That's BS. I don't even see leveling more than one fighting class as "Content". People like that annoy me for some reason. You don't have to level them all to experience the full game as you can do everything with just one class.
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Actually, that coulden't be more incorrect.
The combat in the game is completely different approaching it as a Melee DPS, a Ranged DPS, a Tank, or a healer.
Warrior as a Tank is different in feel and execution than Paladin.
Same could be said for Dragoon and Monk, or Black Mage and Summoner ,etc.
Leveling up another class is content, just in the different way you play with it. That's why it's so highly encouraged to play a wide variety: You may find a playstyle you enjoy more, or fond that you enjoy the game more mixing it up.
This is ignoring the class and Job storylines that coincide with them as well. So no, you can't do all content on one class.
I hate these types of posts and it's rude to post his loadstone and pointing out junk as if we can't look ourselves. If this game was made "You have to be everything to enjoy it." Then that's a bad design.
I always felt like they did it because it was easier to maintain, all in one things...not that we HAD to play everything, but the option is easily there for a switch.
Some people simply do not like to play or do other jobs there is nothing wrong with that. If it doesn't fancy them...then it doesn't.
My only advice is to wait for a new patch.
It not a terrible thing to get bored with a game and move on to something for a bit. A lot of people burn themselves out with MMOS by over playing them. Play something else for a bit and come back. It doesn't mean the game is terrible, just means it cannot have unlimited content to appeal to everyone. No game can.
it's the same whenever we reach the end of a patch really.
Log in tuesday, do coil 6-9
Rest of the days: daily roulette (if you need soldiery stones) and ixali quests
Then you can "fill" with stuff if you want to but in terms of gear progression that's pretty much it
need to wait next patch, that gives more time to do more stuff out of the game =)
OP: What have SE ever done for us?
WAR: Treasure Hunts
OP: Oh yeah, yeah they gave us that. Yeah. That's true.
WHM: And Frontlines!
BLM: Oh yes... Frontlines, OP, you remember what PVP used to be like.
OP: All right, I'll grant you that the Treasure Hunts and Frontlines are two things that SE have done...
DRG: And the Labyrinth of the Ancients...
OP: (sharply) Well yes obviously the Labyrinth of the Ancients... the Labyrinth of the Ancients goes without saying. But apart from the Treasure Hunts, Frontlines and the Labyrinth of the Ancients...
MNK: Crafting
Assorted NPCs: Gathering... Desynthesis... Gardening...
OP: Yes... all right, fair enough...
SCH: And Levequests...
SMN: Oh yes! True!
PLD: Yeah. That's something we'd really miss if SE left, OP.
BRD: Chocobo Training!
GSM: And we don't receive RMT tells all the time now.
LTW: Yes, they certainly know how to keep the RMT spam down... (general nodding)... let's face it, they're the only ones who could in a game like this.
(more general murmurs of agreement)
OP: All right... all right... but apart from Treasure Hunts and Frontlines and The Labyrinth of the Ancients and Gathering and Desynthesis and Gardening and Levequests and Chocobo Raising and keeping the RMT down... what have SE done for us?
WAR: Hunts!
OP: (very angry, he's not having a good thread at all) What!? Oh... (scornfully) Hunts, yes... shut up!
What I am saying is the class itself is content, and in doing so breaths new life into content you've already visited.
Mastered tanking Titan Ex? Try doing it as a healer.
Finding front-line too frustrating on Dragoon? Try Bard.
Broadening your perspectives in such a way broadens the ways you can enjoy things such as raids and whatnot. As someone previously stated, you get what you put into this game, as with many others. And sometimes, it's not the content you are doing, but how you are doing it, that ends up being what burns you out.
If I do dungeons or primals, I do it for two reason. First - to clear the content. Second to get the loot or whatever reward there is to get. What's the point in doing it as another class?
I'm far from burned out, there are still many things I enjoy doing in the game. But honestly, I'd rather quit than go through it all again just for the sake of doing it on another class.
If you're only doing content to complete it or to get rewards, you may need to look at why you play MMOs in general. The games you are playing should be fun in and of themselves. You should be smiling as you dodge plumes/landslides etc. Playing the game should be enjoyable in its own right. Not just a means to a reward.
Oh no, I do enjoy my content. But you see, some battles and dungeons in this game have to be completed over and over. Some dungeons and encounters I've completed hundreds of times. And this is only to gear up ONE class. It really is beyond my understanding how people can still find it fun after doing it so many times.
A lot of it's a problem of being on the bleeding edge of content.
You will have needed to spam Turns 1-5 every week to kit out your static because it rewarded what was BIS at the time. New players only need to win once to progress. They can get full i90 in an afternoon of hunts. They can be over i90 which was the cap back then.
Someone starting now will only need to beat Ifrit, Garuda and Titan HM once to get their relic. We used to spam them for their weapons for progression. Likewise Amdapor Keep etc.
Like everyone here has already said, you are the only person who can decide what is fun for you. If it's feeling stale, just change what you do on a daily basis. I see lots of forum posts about people missing the "good ole days" of learning the fights without watching a video and making lasting friends in game because of the bond you get from trying and failing over and over and then finally getting that win. If you like dungeons/coil but are getting sick of just going in repeating the same old steps, try going as a different class. Or even better, take on a mentor role for a new player/start a new static with people who haven't done coil to help teach them.
At the end of the day none of us get anything for playing the game, just like every other video game. There is no tangible reward, but for me, the friends you make while playing are the reward (I'm still friends with the core group of people I played FF11).
I guess the question that needs to be asked is: What do you consider fun? Some people think its "fun" to watch golf. Me, not so much... I think its fun to see how many marshmallows i can put in my mouth. Others, not so much. Fun is a very subjective term and I don't thing anyone can tell you what you should be having "fun" doing.
Once you get to the point where you are not having fun, why continue? Its fun to stand close to the fire but once the fire is burning much brighter and starts to burn, it is no longer fun and I must step away from it for a while and cool off. Wait for the fire to change and die down, then I can have fun by the fire again.
If you choose to label all the other choices out there "NO FUN"... then you are done with the game in your own eyes. Why come here and ask us to convince you otherwise?
Is any game fun to people who say it is "NO FUN"? I hate slots at the casinos or any casino/gambling games and they are no fun to me, and so I don't go to places like Vegas because it is no fun. I am sure there will plenty who will tell me otherwise, but they will never convince me.
Bottom line, FUN is subjective. It is what you bring to the game more so than what the game externally provides. Dungeons, open worlds, raids, dailies, crafting, etc. etc. are just game pieces.
There is one aspect that is unique to MMO and that exceed the limits of pieces of that the game provide, that is you can make friends and help other people. Work together build a community But then again that is subjective too, if you find that fun.