*Dies laughing*
Printable View
Different era, have to consider the range and accessibility of internet at the time. Everquest started during an age in which you had to connect to the internet and when you were connected to the internet you couldn't make calls or anything, it was either be on the internet or have your phone open.
With that in mind I believe routers weren't as wide spread as they are now now was the technology efficient in a means to profit off something like an MMO.
The reason why RMT is the way it is now is because of technology advancements in the internet and a better understanding of computer knowledge in general makes it easier to RMT. Think about this those 4-8 BLM you see being followed by one person. You think 4-8 people are playing those characters? Odds are it's one person with a tool that allows him control of all the characters through scripts specifically designed for the game.
It's things like that which were not accessible during the age of Everquest and since Everquest was one of the first of it's kind people wouldn't jump at the idea of trying to profit off it since it was something that was never done before it could of flopped and been a forgotten relic of gaming history but it stuck and now RMT attempt to profit off that market.
It's not rocket surgery
/busy to prevent rmt tells
Not the banning - the muting. RMT is difficult to get rid of entirely. The best the developers can do is to slow them down. Significant changes are hard to take place because they may most likely affect the player base. RMT will eventually find ways to bypass any filters or fixes no matter how strange it is.
/busy actually blocks all tells, not just rmt ones. And trade requests, friend invites, party invites, fc invites, linkshell invites.
So by using /busy, yes you're blocking rmt spam, but it's hardly a solution since it's shutting off all those other things that you might actually want to use.
Well, I'm just saying that this week has been way worse than it usually is. This week also has a free login thingy. It's always happening, but this week has been close to intolerable. Normally I'm pretty good at ignoring them, but the other day I almost put up my /busy status.
So are RMT on other servers really that bad, or have streaming services and ad blockers just given everyone the thinnest skins ever?
Seriously. I see a RMT trying to contact me, roll my eyes and get on with my day, multiple times a day. The exact same way I'd be watching TV, get to the ad break, roll my eyes and channel swap for a minute. Sometimes there are even hilarious ads, and that's true for RMT as well given they occasionally put odd comments in ("Lets make things better!", yes I find watching their messages evolve vaguely amusing). I really don't get why some people get so damn worked up over them...
Don't get me wrong, it would be great if they didn't exist at all, but I'm not going to get my panties in a bunch when I have the (apparently super) power to just consciously ignore them. Should I be offended that people buy Gil or something? I mean I guess I am offended that there are people that stupid (Gil in this game is hardly rare), but it's a drop in the bucket compared to the stupidity of humanity as a whole. I'd rather just roll my eyes and continue to enjoy the game rather than get worked up over something that's fairly easy to ignore. Busy status works just fine when they're rapid firing me.
Honestly, RMT tells, to me, are like walking down the street and hearing someone praise homeopathy. Do I hear such stupidity often? Absolutely. Do I want to go eviscerate their skull to prove there is nothing inside? Yes. Does it suck that I can't? Sure. Am I going to care for more than a second? Hell no.
I usually just switch Busy off when it's going to get in the way. Someone shouts that a Hunt mob is up? Turn Busy off, join a party, turn it back on. Various invites? I know when those are coming, the ones I care about at least. The only Linkshell/FL/etc. invites I'm missing out on with Busy on are the random ones I get just walking around out of the blue, the ones which, in my opinion, are just as bad as RMT spam (so not hard to ignore, but yeah). Spam is spam.
This just became my favorite phrase.
And yeah RMT will always be in MMOs, learn to ignore it.
Effect is the noun, to affect is the verb. You can't interchange them. You don't say "To effect" nor do you say "An affect".
http://grammar.yourdictionary.com/st...t-grammar.html
You're welcome ;)
I've only played a few other MMOs before but none of them had this problem.
LOTRO - There was a brief period when the game first launched it had RMT, but then Turbine put in rules to stop it and it never happened again.
DDO - Didn't play when it was first launched, so I don't know if it had a similar brief period of RMT vulnerability, but there was no RMT spam there by the time I started playing.
(Guild Wars - Well, that was a long time ago, so maybe RMT just wasn't as big of a thing then as it is now.)
So far, from my experience, RMT is 1 for 4, with FFXIV being the 1. Anyone saying it can't be stopped doesn't know what they're talking about. It can be stopped, and has been in other games. (And there have already been plenty of other threads describing how.)
I would be jazzed if i could set the game to limit tells to people in fc/ls/fl.
Moreso if I could blist AND report in 2 clicks by rightclicking the name of the offendor and "report as RMT", so that the taskforce automagically got a copypaste of anything that person said to me.
Maybe in 3.0.
RMTs tend to go to the MMOs where the most cash can be made. If an mmo had decreasing amounts of RMTs this pretty much came due a decline in its popularity and thus the amount of people willing to buy currency with real money.
Not due to measures taken.
If you ask me, believing that RMT was prevented is simply naive.
The change in LOTRO was nearly instantaneous, from having as much RMT as we see here the day before a patch to a scattered few the first day after that patch and none at all by the second day after that patch (nor any day thereafter). What's more, it happened when the game was only something like two or three months old, and still extremely popular.
Believing that was just the gold sellers losing interest is what sounds naive to me.
Edit:
(This was when the right-click "Report RMT" option was added to the chat log, along with an update in how Turbine filtered out chat that had recognizably RMT strings in it, and probably some other back-end rules they didn't tell us about.)
I've played Star Trek online since it launched. There used to be a lot of spammers in there and now I hardly see any. In fact it's been prob well over a year since I've seen one. I don't know how they stopped it though unfortunately
I don't know why it's such an issue either. Waiting patiently for addons. There's one in WoW that filters out all RMT spam and creates and easy one click report link. For some reason in FFXIV they make you fill out an entire report and the damn shame is that even after all that effort we still see the same bots farming and RMT spamming.
Addons now please. Give the players the chance to at least do part of your job that you aren't doing anyway.
I do wish someday, a really BEAUTIFUL day we'd get right-click "Report RMT" to FFXIV.