By popular demand, we are removing all glamour restrictions on armor. However, every piece of armor equipped henceforth will have the appearance of a plain cowl.
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By popular demand, we are removing all glamour restrictions on armor. However, every piece of armor equipped henceforth will have the appearance of a plain cowl.
"From patch 2.5 on, free open world PvP with unrestricted player looting will be implemented. This decision is due to the extreme success of games like ArcheAge."
:P
-Due to long wait times for wedding slots multiple weddings will now be part of the same cutscene, with up to 100 couples at one time.
In order to assist with Duty Finder que times for DPS, only DPS characters will be granted bonus rewards for queuing.
In order to fix the RNG issues of final coil, complete sets of dreadwyrm gear will be made available on the mog station for $100 per class.
After your food buff wears off, you receive a "full" debuff and cannot eat other foods for buffs for 3 hours.
-In order to alleviate issues in which players are clearing high end content more quickly than anticipated, materia which grants Strength, Dexterity, Intelligence, Mind, Vitality, and Accuracy will be restricted from being added to crafted gear which is Item Level 70 or above. All such materia currently existing in gear will be removed.
-In order to alleviate issues in which healers are doing DPS in the Final Coil of Bahamut, the accuracy cap for healers has been abolished. Instead, all damaging spells cast by healers in the Final Coil of Bahamut will deal 0 damage. Energy Drain retains its MP regenerating property.
-In order to alleviate issues in which players feel the Second Coil of Bahamut(Savage) should give different rewards than the normal Second Coil of Bahamut, the process of rolling on a piece of loot in non-Savage instances will now require players to win a game of Parley in order to cast a lot. Only one chance is allowed. Rolling on gear proceeds as normal in Savage instances.
-In order to alleviate issues in which drop rates for the Extreme Primal Mounts are too low, the RNG drop for the mounts have been abolished. Instead, players must complete the new "Extreme Primal Focus" weekly quest, which requires players to defeat each Extreme Primal 25 times in a single week in order to obtain a token redeemable for one mount. Progress on this quest is reset during the weekly reset.
-By popular demand, Black Mages can now hold up to 3 stacks of Firestarter at once. However, possessing more than one stack will prevent Thundercloud stacks from occurring until one or fewer are remaining.
-In order to alleviate issues in which Black Mages are disproportionally desired for speed running content, Flare now has a target cap of 5 enemies.
-In order to alleviate issues with Summoner MP, the Summoner class is being reworked. Egis will now provide 100% of a Summoner's damage. In order to support this change, Summoners will be unable to deal damage if an Egi is out and now have the following Job Abilities:
Summoner's Stance: Reverses INT and MND values; increases healing magic potency by 15%.
Summon III: Summons an attacker-type pet to fight for you.
Sustain II: Continuously restores 18% of a summon's health.
Spur: Increases a summon's physical and magical attack power by 40%.
Enkindle: Commands a summon to use its signature attack.
In order to adress complaints that the Second Coil of Bahamut (Savage) was providing identical loot to The Second Coil of Bahamut, the Second Coil of Bahamut (Savage) no longer drops loot
In the event that the PSN is down we will take down the whole game so as not to make seam we favor people losing out on stuff.
In response to being given Heavy when a mob hits you on your mount, it will now apply to you when you are on foot as well.
A new Aethyrite has been added to Camp Whitebrim. The Aethyrite at camp Dreagonhead has been removed.
New and challenging four person duties have been added! In these dungeons, one death means a full party wipe and resetting the dungeon.
Many people complain about heavy slowing them in open world. To address this the default speed has been lowered by 50% and heavy will now give a speed increase buff.
People complaining about last relic upgrade and RNG. Now each dungeons will drop a token. You will need 1000 of each to buy the required relic object (with weekly limit of 250).
in order to fix the RNG of zodiac drops, each dungeon will have a 100% drop chance, this % chance will decrease by 3% for every 30 seconds the dungeon takes.
In order to fix the miqo'te doze emote when interacting with beds, beds can no longer be interacted with.
to address the demand to glamour old relic weapon glows over current-stage relics. a 4 star "glow augmentation" recipe has been added, requiring the new 4 star gathering nodes.
To resolve mercenary service, mobs in instance can only be killed when there is one player standing.. Loots will be given to the last player standing and quest objective will be fulfilled when player is alive at the kill..
"In order to alleviate the clipping issue from gear, all gear will now be invisible. Please look forward to it!"
Due to numerous requests concerning jobs that are either “OP” or “Needs Love,” we have reduced the number of jobs to three. Tank, DPS, and Healer.
Also from v1.0 to 2.0 we reduced the amount of cross-class skills. We have further reduced the cross-class skills down to three. We understand that making decisions is hard.
In order to alleviate the stress upon the players in Revenant's Toll we will now have a permanent fate inside the camp to make the crowd noises persist longer.
"When fusing for Novus weapons: All materia has their effects doubled. To facilitate this, all materia can no longer be traded."
In order to address RNG complaints, the next relic step will only require beating every HM primal 100 times and every non lvl 50 dungeon 50 times.
To help out with queue times for older content we have now combined all roulettes into one super-roulette. Once a player hits level 50 Super-roulette will be the only option made available to them.
Players say Titan Extreme is to hard. Lets make it harder.
"Please note that every time you switch classes, you will now experience a total reset of your current relic stage back to "unfinished" status. Please talk to Gerolt to start all over again. Sank you! ^_^y"
With 3 new jobs coming out in the expansion we know how annoying it is to level from 1-50 then 10 more levels for the new level cap so to fix this we will start all the new jobs at level 30 there for we will put them behind a pay wall on the cash shop. It will cost $10 each or $25.99 for a 3 job bundle.
In order to address the complaints on zodiac weapon stats we will remove all stats and make the weapons do 0 damage as such they will now just be a very expensive glamour item.
In order to address the underuse of the Parry stat, magical attacks are now able to be Blocked and Parried. To compensate, all magic based attacks are now 35% stronger.