So like Monk's One Ilm Punch? You know, that attack that no monk will ever use outside of PvP for any reason?
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I don't see a tank fairy being thematically consistent or particularly useful (groups aren't likely to appreciate it, and SCH can already healtank solo content while purely DPSing), but I agree that a third summon is overdue.
Eos has skills that are fun to use and seem useful, but in practice she's largely redundant at end-game provided that the other healer is competent.
Selene is extremely bland, but practical. Even then, she's only really loved by BLMs and produces a miniscule increase in DPS for anyone else. Her Silence is of dubious usefulness with its 1 second duration and slight casting delay that makes it unreliable for interrupting anything but very long casts.
If another party buffing or healing-type fairy would make Eos or Selene obsolete, then maybe a fairy that focuses on synergy with the SCH's abilities. Or provide an entirely different kind of summon, maybe a summon/primal/esper out of the FF archives that isn't being used for a future SMN egi.
WoW Priest Spell : http://www.wowhead.com/spell=47540/penance
Channeled spell, 3 ticks, DPS & Heal.
I'd love to see an Enmity reduction spell, like Bards have, for WHM... that doesn't toss your Shroud of Saints out the window prematurely (or when not needed... and then still on cool down when you DO need it)... I hate having to use Shroud for anything but emergency MP (I usually pop it at half mp or less).
Otherwise - borrowing 'Bless' from ye olde Ragnarok Online, what about a spell that raises Str/Dex/Int (or some combo of stats) for the party for a certain amount of time and certain cool down? I'd say raising stats for every main stat for every class type (MND, INT, DEX, STR, VIT) but that would be OP.... and I'm sure tanks could still at least semi-benefit from some temp STR for killing/enmity... just as I'm sure some DPS can benefit from VIT for hp buffering (as anyone would) if it was VIT/DEX/INT
Doesn't shroud have a I minute cool down? it should be used when you all like 80% mana
This will be sorely needed in the future. Can you imagine a level 80 WHM using the Shroud we have now? It seems stupid that they gave Aetherflow a scaling MP recovery, while Shroud remains fixed so they have an excuse to waste a trait slot on buffing it each level cap raise. Shroud already returns mana with a regen like effect (which is less effective than a burst recoverly like Aetherflow), if anything each "tick" should be scaled off of max MP.
I'd like 1.0's Blissful Mind (MP recovery based on hp) or Sacred Prism (turns one cast of a single target spell into an aoe) back. Sacred Prism would have to be renamed though. Blissful mind would also help with the Shroud of Saints scaling issue since it would scale with your HP. I suppose those are abilities not spells though. I agree something like Decoy/Animus Augeo and Animus Minuo to help out with enmity control could be nice.
One thing I want to see is a 30-min buff like Stoneskin for Scholars - Bubble would be the perfect Arcanist buff to do that! Simply increases x%HP for 30mins (cross class with enhanced trait on Arcanists to balance out Proshell).
Another thing could be a spell that gives a random buff/debuff to the target (FFTA2 Scholar spells).
Maybe another Soil that uses an Aetherflow to create a buff area - something like Ethereal Soil - regenerates MP inside a designated area, works same as Sacred Soil.
I also like the idea with having 2 fairies up for a short time.
The next spells for WHM are pretty obvious Reraise, Arise and Vitaja (massive overcure lol).
Seeing as Petrification is already removeable with the use of a Gold Needle, it makes no sense that a better Esuna would not be able to remove it.
Maybe you're referring to "Stone Curse" which is a totally different thing?
But on topic, I think it would be neat with a skill which acted sort of like a Mana piggy bank, if that makes any sense
Came up with another one. Something like sacred soil but it will increase strength, mind and intelligence by 10%, but will take 30% more damge for 20 seconds. Have to stand in the bubble for effects to be active.
It's fun to speculate!
White Mage
Enhance: Grants target a 10% hp bonus. Duration 30m.
Reflect: The next magical attack received is deflected to the caster. Duration: 1m
Sacrifice: Deals 20% HP damage to caster to remove all status ailments from target.
Holy II: Deals unaspected damage to target. Potency 300.
Scholar
Wall (ability): Consume remaining aetherflow stacks to reduce incoming damage dealt by 5%/10%/20%. Duration 30s.
Purify (ability): Consumes 1 aetherflow stack. Projects a circle which will remove 1 status ailment every 3 seconds for targets within.
Perpetuance (ability): Next enhancement spell is doubled in duration. Duration 1m.
Aura: Consumes 1 aetherflow stack. Activates aura for summoned pet. Duration 2m.
Eos Aura: Regen for targets in range. Range 25y. Potency 50.
Selene Aura: Quickens spellcasting and skill use for targets in range. Range 25y.
I want an AOE dispel *o*
" Holy II: Deals unaspected damage to target. Potency 300. "
Bad idea in my eyes, Holy is dealing already tons of dmg right now (in donjons I do 50% of the dmg job on trash monsters)
What I see, as support and healer, whould be more healing, or support skills.
I think, as whm, I have already anough healing skills.
So maybe kind of support skill ?
Lets see... A AOE buff of dmg, that healer need to use at the right time in fights (but Off GDC then plz), like 10-15% more dmg for 10-15sec, not OP, but good enough, that whould be interresting for a support class, and for the gameplay/teamplay overall.
Whould be great, I think we have enough to heal and reduce dmg, we just lack of buffs for dmg, we dont have any.
Very true, but then Holy is AoE, and is also caster-centered. My suggestion is for a single target version, but ranged. The potency of spells is significantly lower on AoE skills for classes than it is for single target skills. Paladin for example, has Rage of Halone for 260 potency, higher than even a Dragoon's Dragonfire Dive!
Holy has always been one of the big damage spells in Final Fantasy, so I see no reason the trend should not continue. If you want MMO evidence; with Afflatus Solace, a WHM can hit well over 1k damage in FFXI, and much MUCH higher if they're particularly well geared. You could argue that WHM isn't meant to DPS, but we're already expected to. You can minimize overuse by upping the mana cost to make it resistant to spamming.
Mind you, I'm also of a mind for them to bring back Bravery and Faith. Spells which enhance attack and magic respectively.
Bravery and Faith could have been cool, if handled properly. But that ship has sailed, they shouldnt be adding new stats at this point.
Holy, imo, should always be the ultimate dps spell for white mage. There should be no such thing as "holy II" or "holyga" etc.
Do we really want new spells with the expansion? I'm not so sure I want more spells, or even a raised level cap. I'm not entirely against it either though.
Reraise.
But probably wont' see that because of how the game devs have developed most of the core of the gaming content.
Man I want Light Arts/Dark Arts, Strategems, the the whole FFXI SCH shabang SOO BADLY!!! The whole idea of "why specialise in white magic or black magic when science can let you be a master at both" appealed to me in that it somehow worked.
Also Embrava, and Kaustra. Kaustra is the ultimate black magic spell; it belonged to Odin.
Reraise would be nice too.
Probably the thing that would be most... doable, and would be best would be some kind of Scan ability. Show monster stats of some kind. As far as my research has shown, in the handful of games where SCH has appeared, the only link tying them together at any point was Scan (I think it was Libra in FFXI?). Could be a total fluff ability but I'd like to see it.
They wouldn't be 'healing' spells exactly, but Conjurer at least:
Aeroga (Aero III) - Field-targeted AoE - Deals 60 potency across 8 yalms.
Additional effect - Inflicts a tick of damage from and for each Aero and Aero II effect upon enemies hit by Aeroga.
OR
Additional effect - Deals 35 potency per tick over 12 seconds. Removes a buff from each enemy hit by Aeroga. If the buff is offensive in variety, it may be transferred to a party member near its previous owner at random lesser duration.
Dia (rough idea only) - Short cast - Deals damage around a target based on each unit within range who has recently (last 3 seconds) taken healing (maybe up to 12%) or Holy damage (20 to 25%, idk).
[Used as a sort of opportunistic nuke to finish off a Holy spam from range or on melee's target after Cure IIIing them.]
If I see a tornado spawn when they do Aeroga I'm just gonna lose it. Drop my Scholar and main WHM.
I think it would be cool if WHM got haste or even reflect
I would like an AOE heal that can be cast 10 meters in front of the caster. Either a fixed heal or over time, doesn't matter
Edit: Just like the one in TERA
Reflect would be the deal, especially in Frontlines. :o
I'd personally like to see the addition of a new fairy. Perhaps a male fairy. Helios - the closely related entitiy to both Selene and Eos in Greek mythology; would be a very interesting summon for the new expansion. Wherein summoning him would be much harder than Selene or Eos, and maybe doing so halves your mp; as well as removing your aether stacks; also immediately killing the current fairy that you have summoned. In a way, he'd be some sort of grand summon that could be used for massive incoming damage: a little like Alexander in XI. Perhaps he could be a fairy that is more synergised with that of the SCH - Eos has healing capabilities, Selene has buffing capabilities, and Helios could be an extension of the mitigation abilities from the actual host - the SCH.
I just want to point out that the Scholar only summons a single fairy, named Lily. Lily is summoned as an aspect of either night or day (selene or eos). It's a single fairy though. We can deduce that any Summon III spell in the future for SCH (if it happens at all) will be another aspect of Lily herself, not a brand new male fairy. Also, the lore makes it impossible to get a 2nd fairy, as it was stated in the SCH quest line that each soul crystal has 1 fairy attached to it. Lily became yours after the Soul Crystal that belonged to Surito Carito fell into your hands.
WHM:
Trait: Enhanced Raise II (52): Increased HP/MP/TP recovery when raising.
Class: Resonance (54): Increase casting time of next healing or buffing spell to make it AoE. Applicable spells: Stoneskin, Regen, Cure, Cure II, Esuna.
Job: Tranquility (55): An emergency button to dump all enmity on a long recast or an inversed Provoke which raises/lowers your enmity to 1 below the highest on the table.
SCH:
Trait: Aetherdam IV (52): Allows the stacking of up to 4 Aetherflows. (good for SMN too)
Class: Convergence (54): A self-buff that increases either critical hit rate and/or determination either by a large amount for one spell or a meddium amount for a short period of time. Off GCD. (good for SMN too)
Job: Libra (55): Inverse of Eye for an Eye. Placed on enemy, players hitting enemy get a chance of reduced damage taken (DoT's can proc it as well). Can't stack with E4E but can be used before/after. Off GCD.
Basically the way I see it is WHM needs their AoE buff ability back from 1.20 (was known as Sacred Prism then, changed it to Resonance here because of PvP...) since if they're paired with a SCH, there's no reason for a SCH to help Stoneskin before the fight. Since they''re the AoE kings and queens of healing this gives them another potential boost to Esuna and MP management with an AoE Cure/Cure II every few minutes if needed. An enmity dump is important for them as well especially if you accidentally Regen before a pull and the tank doesn't remove it or adds pop when your Medica lands. To finish, Shroud of Saints just doesn't cut it for MP recovery and a beefier Raise would help MP in that case, especially if Sacred Prism could help MP management.
SCH on the other hand could use an oomph to their heals once in a while especially when paired with another SCH during big AoE damage. An Aetherflow stack will do wonders obviously. As Libra is absent from the game and is a SCH staple, this is a good way to implement it, especially with SCH's focus being on shields and reducing incoming damage. Sure it doesn't work the exact way it did in the series but in essense it was used then to find out how to deal more damage or take less damage and would be doing the latter here. Just imagine the SCH using it to show the team the enemy's strategy and those that hit the enemy and get the buff have understood the strategy and how to take less damage from it. A thing to keep in mind with SCH is that any Trait/Class skill we give them also has to be balanced with SMN.
These abilities are assuming a level cap increase to just 55 using levels based on the current trend. If the cap is raised to 60 we can expect another two traits at 56 and 60, class skill at 58 and job skill at 60. But that's a lot of abilities... they'll probably use that time to implement larger gaps in traits/class skills.
Would like to have a more supportish skill and a skill that works a bit different from the current ones. Maybe like a channeling skill that locks the healer for 1-7 seconds and every 2 seconds the healer unlocks skills for other players or gives stacks... like gives wrath to warriors, aetherflow to summoners/scholars, greased lightning to monks etc. And by locking I don't mean that they're forced to finish the skill, just that they can't move or the channelling will be canceled. The longer you channel, the longer the party members get the benefits of the buffs.
Or a skill with a long cooldown, like 5mins that gives a buff to every player in the party based on their class. Like for tanks it gives enmity buff or defence buff, to some DDs a crit buff or spell/skill speed buff and to healers an outgoing healing buff. ^^
Just something more interractive that pauses you to think if you should use it now and take the risk of healing less for a time (the channelling skill) or a panic sort of skill (the latter one with big cooldown) to aid the whole party.
1 reraise
2 and a raise with no weakness involved
3 mass dispel
I'm not sure if this is being done already, but I feel like mentioning it. If you're a WHM and then level up a SCH, or vice versa, the attribute points you use for each should somehow give you a benefit for each job too. Ex: if you're primarily a SCH and invested some points into INT, then when you level a WHM you should get some sort of attack bonus for having a past job of SCH. Or if as a WHM you invested in Mind, then as a SCH you could have a healing bonus for having been a WHM. This can work on other classes and jobs too.
I would love to have something like sacred soil but healing instead of reduction of dmg for whms and for sch probably oh shit skill like benediction?
That 1.0 ability that made SS and other spells AoE but double casting time and MP cost. Also Cure IV instant cast on the GCD cure I potency cure II MP cost; sort of like our own ohshit ability but not on a 5min recast. Other than that, MORE DPS ABILITIES! go go tornado! maybe some banish up in this biznitch! Oh and fix benny. (instant my a$$!)
Reraise ^^;
Some players objected it previously because they tho healers should not die as all contents were so simple.
but now we have S hunts, I often see groups of ppl laying on the ground regardless their jobs and skill.
Sacred Soil point - no, we already have medica II which adds regen, why would we need a shield like animation on it?
Benediction for scholars - Not great, scholars and whm have their vital differences that make them different healing styles, i honestly believe benediction and Sacred Soil come into that.
Just my 2 cents