This post is about the "Summoner buff" Which, I feel as a LONG time SMN was helpful. This post isn't about Engame raid or coils. This post is about Summoners and how to help them in all PARTs of the game. Have a good Day!!!
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This post is about the "Summoner buff" Which, I feel as a LONG time SMN was helpful. This post isn't about Engame raid or coils. This post is about Summoners and how to help them in all PARTs of the game. Have a good Day!!!
Your "logic" is beyond messed up. FYI, any changes they implement to help balance SMN at the top tier content, will only trickle down to the rest of the players and easier content. Your point on "don't use SMN on a certain fight" is exactly why people are concerned with the status of SMN. If one job cannot perform at equal gear and skill level, it needs attention.
Hey I said you could filter it out, I didn't say it was perfect. Today I just notice the option to show only effect you inflict and used that in WoD. Had a glitch here or there but all in all it worked out well.
You know, I'm surprised nobody has brought this up yet, but I feel like this all goes back to the unnecessary blm buff from the SCoB era. For those of you who don't remember, a bunch of people who didn't play blm very well declared that it was underpowered, and whined that everyone wanted smn over blm for SCoB content, while the truth was, that people who DID play blm well could go toe to toe with smn in basically any content. As a result, SE caved and gave them a straight damage boost to their single target nukes. And, here we have the results. In truth, I feel like the solution was never doing the blm buff to begin with, and letting the lesser skilled blms get better at their job.
i feel like nothing you can do to keep smns from crying all day. i wanted this job to work. such a cool concept. but all the ppl crying about every single little thing ruined it for me. also, is anyone else afraid that new pets wont best Garuda?
yeah that happens to me in there too when im drg
i keep track of where i am in my rotation based almost entirely on my dot timers so itreally sucks
and even with the option to only veiw my own, they still disappear, but i know im not missing
MP management never been a big deal for me and I main SMN and beat turns 11-12 in my static.
Just don't spam ruin 2 people. Recast time you don't got hits, just use it on the move and for the fester combo of
Ruin 1, ruin 2, fester then back to ruin 1.
MP management never been a big deal for me and I main SMN and beat turns 11-12 in my static.
Just don't spam ruin 2 people. Recast time you don't get more hits with ruin 2, just use it when on the move and for the fester combo of
Ruin 1, ruin 2, fester then back to ruin 1.
Amen.
More to the point with regards to MP, you really should be on Ifrit now except for some add phases.
Ifrit is far superior now.
Before the MP adjustment, you still went OOM in virtually any FCOB fight in about 2-3mins performing optimally, of course not factoring a couple of Energy Drains to actually finish a fight. Who ballads for a SMN nowadays?
It's not a no shit scenario because you already claimed what could "best Garuda", when in fact in almost all scenarios, Ifrit already does.
Only a handful of things cater to Garuda in terms of helping either your DPS or mana management. Whatever they add in, will find its place.
So in other words you sound like an idiot, since at current, each pet has their individual uses, even within the bounds of one fight like T11 or T13 where switching between Garuda and Ifrit can help your DPS depending on your party setup.
lets not get toxic.
Garuda should be used for contagion due to everyone's buffs being up + foe req etc.
Then get ifrit out as with a war his damage outweighs garuda, then when all buffs are back up and ready get a contagion back out if you can manage it.
There are times when you will need to use ruin 2 more than normal, e.g. earthshakers, towers, megaflare etc, your dps shouldnt stop just because you need to move and you can not do all your movement in those GCDs; if you can you must have too much SS.
In my opinion I would save switching out for contagion for when you can fully buff your DOTs.
Lets be real, switching from Garuda to Ifrit in a raid situation is not viable. You lose a full GCD (atleast, even more if you swiftcasted without Ruin IIing first) and waste a ton of mana.
On a more on topic note: The buff has done more for me then expected. Almost cleared T13 with 500+ DPS (unmerged), but stuff happened and the pull flopped but all signs pointed to clearing it with those numbers. Im finding myself able to actually use the good rotation again, which is nice.
There are times during raids where it is plenty viable
You should have enough MP to manage it if you make sure you use RuinII when necessary and not just use it because you cant time stutterstep etc to up mobility. There is no reason you can't use that GCD to use an offgcd skill like e4ae etc. This is only to swap them out for contagion on fully buffed DOTs, im not talking for when raging strikes comes back etc. I mean pots, foes BV'ed etc.
Don't quote numbers if you didnt actually pull those numbers sweetie xD
What made you think you were going to pull that ?
Personally its a "omg I have mana" compared to the old "omfg I need mana song but brd isn't my slave".
The only place that smn would be short on mana would be the raiding contents, so this change would only be considered a "buff" by people who raid as smn in FCoB. My group's been clearing T13 for a long time now, so my static is very geared, thus fights are lot shorter now. A very clear change would be before the adds phase in T13. I used to run under 500 mana back at the days, then before 2.51, I would be still over 1k. Now, after the mana changes, I would ruin2 spam about half of my old ruin casts, and I would still end up with almost 1k mp.
I haven't been playing serious mode smn in FCoB after 2.51 but I feel like with the mana change, if I continued my old ruin spam rotation, I would barely ran out of mana. That's just me. Can't take the game too seriously now with coil lock out removed and nothing new for 3 month.
New changes were spell speed will affect dots is coming so smn will benefit from this.
What classes can't fight alone outside of raids? except maybe a MNK or a BRD? BLM can pretty much solo mobs by sleeping them and can tank anything out in the open world. We has endless mana. Physick for days brah. We probably can't survive getting slapped by an S rank without manawall though lol. Hmmmmmm I should try that next time an S rank pops.
I get what your're saying but SCH/SMN/WHM are the only classes in this game that can really self sustain.
BLM has a few tricks that will help it last a little.