Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
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Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
Standard Synthesis
The party searching system is still pretty close to the original. The world is still pretty empty as far as content goes. There are some interesting locations to look at but they're all full of level 90 mobs (why were these ever there in the first place?). The armory system also has some pretty big flaws.
That said, 1.19's producer letter made me pop a pretty huge boner. I'm also optimistic as far as all of those above things are concerned (except maybe the armory system, but hopefully jobs will help there)
It's a very valid point but it isn't the only one. I've mentioned before that the game world needs a lot more interactivity in order for it to feel alive.
We should be able to jump and swim, for example. Climbing would be too difficult to implement, I think but jumping and swimming could be done. We should be able to interact with furniture- other than the occasional bench.
More importantly have the NPC's do something! Talk, walk, carry things. Instead of just standing there. How many of you have been to a bigger city(Like NYC for example)? Tell me, how many people just stand there randomly?
The cities right now are far too empty and far too clean. Ul'dah's scum district should be filthy and crawling with the poor and the refugees. It should have an actual casino or gambling joint that NPC's go into and players alike so that the Syndicate can really flex its muscles. Or why not allow players to train in the Colosseum?
Limsa should have dock workers, fisherman, etc walking about the lower decks. Along with pirates and the like. You should find NPC's working for the culinary guild delivering orders about town. The Knights should be patrolling the city and the outskirts. The NPC's should be interactive with their environment.
Gridania ... Truth be told I'm having trouble coming up with ideas for Gridania. That city is the black sheep of FFXIV. Ul'dah and Limsa are so much more thought out. It's kind of sad. ; - ; However, they too need NPC's doing... something other than standing/shifting weight from foot to foot. That part doesn't change.
Back to the point!
The game needs life. Plain and simple.
They've already said there will eventually be swimming. Jumping I think was confirmed eventually but I don't think for any actual travel purposes.
Climbing really wouldn't be that hard to do. The way Monster Hunter does it would be perfectly feasible. Press climb/interact button at designated climb point, player climbs. For scaling larger vertical distances, set up specific types of walls that can be climbed (covered in vines, etc...) and use the climb/interact button to grab on. Move forward to climb up, back to climb down, problem solved.
Really? I didn't know they said anything about swimming but the last thing I heard about jumping was that they nixed it. Unless, that is, they chanced their mind in which case kudos for them and us!
Now that you mention it, you are right. I really didn't think of it that way. Perhaps they can implement some climbing parts to certain ledges so we do not have to keep going the long way around things.... Or even simply to allow us to interact with the environment more.
I also heard a rumor that SE was going to redesign the Black Shroud. Any truth to that?
You started with the prerelease in september?
I started with the beta in july and there was no auto-attack. It was in the alpha as placeholder I heared, but not in the beta
This is weird. I thought they complained about always pressing the same key during battle and no chat during battle, but movement? You still need to move your char.Quote:
Auto attack is back because players complained about (moving in battle) ... lolwat?
Main Menu being used for pretty much 90% of the interactions... >.<
And if anyone wants a reminder of how bad the game was: http://www.youtube.com/watch?v=1UVVJ...5&feature=plpp
If you have time, stick with the whole video, watch them try to buy something and craft it.
There is a playlist, checkout the earlier ones too.
This video is like 3-4 days before CE launch.
They make a comment at one point how they hope it will be fixed for launch. Haha.
Still no LS admin tools, with a promise for them sometime in the future.
i personally don't like underwater stuff, it all grew from playing super mario as a little kid, played that game a million times for years as a kid but the underwater bored, always anoyed me, u can't speed threw the water, u gotta always be carefull, it was always slower then any other zone no matter how many times u played it.
and i think in any game water does the same thing lol, it changes the feel of control maybe that good or bad to some,i personally don't like it. it's like jumping in vehicles in shooters and they move backwards is forwards and what have u, always find that anoying.
but lol yeah water ain't that great, gw2 is doing a full area that is underwater but it looks like u can move threw it with ease, wow waters just sucked and hated it outside of walking on it. but even in gw2 it will after learning the waters give u that feeling of annoyance when u need to kill your way more threw mobs in it that if u were out of water running to specific area's you would not have to kill.
agreed 100% amazing how much they have revamped, remodeled, rewritten, recoded. Its an entirely different game.
I was joking around yesterday with ls mates about how the first 2 months after launch went and how many drinking nights we had:
chaotic->drink
death->drink
talk about gil->drink
craft.fail->finish glass
ragequite->finish glass
miss attack->drink(allot prior to acc buffs, one time I went 21 wiffs in a row on regular leve mobs with PGL)
...
list was pretty long. I commend the changes and love to see a thread like this it really is amazing how much has changed. I can't wait for 1.19 and the new jobs soon after.
I wouldn't really consider it a completely different game because of these adjustments/tweaks. The game still feels like the same old FF14 when logging back in from a break.
Maybe it's just me, but these changes so far didn't really pop out (other than the Enemy Rank, Hate Meter, Quest Icons & Life Bars). I think it will take map redesigns, removal of physical & jump for a returning player to really feel like the game has gone somewhere.
I do understand where you're coming from, however I cannot with everything you are saying.
I too played Super Mario as a kid but what I remember from the water levels is the lack of precision. I could certainly try and speed through it but the lack of precision made it difficult to do so. Then, I am also reminded that in future Mario games the speed on land and underwater was virtually the same.
Both water (and air) levels (by extension) are difficult to create. Such is the nature of the beast I'm afraid. However, there have been successful ones. I am reminded of Zelda Ocarina of Time and Twilight Princess. I think that those levels were successful.
Granted, both games are vastly different than FFXIV but that doesn't mean that underwater levels are doomed to be a failure.
The way I see it, there is no reason to make a player move slower when they are in water. If anything you could have two speeds, like you do on land (walk and run). Underwater you'd have a slow and fast swim. In either case, those speeds would match the ones you have on land.
That is, assuming, there is no outside aid involved. In the Zelda games Link would don the Zora Tunic/Armor and be awarded aid when dealing with an underwater setting.
Now I'm not saying that SE should go and bum ideas off of the Zelda games but they could just as easily develop their own version of underwater aid items that would help with the level. It is a Final Fantasy game, the key part being Fantasy. Which means that SE has at its disposal everything the Fantasy genre offers and more.
Maybe they have diving suits that look completely unrealistic but work because of... a wizard did it? Why not? They have airships and in past FF games the clothes characters would wear were held up by that very same reasoning. It really isn't that hard to reason it out, it simply needs to make sense within the FFXIV world. That part there is key.
Far too many players are concerned how "realistic" something is (usually about the wrong things = =; ). However, what those players may not realize is that they look at some of these things from a perspective of someone who has grown up on Earth- aka the planet without Airships (the FF kind) and magic and the slew of standard FF beasties. That is a mistake, in my opinion, because it should be looked at from the world of Eorzea. We should ask ourselves, would X make sense in Eorzea? And would X be a fun element to engage in as a player?
The catch would be in the amount of preparedness SE would be doing. They would have to put a lot of time and effort and manpower into the creation of these levels. Naturally, apply a liberal amount of common sense and player feedback. Other than that, there really is no reason why it can't be successful. :)
-Cheers~
One thing has stayed the same since roughly month 2, less than 50 thousand people logging in to play.
they changed/fixed allot of things, some are good and some are bad (talking about my self since i didnt like the Auto-Attack, at least not in thins game).
but still there are lots of things that need to be changed/implemented in this game.
1- looking for group system that really works, not the one that we have.
2- AH, say what ever you like, without it, its still not complete.
3- Mail system.
4- quests/missions with voice act with nice story.
5- solo/group content.
these the things that i remember now.
I swear to god I'd have no source of amusement if it wasn't for the trolls lol
Alright, I wanna play too! :D
"A republican stands up in congress and says 'I GOT A REALLY BAD IDEA!!' and the democrat stands up after him and says 'AND I CAN MAKE IT S***TIER!!"
— Lewis Black
Tags for this thread are golden!
Wow! Thanks for posting this video. The game still has a lot to improve on and additional content that is much needed. However, this does remind me a lot of how horrible it was in comparison to now.
At launch:
1. Npcs loading slow as molasses
2. Menus extremely slow and general loading
3. No auto sort for inventory
4. Menus not as organized
5. 80 inventory with tons of useless + items
Of course there are many other things like the minimap showing party members, etc. I wish how it is now was how it was released at least. I mean yea should be a lot more but the beginning experience would have been much better. I do enjoy doing leves now and leveling at a faster pace. Lag still exists in some area but I am sure these things will continue to be addressed.
Whats left is that it is still boring.
^^Can i pull out my trump card why are you still here if its boring card?
Dear SE - Future forum update: The dislike button!
I think people that bore themselves with this game spend way too much time on it. I play some times for a long period or a couple of days then go back to the real world then pick it up later on, perhaps even a month, and enjoy the hell out of it again then stop. Sure I may not be level 50 all ranks or heck even one class but I have been able to enjoy it for the story as I progress as well as how the game progresses since its release. So I am happy I am not one who burned them selves out grinding to the end in the beginning for no reason.
I'm glad they got rid of the stuff they did for the most part. I bitched a little bit when it came to THM but I got over it fast. Really I don't need anymore "Western" games from Japan, who cares if you don't sell more, you don't sell more because you don't market to us and we're a marketing kinda country. I'm sad that they tried to make this game more western influenced to attract more people, because in the end it does the opposite. If they could kinda go back to "hey we're SE and we know who we are" that would nice and I think this game would benefit from it. Look at DQ, (dragon quest, even though I miss Dragon Warrior monster DQ monster just doesn't have the ring). DQ has pretty much stuck to the same formula, even same music sometimes, people who like DQ continue to like the DQ series. For some reason when Enix and Square merged DQ did not get effed up as much. But with FF they are kinda like "we have so much we've done outside of the medieval quaint town that we don't know where to go." As seen with FF, old school is for DS, and new school consoles are futuristic, they streamlined XIII and then had to expand XIII-2, as if they didn't know what we wanted. Sad thing is that the only marketing we get for their games is through articles and reviews, gamer misinformer said XIII cut out that "jrpg riff raff" and I almost cried for humanity.
They need to learn who the hell they are and get back to what they do best, that the only thing that can make this game better. Tweaking mechanics is all well and good but not if done by people who are totally unsure of what they want.