And your reasoning for this is?
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I actually like that new mode. Constantly fighting all of the time and I still enjoy playing healer. If we need whm, I m gonna play whm. If there is already whm, I m gonna play scholar. If there is already both healers I m gonna play summoner. Int build is not so bad for scholar in the frontlines since your dots are gonna do more damage without cleric stance and summoner is my main after all ^^
You answered yourself, no need to elaborate. You haven't played enough as a pvp tank, so why throw your opinion in? Moot point all around. Anyway, Tanks job in pvp is to guard the healers, peeling melee dps with CC or breaking casts with weapon throw, and using your pvp abilities to help your party. Full swing should be maxed for points so when you get that pesky melee dps hurting your whm away from his healer, you can burst him down. Besides that, experience=skill=playing better. Keep playing and you'll see why the tank is not "useless".
I've gotten battle high a couple times as a paladin, but never battle fever, the technique is to weave in and out and never stay more than 5-8 seconds in.
also only snipe people with >25% hp or pop all your cd on a full life (pop dps cd as you go in, full swing, stun, spirits, cos, fb, sb, if its still stun then roh; if not, use stun then glory slash it back near your team mates then stun again then do another rotations) if you got another decent dpser helping you the healer would go down fast if it doesnt get any heals.
Another is to make sure to put a mark on em so you get help.
On chaos the pvp queue was realy long today and often with 24 players,
This mode will maybe divide the little pvp community we have , i heard some players to be bored by this slaughter mode when other like the slaughter mode.
With a little pvp community, it's annoying because player tend to play the new mode like if the new mode replace the older one
I disagree. Magic Adrenaline is unbalanced in this situation, especially in co-rodinated groups. The job distribution in a 72-man should be indicative enough of the truth of the unbalance.
That said, if Adrenaline were properly balanced, I would not be against it being used in other PvP modes. But first things first.
Honestly, a half and half system could work as well. Party shares a gage, Adrenline only spends one bar regardless of how filled the bar is, Limit Break burns the whole bar for greater effect. Bar fills quickly for good party performance.
The biggest mistake SE made was making adrenaline a personalized limit breaker. They should of designed new pvp skills unique for adrenaline. But they simply took the skills from LB and made it personalized. Not the best idea imo.
My biggest problem right now with Borderlands is the que time unless its the first one i do for the day i might get it within an hour but after then last few days i waited almost 3 hours its a pain cause i do enjoy it alot