I like the BS as it is now. :)
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I like the BS as it is now. :)
yay! haste =D
I don't think that toggling Passive/Active states should be automatic. It helps with camping and reaction time if you can do it on your own.
You can either:
A) Target a mob, ready an ability, wait to automatically enter active mode, use the ability
-or-
B) Enter active mode before you need to, ready/use an ability
The delay isn't HUGE, but it's enough to where not having it can increase your effectiveness.
Also, you won't auto attack if you don't have your skill bar up, so you can enter active mode, approach an enemy, then just stand there if you want. You won't swing until you hit enter again to bring up your skill bar. Granted, if you don't know your hotkeys, you're going to have a harder time than someone who can hit the hotkey and back out of the skill bar.
For mages trying to sleep, hit the sleep hotkey, enter for your target, then just hit ESC to back out of the skill bar and you won't attack your sleeping target.
No need to prove me you're playing FFXI still. If you say so why would i doubt it?
The thing about FFXI is that its dying. Half of the servers died and they're embracing the casual gameplay there now because SE also knows its dying. Soon enough FFXI will be in a situation that or they merge both and keep the active player base of FFXI or they shutdown and lose those players. I know people will come with all that yadda yaddad about everquest sttill being with servers up and w/e...but the thing is the amount of servers needed for the game. If the player base shrink too much it won't be able to keep the server/support costs of it.
Anyway, when, in a few years, you see this announcement at POL and lodestone, keep in mind i called it! ^^b Because it is the most logical way of boosting FFXIV and keeping FFXI going at full power.
I'm for removal of manually activating active/passive mode.
I disagree.
Sure they can make initial engageing easier with autoattack.
But i like the funtion of active/passive. Such as: running around town with my weapon out.
I too use a differant "0 Ability Fight" action in slot number 1 so i can easily push one button to active, lock and start auto attacking.
I hope they implement haste gear way before implement arcanist with haste. I just don't think they'll restructure the classes to give haste, maybe a job will have haste? WHM? idk. I just hope we could maybe add haste on gear through materia? I know its for stats already present on gear, but that doesn't mean they can't expand on this later. I just wonder how long we'll have to wait before any haste is implemented.
Question about haste:
Will haste effect everything we do, weapon delay obviously which effects auto attack speed, but will it also increase spell casting as with xi you could haste yourself first and go through the buff roto faster?
I think it's so pointless having a dedicated button to control passive/active mode. Much more I think it's stupid to have such modes in the first place. Let us simply engage a target and disengage automatically when it's dead.
Why is it SE refuses to bring over the successful bits that worked from XI? Ugh..
let's stop here, the issue i am presenting does not concern the use of a keyboard; which, yes, is as simple as everyone keeps saying. if i had the ability to select any skill from the action bar without using the d-pad i would not have to lock-on to a target first, and i would have no issue with the auto-attack and could initiate a skill with no problems.
right, and locking onto a target* is a prerequisite to being able to select anything on the action bar with the d-pad. so there is no way of getting around auto-attack prior to using a skill. grab a controller and try it, if you can figure out a way and i'm just being grumpy, i'll more than gladly stop whining.Quote:
If you hit enter again on the mob it locks on and you start auto-attack
oh i know, i'd just not like to have to worry about incaps mid battle. it's never as reliable once the target is engaged.Quote:
Originally Posted by Serio
anyway, i hate to keep complaining about it, its just that i got too used to my method over the last 8 months, and now it feels clumsy and undependable. i do appreciate the comments. i have a feeling SE will fix this and i'll feel silly for making such a big stink over this for so long.
* i suppose 'locking' on in itself is a bit erroneous. you do not have to 'lockon' to use the d-pad to navigate the action bar but merely bring up the three yellow arrow icons. this stage of targeting presents the described problems, i just wasn't accurately using the terminology. since the d-pad cannot control both the cycling of targets and the action bar, you have to target a mob to be able to switch into a mode which allows access to control the action bar. the stage at which control toggles from normal cycling to targeting also is the same stage at which auto-attack is triggered, hence the inability to use skills while using a controller without auto-attack being in the way.
It should stay the way it is. People who are prepared (as in readying their weapon) should have an advantage over people who get attacked without realising it at first (only to draw their weapon afterwards). If this game needs something it's more tactic/ skillful play, not less. :D
i would like to point something. when fighting monsters that regularly use Shock Spikes (ex: gnat), it seem there is a problem with the character attacking movement after attacking the monster and get stun effect. immediately the 2nd attack is executed without character attack motion, i was unable to execute any other action to cure myself, even continuously pressing the action button (second wind). The only option is to move away and heal myself.
i know maybe it's not directly related to auto attack but dev team need to address it.
i thought there is a problem with my PC but after testing it on different PC, it happen again.
It would be nice but i think they are avoiding this maybe because they would have to change code i can't say that for sure though, maybe it will become jump function. I'd also like to see the moving on foot characteristics changed i think its stupid that i can't full sprint in a circles because the diagonals make you walk or something like that.
Wouldn't the removal of this function preclude mages ability to leave combat to generate resting MP? The party would be "engaged" so we would lose the mechanic of specific party members leaving combat to allow for HP / MP regeneration...thats no good.
i say leave it all as it is just remove the recast timers for our standard melee attacks.
"oh i swung my sword, oh no, it cant do it again for 30 seconds when in real life it only takes 2"
its pretty retarded imo.
This is the one of the last two "BIG" things on my list of "...things SE needs to fix before I'll commit to ffxiv full time". I just don't understand it....they have a perfect working mmo in ffxi, why did they need to re-invent the wheel? Do they NOT like money? Passive/Active mode needs to go -- if I have to enter a combat stance to cure myself one more time *&%^*%^#*