Lol for what? For typing calm? I know that emotion gets lost in translation but come on... I'm not even bringing up my inability to play either.
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That could be one reason, albeit one that doesn't make any sense to me, but whatever.
Linking them should just be for an easy exchange of information that is like an internet cookie. It retains some info so that future uses of something is easier because your information was retained to it.
I still can't fathom why I can't play a separate "thing", because I'm honestly at a lack of a better descriptive for this anymore, when PSN can be naturally free, while XIV is hosted elsewhere away from Sony, but can't be played if PSN goes down.
You having a day off the day of maintenance to fix problems from a DDoS attack is nothing but bad luck. Why you decided to throw a fit on the forums is beyond me.
To answer your question though, any platform is going to require maintenance here and there. PC's have an easier way around it through things like windows updates/driver updates/etc. that can be done manually and at any point in time (unless for some reason your IP is just trash). Consoles are just a little more unreliable because the actual connection to the internet has to be done through PSN/Xbox Live. Every person who buys a console should have already taken this into consideration before the purchase.
Not sure how you were playing BF4 considering there's a handful of "WHy cant I play?" threads on the Battlefield boards. Might be that yours is a physical copy of the game and not digital? If PSN is down digitally downloaded games won't work properly because the lack of physical media means there's no choice but for PSN to verify the licence for the game on your account. This holds true for PS3 and PS4 I believe.
That just pushes the question over to why do we need our SE accounts to be linked to a PSN account in the first place. For PC players, their name and password (and security token if they use one) are enough to identify them to SE's servers. Why should any more authentication than that be required to play the same game from a console? SE can keep track of who has which version of the game and who has a current subscription, just as they do with PC players. There's no reason for Sony to be involved in any of that, and yet, they somehow are anyway. After all, Sony isn't providing any online features here. It's SE that's hosting the game, and our individual ISPs getting us online to be able to reach SE. Sony's just sticking their head in to ask what's up, when it's really none of their business as they aren't involved in providing any of it.
You're directing your ire to the wrong company. You need to be complaining to Sony, not Square. The fact of the matter is, the PS3/PS4 use PSN as a portal to all things online. AFAIK, you can't even use an internet browser without logging in to PSN first. This is how it works on the closed ecosystem of game consoles, and it is not SE's fault.
Though the original question has already been answered, let me gather all that info together and explain it to you since you seem to be missing it all somehow.
First off, from page 3 "@Nico those aren't sub games so they don't require license checking. The PSN is down so it can't communicate with the SE servers. The other games you can just hop straight on their servers." This is why a physical copy of BF4 will work, but a digital copy won't. No sub, no digital copy, no license check, no need for PSN.
The other, and inherently more ridiculous, aspect is that you are required to log in to PSN to do practically anything requiring an internet connection on a Playstation product. So, though Sony will keep you logged in during PSN maintenance, allowing you to do anything that doesn't require a license check, SE is unable to bypass PSN entirely due to this restriction implemented by Sony.
tl;dr Blame Sony, nothing SE can do about it.
Also, the same things I said above hold true for Xbox, Steam, Origin... whatever. To the person who mentioned Steams "offline" mode, try that with a game that is an ONLINE game like the ones being discussed. Doesn't work.
It has nothing to do with having the accounts "linked" - this is the way Sony goes about setting their system up and what SE has to deal with to have their product on this console. We use PSN to connect to SE - if you don't like that set-up, don't use a console and play on PC.
I do wonder though if this is something SE could look into. I've seen Sony mention on occasions that if you logged in by the Nth that you will still be able to play online. So maybe there is some check that can be done with that that would avoid the PSN is offline issue. I mean they sorted out auto updating of the ffxiv launcher on ps4 after a few updates(it now no longer asks me to close it an start it up again - it will automate that step).
the reason that you need a PlayStation Network Account to play Final Fantasy XIV: A Realm Reborn on a PlayStation (regardless of type) is because you need a PlayStation Network Account in order to access the Internet on a PlayStation in the first place.
What you aren't required to have in order to play the game is a PlayStation Plus Membership, which is something almost every other MMO Game currently available on the PlayStation Network actually requires due to the way that those games manage their in-game currency or subscriptions through the PlayStation Store.
It really makes no sense that we "have" to be on PSN to use the internet. Considering several products don't require it and some products that do have no issue with having the PSN down (or even signing out of PSN) as long as you are already in the app or game.
In all honesty, if SE and Sony were to work together, they could probably make it so that FF14 doesn't need the PSN to be up to play on SE servers.
However, whether or not that will happen is another issue entirely.
To verify whether you need the PSN to connect to the internet on a PlayStation or not, my best advice would be that during a day that maintenance to the PlayStation Network is actively occurring, that you try logging on to your PlayStation's Internet Browser or the Youtube App (or some other App that uses the Internet but isn't directly tied to the Network) and seeing what occurs. You might be able to get onto the Internet without the PlayStation Network being operational, but I doubt it.
Incomping wall of text. :D
I'm gonna take a wild guess and say that PSN is most likely used for verifying the game licence. Just as the PC version - which requires you to input the serial code during installation to activate the game - the PS versions most likely require the serial code to access the game in the form of an online license..
Now here lies the point in which the OP is asking for; "Why do we need to be logged into PSN to log in?"
With the PC version, it only needs one verification check to activate the game by cross-checking the database for serial codes and once it has been used, it cannot be used again. The same also applies to the PS version. So this means that you can own the game, but, if you don't have the serial code, you can't play. In other words, you'd actually need to buy the game - probably to combat piracy.
This is a delicate situation when it comes to the PS versions. When it comes down to it - If the serial codes were tied to the CD or digital copy itself, anyone could just borrow/download a copy and gain access to the game without having to pay for the actual game. The online license is somewhere along the lines of a 'verification check' to see if you had purchased the game.
The same can also be said if the license was installed into the system rather than an online verification check like its PC counterpart - people can abuse this. The PSN portion of logging in is probably just that - a verification check and an identity check. That's why if you're logged in, you don't get booted as long as you stay logged in. This also acts as a second layer of security (for those who think this isn't secured) since you'd need the a PSN account that has the license in order to run the game as well as the game CD too.
Now here it begs a question; "Why?". As seen when you register an SE account, you are required to input that same serial code in order to complete your registration and to play the game. Why is PSN used instead? We already have the SE account verification to verify that we have already purchased the game, right? Actually, we can assume that this may be more complicated than it looks.
For the PC, merely lending the CD or copy pasting the files does not work as the license is kept in the computer. If the licese is copied as well, it will allow the user to run the game. But! Another brick wall has been set in order to block him from accessing the game - namely the SE account which requires you to register the serial code that comes with a fresh copy of the game. This is likely why the PSN version requires a verification check. Anyone can just steal a CD and play it without the need to verify if he had purchased it or not. Who's to say he didn't steal an SE account already? The PSN verification is likely used for this very reason - as a second layer of protection to prevent unauthorised access to your account.
In conclusion, we can assume that this tactic is used to prevent piracy as well as prevent the loss of any progression, characters and/or items that we have obtained. This is why SE locks your account if you attempt to log in from a different IP address and ask that you change your password - to prevent unauthorised access.
Whew, that was a long post! Please don't take this post seriously as it is merely just speculation on my part. :)
That's not true. Sony is not an ISP. You have to connect your PS3 or PS4 to whichever ISP is providing internet access to your home. Your console has to already be on the internet before it can even reach the Playstation Network, since it traverses the internet in order to get to the PSN. Sony provides authentication services and access to their Store. It does not provide access to the internet.
Now for some games, Sony's authentication services are used to verify your purchase of the game, but in this case, since it's a cross-platform game, SE is already providing all of that themselves. It's SE that keeps track of which versions of the game you've bought and whether your subscription is currently active. The fact that the PlayStation checks in with PSN is a holdover that's done just because there are some other games that need it. It's completely redundant on games like this one.
And to everyone who keeps saying essentially that they require it because they require it, yes, that's kind of the point of why people complain about it. It's required for no other purpose other than the fact that the decided to require it in all cases, whether useful or not. For this particular game, it's not useful.