed FFXI's ability to swap gear mid-battle and the crazy amount of horizontal gear progression this brought, literally anything more than small vertical main/sub stat gains would be cool to see.
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can you please remove level sync from abilities? cap a person's stats, not the person's skills, no reason players should be punished for being high level when running low level dungeons. this is especially annoying for black mages, certain level caps our spell rotation turns really different due to not having fire3, blizzard3 when level desyncing. just tune the damage accordingly so that it isnt overpowered, but keep the skill/abilities learned.
tanks are also handicapped in low level dungeons due to having their increased threat buff not come till higher levels. these issues are some of the most major when it comes to players not wanting to run lower level dungeons in roulettes.
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Are there any plans for something like a Talent Tree system? I believe something like this could bring a very interesting layer of customization if done properly. Additionally, you could tie the system in as a reward for clearing content. (Item drops that give new/bonuses to talents, etc.)
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Job
Summoner
-Can the Summoner specialize in AoE Busrst and get Elementalist/Geomancer abilites
-Are Summoners getting Leviathan, Ramuh and Shiva Egis.
-Can we channel the Egis
-Enkindle's cool down is to long for the amount of damage it does and can it get reduced to 120s
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can you add in job traits that are less bland? a majority of most job's traits at the moment are just stat unlocks for damage/healing increases. not very interesting at all, these traits should be a given when you level your job higher anyway. it would be better if those stat cap increase job traits were innate if you reached a certain level and those traits replaced with more interesting abilities given to job classes.
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There seems to be a trend of female characters having more gender-locked equipment available to them; if male gender-locked gear gear becomes available, females usually get some kind of equivalent. The new Gold Saucer Bunny set seemed to draw more attention to this imbalance. I even recall commentary about how the Sailor set was intended to be male-only but was given to both genders because the developers "liked how it looked" on females.
Is it harder for the developers to come up with male-exclusive gear?