Not really, if you wait for an alchemist to make an item you won't get the item til later and you can still do whatever it is you were going to do that evening.
If you wait for the paladin you're stuck not doing what you had planned for the evening.
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Currently in FFXIV, a player can only have access to one crafter facility at a time.
But using my example, if you had access to the Twin Adder's Patriarch's Laboratory, you would not also be able to access the Immortal Flames Patriarch's Forge ... simply because you cannot be a member of both organizations at the same time.
With minor adjustments I believe we can leverage existing systems to achieve your goals.
I agree, I'm enjoying the intelligent nonflamatory ideas/comments in this thread. But I'm also off to partake in the real world economy. Cya~
And if we really wanted to be bastardos/biatches ...
All facility use would have to be paid for with either Guild Marks or Company Seals, instead of just gil.
Any player for any given week can only earn X amount of Guild Marks, due to the fact that they can only be earned for guild-specific guildleves. A player that spreads his guildleves across three or four crafting classes will have less guild marks for each, and thus may not be able to take advantage of facilities that grant greater bonuses because they cost more marks. As opposed to a player that dedicates all of his guildleves to one craft and has a larger pool of guild marks to access the better facilities to allow the crafting of better items.
Again, that's if we want to be total pricks about this specialization thing. :p
Specialization will take care of itself in the future. The cap will not remain at 50. It will increase as the game progresses. With the current rate of progression <98K to 49> crafters will have to concentrate on one specialty just to keep up. Leveling other crafts will only be done in order to satisfy sub requirements for the main craft. The current system allows player to build a solid foundation for those subcrafts. The one thing I do not want to see is the system already in place in FFXI that forces you to remain in one craft til completion. This limits a p[layers ability to adjust to changing game and economic conditions.
I'm all for it as it takes away the botter advantage of having every craft ranked up. But I really think the cap should be 2 or 3 rather than 1. There's no need to copy XI 100%.
Bump because I like this idea.
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