Will heavensward introduce more specialized stats in gear to improve job customization?
Will heavensward introduce more specialized stats in gear to improve job customization?
Will there be new PlayStation trophies for Heavensward? The original ARR trophy list was fun and made players explore most aspects of the game including completing The Binding Coil of Bahamut. I hope this trend continues!
Will the current gear treadmill in which we have only 3 equal choices of gear that will be replaced in six months continue in the 3.x series?
When will we be able to turn off battle music?
When will we be able to turn off large notifications such "FATE JOINED, QUEST COMPLETE"?
When will we be able to turn off/down only the crowd noise? Not the whole ambient noise.
When will we be able to turn off glow effects on weapons and armor? (not just for self, but for others on my screen)
When will we be able to adjust the opacity of ground Area Of Effect indicators?
Will we ever be able to identify players that are on our same server by a glance in Duty Finder? (maybe an icon next to their name or have it displayed when you examine them
We'll see some 'open world' dungeons in Heavensward finally?
And what about istanced dungeons in which also gatherers can enter -separately- (once completed with battle job) to obtain special materials, avoiding mobs with Stealth ability?
There will be other tracks composed by Uematsu than main song/theme?
well gamestop sell the Collectors Edition of Heavensward ? beacuse of now they are only selling the standard edition?
Since you announced that Alexander extreme can't be done with out gear from the hard mode will we need to do both hard mode and extreme to get the full story?
What made or influence you to make Ravana the way he is cause he looks amazing from all the art work iv seen.
Will there be mechanics in the new fights that will reduce or destroy the thing known as clear selling?
Did you make the main story from 2.0-2.55 a requirement to access the new areas to bar entrance to rmts mainly bots?
Will anything from the old 1.0 city story's be used in 3.0 like how Ul'Dahs had at lest a small part to play in tying 1.0 to 2.1 I'd really like a real ending to Limsas 1.0 city story.
Will there be any major changes to the battle system ? For example, the abolishment of the class system or a re-working of the stat point allotment system.
In Heavensward will we finally see open world content, like NM, Force pop NM that drop gear equal or better to tome/raid stuff. As the game currently stands, there is no use for alliances or any open world difficult content like this.
When you will release about new class/job actions in 3.0?
Hoping to get an answer to this for all of us who really love raiding in FFXIV and have concerns for it's future.
With three new jobs coming in Heavensward, totalling up to 13 jobs in the game. This will definitely lead to some jobs being less desirable than others for the 8-player raids. For certain one tank and healer job will be abandoned if the current 8-player raid design continues. Do you have any plans to combat this, perhaps to increase the raid sizes in the future, allowing more job variety and more complex boss designs?
Will there be more of a sense of danger in the overworld in new areas?
will there be access to facilities such as the market board in ishgard and other cities, or will we only continue to utilize existing ones?
I would love to bring my retainer(s) to battle with me in open world/dungeon's, will we ever see this?
Will we ever be able to dye other mounts besides just our company chocobo? Like the new Dragon mount for instance?
Will we have more Companion options in Heavensward? Some of the mounts we unlock are definitely bred for battle. Specifically the Warlion, and Warbear.
Will the Dark Knight get his own special mount similar to the Warlion and Warbear?
Will you release the abilities for all classes and jobs before 3.0 launches (especially Dark Knight, Astrologian, and Machinist)? It would be awesome to discuss what they can do before the patch comes down. Additionally, this will allow static/raid groups to better readjust their members' jobs in preparation for the expansion, as they will know who can do what and when, and all the logistics can get worked out beforehand.
A lot of crafters are worried that the "Specialist" system will be similar to Desynthesis and it will no longer be possible to do the highest level recipes for all crafting classes on one character. People have already started leveling Alts in anticipation. Are these fears warranted?
Are there any plans to make PLD more fun to play with this update?
Given the counter productive nature of the current lockout loot system..what changes to the loot system are coming in heavensward to fix this? It is silly that we can only really play and have one "main" job when we have the wonderful armory system which seems to just be going to waste.
Currently, the highest level crafting recipes are denoted as Lv.50 and from one to four stars. With the coming level cap increase, will these existing recipes be categorized as Lv.51-60, or will Lv.51+ level recipes have even higher requirements than the Lv.50 four star recipes?
Steam version can I buy the widows version on the SE store and use it with steam or do I still have to wait for steam pre-orders if so can we still get all bonus content?
How will Free Company crafting involve a simultaneous collaborative effort? Will it require multiple crafters in a party, working on the same recipe in real time? Will it be more akin to the Ixal beastmen daily quests, with members making parts individually and submitting them toward a quota?
RMT spam is still ongoing issue since the launch, it's still affecting our playing experience, what is your plan to combat with this ongoing issue?
Will we be seeing an updated dyeing system? I'm sure more than myself would like to dye specific parts on outfits. Also, if we wanted to, could we start out at level one as a dark knight, machinist, or astrologian? I feel like starting them at later levels will hurt the classes more then help. I personally would like to start from one and level up to know the ins and outs of the class. Thank you very much.
Is the Heavensward digital collector's edition going to be able to be preordered from the Playstation store? If so when?
In 1.0 we had companions that we could choose like our retainers, do you plan to bring those companions back?
I love how the duty finder groups you with other players across servers, however I would love to be able to form a party manually and queue for content with players/friends who may not be on my server. Is this something the team is thinking about adding in the future?
Will the eyeball Mount from veteran rewards, fly in the Heavensward maps? Don't see why not.
Will you make Mounts account bound and not just character bound? For example, I have the Fenrir mount on my main but I would also love to use it on my alts
What I'd like to know: do the 3 new jobs begin from 0 on the relic, or do they just hop in on the zodiac step? I mean, you can't just take out the relic questline for the old jobs, since some people may be only at their atma or smth., and when you get a bonus, for doing the "new" relic while having the respective zodiac weapon on you, I'd like to have this possibility on my DRK as well, since I want my relic to be as strong as possible, meaning I'd be masochistic enough to do the old relic questline for the new jobs, voluntarily even...
Are there gonna be new type of PvP battles when Heavensward comes out?
Will our Company Chocobos gain the ability to fly? Mine is already my go-to ground based mount, will I be able to continue riding my faithful horsebird into the skies of Heavensward?
Will dungeons be much bigger in Heavensward?
Are there plans to bolster companion AI, for example give them the ability to 'see' and react to incoming attacks from telegraphed enemy abilities?
What can you tell us about new Companions, such as the Magitek Armor, and the Gambit system mentioned at Fan Fest?
It was mentioned that Au Ra would have more customization options than other races currently have. Does this mean that Au Ra will have more than just 4 face types? Are there plans to expand the customization options for existing races in the future? We really need more face options to help folks stand out a little more from each other!
How will Au Ra wear earrings since the have horns instead of ears? Are their horns hearing tools on their own (i.e. pick up vibrations since that's all sound is)?