Yeah this is an issue. Especially since most of white mage curing is basic conjurer and not white mage specific. How about looking how it could be rolled off of an existing DPS/TANK glass?
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I just can't see a gun-wielding healer working out. I'm hoping it won't be the case.
ok this my opinion like in other topic, if u reach lvl 60 u get option, example paladin in u want be a DRK sacrifice ur soul crystal to DRK or new PLD soul crystal with new different skill, then for other job
WHM= new WHM soul crystal or be dancer (dancer use staff too)
BRD=new BRD sc or gunner
BLM=new BLM sc or be RedMage, bluemage
Warrior=new Warrior sc or be viking
summoner=new SMN or be Sage
SCH=new SCH or green mage
ninja=new ninja SC or be samurai
almost forget MNK= new MNK or mime
Yoshi-P unveiled a 007 shirt and made a motion as if handling a gun at the Londonfest reveal for DRK. It's safe to assume a gun-wielding job will be unveiled at the next announcement. I just can't say if its healing or dps, although my bet is on DPS using rogue as the cross-class. It might possibly be a gambler, especially with the 007 film, Casino Royale.
The DRK is its own job and class, so I think the new jobs will more or less follow this trend. I don't know if players start out at lv.1, lv.30 or lv.50 for them though, but it may be a safe assumption for higher levels if players are blocked from acquiring those jobs until later. Probably by some access means such as the npcs only being accessible with the new flying mounts or finishing the 2.4 story arcs to enter Ishgard proper and connected areas.
Anyway, holding with baited breath for dancer (ishgard) and red mage (likely on one of the floating islands).
Also, the idea of an archaeologist gatherer interests me, but I'm not sure if its needed. I can't imagine any new crafting classes though.
He Also Was Asked what would happen with the Job and Said "You can Start it right from the level 1"..... So Maybe your'll have too Level it all the way though.. I Can Imagine Being Sent into Dungeons for Quests for it too Kill Special Mobs for Advancing the DRK Job every 5 Levels or So.. and Absorbing there "Essence" into the Soulstone too Strengthen it...
Meh Specualtion can Wait.. NINJA! I Love the Bunny!
They're sadly making DRK tank......why couldn't it be dps with a scythe :(
Because this isn't FFXI (the only game where Dark Knights used Scythes).
Normally they are dps, yeah, but they generally wield a sword (normal and Great) in every Final Fantasy title except XI. (Though they can also use swords and Greatswords in XI, scythe is typically the main weapon due to it's higher weapon score)
There are a handful of other games where they can use a scythe, but as near as I recall it all started post XI anyways. So Greatsword makes the most sense if you want the most "classic" Dark Knight weapon. It also fits the armor look more.
And they have plenty of tanking qualities. There is more to them than just the Darkness ability, even if it's the most iconic.
Actually, no, there are not. There is just one Final Fantasy game that they use scythe in and that is XI. Side note, I will concede that in the upcoming Final Fantasy Explorers game, Dark Knights do use a Scythe in that game, but I do not know if they have access to multiple weapons or not. Just that I've seen a picture for that game with one using a scythe.
Tactics.
http://img3.wikia.nocookie.net/__cb2...DarkKnight.jpg
FFIV.
http://images.wikia.com/finalfantasy..._Knight_EX.png
FFX-2.
http://img2.wikia.nocookie.net/__cb2...darkknight.jpg
Not many other games show their pictures of Dark Knight, except Bravely Default.. which is pretty much a non-Final Fantasy, Final Fantasy game.
http://img4.wikia.nocookie.net/__cb2...ark_Knight.jpg
Handful. They also use them in Airborne Brigade, and I vaguely recall one or two others. I wasn't meaning to imply that they are as prevalent as Greatswords, merely that it isn't exclusive to XI. It could entirely grow in the future, depends on what they feel like doing. But the biggest game they've ever used scythes is definitely XI. They seem to mostly use scythes as a way to keep them different from Paladins, but it's kind of silly.
Also, pretty sure that's Cecil from FFIV, not FFIII's Dark Knights.
A heal over time healer would be nice, and I think it would mesh well with scholar/white mage.
I think it would need the spell shell though, since if we have three healers to pick from it would always be white mage (enhanced protect), and scholar/new healer. That way if a group wanted to do a new healer/scholar combo, the scholar could use protect, and the new healer could use shell!
This isn't exactly true. Swords, certainly, but not greatswords. The only game where Dark Knights have used greatswords was FFXI. Greatswords were always linked to Knights and Paladins, with weapons like Excalibur counted among them. The most classic Dark Knight weapon is actually the katana, the weapon type they used in FFIII. Even Cecil's dark swords used katana sprites prior to the DS remake. Other than that, they have mostly used one-handed swords, though Cecil could also equip axes.
Even that image of FFX-2 you posted shows Rikku using Masamune, a katana, and Yuna using Caladbolg, a one-handed sword.
What part wasn't true? I said they generally wield a sword. Swords are a rather vast category because, well, there are just so many different types of them.
Typically it's a one handed sword of some kind (insert vast amount of 1 handed sword types than can by design also be used in a two-handed technique).
All of those X-2 swords were quite large, more so than normal 1 handed swords that are intended for use in just one hand. Looking at the X-2 swords I would say they all take 2 hands to use with technique and ease. One handed on swords of that size would be risky.
Well, you said "swords (normal and great)." It's true to say swords, but greatswords is the part that wasn't exactly true.
Also, you're actually not quite right when talking about X-2 swords. All of Rikku and Yuna's swords in that game were taken from FFX. Yuna uses the Brotherhood as a Warrior, and the Caladbolg as a Dark Knight. Both of those are swords used by Tidus in FFX, and he always used them one-handed (he used a small buckler in his left hand). They're one-handed swords as far as the games themselves are concerned. They're not really that different from the large one-handed swords in FFXIV like Curtana either.
I like the idea of ffxiv to giv dark Knight 2 h swords. And honestly i want his counterpart with HOLY powers not paladin. Because paladin here its not at all the counterpart of drk since paladin dosent have any holymagic based spell. Pld its just defensive. We need HOLY KNIGHT or something like that to have the counterpart of drk. And i would love it xQ__
From what I know, Dark Knight will be using greatswords. I actually like that, as well. It sounds interesting.
As for other classes, after thinking about stuff I've encountered while playing in the areas of Ishgard currently accessible, I'm very curious to see if Time Mage might fit as an Ishgardian job, based on their Astrologian/Astrologer for the base Class. There might be some precedent, if Ishgard will be receiving its own classes when it becomes accessible, like with Gridania, Limsa Lominsa, and Ul'dah.
I'd also love to see Samurai, especially since they've already added Ninja, which hopefully opens the way lore-wise for further classes and jobs such as that from the Far East. (That and some of the species in the expansion seem to have an Asian or even Japanese design feel to them.)
Additionally, I'm curious if Privateer is still slated, and if it will be added in Heavensward as well.
Honestly i have to wonder how useful Dark knight will be as a tank, it's clear Yoshida wants classes to have more of a multi-function to them but so far we've not really seen this to be the case. Warrior certainly feels like a tank/dps but it's technically a tank for all intensive purposes, i just don't really see a reason for another tank as things stand. And i say this as someone who loves Dark Knight as a class in other FF games, i would hate to see them undervalued as tanks that aren't as great at tanking compared to Warriors and Paladins, but perhaps deal slightly more dps overall to make up for it.
I just keep asking myself what they would bring to the table, Ninja's are unique in the sense that they're able to engage in melee and ranged combat just fine. Perhaps if Dark knight's could be self sufficient in tanking by draining life from mobs to lessen the heals needed from healers, and also that life draining acting as an income for additional dps. Even then i'm still not convinced it'll be anything other than a flashy new suit of armour to prance around in. I wish SE had released Dark knight first instead of warrior, it would've been a much cooler dynamic with the whole 'Holy' and 'Dark' Tank theme, but we'll see how it works out.