It won't fix anything, they just made them even more similar to Odin, which has always been a disaster.
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It won't fix anything, they just made them even more similar to Odin, which has always been a disaster.
I disagree. This is an MMO, not a single player game. Do as I did and join a group/ ls that has voice chat and is keeping track of ToDs and you're good to go. Also, there's a good chance someone in a decent sized group is using a 3rd party program, sometimes multiple people. You don't really need it though as my group doesn't use it and we have other funnier ways of getting it done xD
I think a cap for hunt seals is a great idea and should be implemented.
So, turning hunts into coil-alike? Tuesday zergs and dead for the rest of the week? :rolleyes:
TBH there are so much glamour items that I want, and the consolation is that I am not restricted on when I can do hunts and how much hunt I want to do.
Thank you SE for no caps.
I believe the problem is not the "speed" people find the mob. They will be found anyway by someone. What make the big difference is how many people get the information after a mob has been located.
The big difference imo, is that they are well organized, have the Tod of all mobs, knows the spawn condition of them, they know when the windows is up whatever, and they do it by hand and paper. They call in the LS, the information spreed out and so on and you see the zerg that comes from.
That is what make the mobs been controlled by some groups, and there is nothing we cant do about it.