"It was like this in other FF games so it has to be like this in this FF game or I will explode."
- This thread.
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"It was like this in other FF games so it has to be like this in this FF game or I will explode."
- This thread.
i want to see pld af dyed black :o
Is it a possibility this is the first step into a AF+2 quest? It doesn't make much sense otherwise.
I am much disappoint myself, mostly because I was working my bum off to make my dragoon AF dyable today. (And then derp derp didn't realize that body and pants were two each not one, so I ended up 2 short for the whole set. That will fix tomorrow.) I could not wait to dye my gear with the snow white for the "holy dragoon" effect.
This, dear friends, is what "snow white" gear looks like:
http://oi58.tinypic.com/2uomhxz.jpg
Screenshot taken beside someone else with white gear to contrast how wrong this is.
I think someone needs to make a FREE AF DYE OR RIOT thread! Seriously it was the single thing I was looking forward to in this patch and has been the biggest disappointment since ARR was launched so far! It is nothing but a ridiculous money/time sink made to look like new content and I can't fathom the reasoning behind why something that could have been so simple and so enjoyable was made to be this convoluted nonsense!
I now have no intention of even attempting this now even the Atma grinding seems more reasonable compared to this.
I think it's absurd that they thought this was a good idea. You could dye Darklight gear for free after a content patch. And that stuff actually has a semi-use. The first set of AF you get? You replace the second you hit 50. Period. There is no reason it should involve this much effort, no matter how well people try to sweeten their words. If this was the Myth armor, then sure I can understand that...but this is literally quest rewards we have to spend a fortune on to dye.
If we let them think this is all right, how long until they start adding absurd requirements to dye EVERYTHING in the future? It's not okay. End of story.
Completely agree OP.
It's not like these are usable, the actual item isn't being upgraded at all. It's glamour only. The entire glamour system has been flawed since the beginning because SE has bent over backwards to try and appease whiny crafters.
Rule #1 of MMORPGs: No matter how poorly thought out a design decision is. You'll always find someone to defend it.
The materials will get cheaper. Myth rains from the sky now, so expect myth mat prices to go down heavily. Demimateria is rare now but as people push their desynth skill higher (there are already people with 90+% chance to desynth the items needed for battlecraft and fieldcraft III), the prices on those will come down as well. Today battlecraft II dropped from nearly 300k to 50k. Some servers are reporting that scheelite is down to 20k.
Why turn something simple into a grind though? That's the big question everyone has. If you had to grind away rare items just to collect a magic item which has less worth than a dungeon drop would it be considered worth bothering with? No. So, why is everyone fine when it's something simple like dyeing your gear?
People are becoming too accepting of these stupid grind mechanics which are being thrown in where they don't belong. It's a clear attempt to get us doing the same content over and over again, as a means to artificially extend the life of the game without needing to put in as much work. My guess is they're buying time for the expansion release.
I genuinely enjoy this game, but these head-scratching decisions make me genuinely worried about the future of the game. It's going down a road which I'm not sure I like the look of.
The most retarded thing about this is how much we'd have to invest in what's essentially to cast a new type of glamour on something, so that it in turn can go through another process to be glamoured onto something else. Perhaps the whole point of this is SE's way of showing people who consider the glamour prisom to be a nuisance- look how much worse it could been!
Add this to the list of things (relic upgrade, sightseeing log) that I initially wanted to do but am too disappointed in the process to derive any enjoyment from it. I already have an activity I partake in dozens of hours a week where I spend more time than I want doing boring repetitive things that don't pay off as well as they should... it's called my job.
Well, I can't speak for every server, but on my server the day I made this post I gathered the ingredients needed to make an Evoker Augmentation. People weren't still sure at the time if crafting it meant you'd get 1 augmentation or a "set" like in the description, meaning x7. Well It cost me roughly 500k gil for the mats and the tip for the Alchemist I used and I received 1. 1 that I'll be hanging onto for quite a while because I am not spending 3.5 mil just to have a nice glamour. That is ridiculous.
So I'm pretty SOL until I can either gather the materials myself and do it for far cheaper, or somehow get enough gil that a few million is no big deal. *laugh*
Oh, and the prices on those materials has only skyrocketed since that day. So.. yeah.. even more than 3.5 mil for the materials now.
I fail to understand..why are you defending this..when it's just simply dying armor..it's not like we're getting the best gear in the game. It's. Just. Simply. Dying. Armor. Not everything in this game has to be a huge grind. Especially if it's something purely for cosmetic reasons that does not affect anything in the game at all.
Honestly? The tediousness of this game is something that keeps pulling me away, whenever I resub to check out new things.
A while back I was like awesome! A barbershop! Then I had to do this arduous quest line of traveling to the major cities to collect items to unlock it? I mean the quest was humorous, but all that just to change my hair style. And even after I unlocked it, all the little cutscenes before and after actually changing the hair style that I have to watch EVERY time? It's really over the top.
I feel like glamours ended up being way too complex as well - with all the different tiers and item level ranges.
If SE were to make "enjoyable" things less tedious, it'd go a long way. And result in more subs.
Exactly. And you know, when dyable Darklight was released I actually had fun with that. I had just leveled Dragoon to 50 and they were in a mix of half DL/Myth gear for a few days, and figuring out what dye made the DL match the rest and look the coolest was fun (Void Blue I think). I also figured out a somewhat scandalous way to dye the DL healer pants that I glamoured into my Myth SCH gear and which are prob responsible for the last 10 or so names being on my friends list. Locking casual fun behind a grind that's even more arduous than that used for some forms of progression means it will never be used in creative and spontaneous ways.
SE- I'd strongly recommend utilizing Focus Groups representing a cross section of invested players in developing new content. Not all content can or should be designed to appeal to all people, but for too many thing all it takes is a quick read of the patch notes for players to be able to point out consistent feedback as to what makes something go from having potential to be fun, to being a turn-off. With the whole Frontlines queueing issue that had to be patched tonight- I hate to say I told you so, but the feedback on the message boards speaks for itself in saying this could have been addressed in the design phase rather than as a correction following a frustrating release.
Um I don't know, because it's not really a grind? I was able to get in two days of doing hunts, my daily, and like 3 crystal tower runs. I seem to be one of the few that sees it as a fluff item that when you run out of stuff to spend myth on, this is something else. People are just upset they can't get it immediately. But whatever, I love my robe. If you really wanted it, you'd save up the myth for it, which won't take long for a couple pieces.
It seems like this was put in for the sole purpose of making Alchemist useful... but all it has done is cause frustration to everyone else and ultimately will encourage RMT due to the stupidly high price the augments are being sold for. If people really want them and they have no morals they will get gil from RMT and eventually will screw the economy and increase the Gil seller spam!
While I'm all in for grinding/busting your virtual ass for things that actually IMPROVE your gear/stats/etc. Why the hell bust your ass for something... so... fluffy? I mean it doesn't improve ilvl, or anything, it's just vanity shit...
really SE? really?
http://cdn.memegenerator.net/instanc...x/33925363.jpg
Also has anyone noticed the irony that people are saying "its not big deal, its traditional gear! Put some effort into it!" when GETTING the tradition gear was just... a quest for each piece? You work harder to DYE the gear than to GET the gear xD
It's artifact gear. I've said that multiple times, it's not something they were gonna hand out. And also it keeps crafters relevant. And keeps Gil circulating in the economy for vanity. Not trying to defend it, just telling people to actually see what goes into one and that it's not that hard. But they won't listen :/
Actually see what goes into it? How about 1000 tomes worth of ingredients? To put that into perspective, that's more than an ilvl 90 body piece would cost! Also, I chuckled at the 'not something they were gonna hand out' part, when the calamity salvager is now literally 'handing out' artifact gear.
I think the problem here is the expectation that was created. When they announce new things for coil or new 3 star recipes, I understand it is out of my reach and I don't get excited over it. Reading the patch notes left me with the impression that dying AF gear would be relatively simple and mostly just require completing a quest. People are upset because they had gotten excited about this new feature, only to find it was actually out of their reach.
That said, people have raised valid points about how the price will come down. It is simple economics: supply and demand. Patch created a huge demand right on launch day, but there was 0 supply because high level crafters hadn't had a chance to make these new items. High demand + low supply = high prices and/or shortage of availability. High prices will attract people to make more supply, which will push down prices.
By any chance someone has a screenshot of the white mage robe with a different color? Just to see if its worth it or not.
If everyone had full easy access to dyeable AF, it would just be a fad and not fashion, wouldn't it?
Tongue in cheek aside, what does it matter that you have to put a little bit of work into it; both myth and GC tokens accrue with ease now. Crafting is one of those necessary tropes of MMOs but few have made crafting so unnecessary and obsolete as this game. Let them have the vanity/housing niche, yeh?
Also, whm AF dye examples: http://www.reddit.com/r/ffxiv/commen..._example_dyes/
http://forum.square-enix.com/ffxiv/t...ng-as-intented
And the calamity salvager only "handing out" AF gear if you have already obtained it once.
No AF quest done? No AF gear from the NPC
I would be perfectly fine with doing that if it actually upgraded my armor and gave me better stats..but it doesn't..it just changes the color of my armor. Yes, I do want it. But I'm not about to work for it as if I'm getting better gear. Like someone else said. You're working harder just to dye the armor than you did to get it. How is that even logical?
Calamity salvager is there if you accidentally lose a piece of af gear or your relic. I'm done with this thread. They aren't changing it so yeah lol good luck ^^
Oh, the smexiness that is the yous. Nice to see someone else with augmented gear. Just got my Pally chest this morning. Course I went black. Prepping for DRK. Gimped my Pally with i90 armors so I can differentiate with my Warrior, who's now in i100s.
Sure, it cost me several hundred thousand, but I'm making about 100k every other day, so what does it really matter to me? Gil is in infinite supply here.
As a three-star Alchemist, I thank you for your kind donation to my personal housing fund.