Will you had a outdoor forest dungeon, whit plenty of passage and a more happier theme, maybe add chocobo, why not a chocobo family lost that we must save ? Anyway more outdoor forest dungeon.
Will you had a outdoor forest dungeon, whit plenty of passage and a more happier theme, maybe add chocobo, why not a chocobo family lost that we must save ? Anyway more outdoor forest dungeon.
Will we ever get any other 8 man dungeons outside of the two story dungeons we have or the 24 ma alliances of Crystal Tower?
can we do something different in the dun instead of just kill, mini boss, final boss and repeat? (puzzles, saving people from cages, getting split up into 2 teams etc)
can we have solo options in dungeon? I feel like im powerless without a party like i cant stand alone in a fight
Will the BGM be new and exclusive for the new Hard Mode dungeons?
Any plans on adding alternate routes in dungeons that grant different rewards?
When will we see the next part of Crystal Tower?
Remember what you guys did with Lost City of Amdapor and Halatali Hard mode, where the background music continued to play throughout the level without any interruption of the usual battle music? I don't know if you may already have plans for it or not, but would you consider doing that with these new dungeons as well? You know having the unique background music rather than reused battle music, it's a lot more entertaining that way.
To go along with my previous question, would you guys consider adding an OPTION to the system settings or something where we could just here the the music that plays at the start of the dungeon looping? That way we'd have unique background music like in Lost City of Amdapor. Just make it an OPTION that way people who like the BGM can keep hearing it, and people who don't can here the battle music. It'd be just like choosing whether or not to here the mount music play when you get on a mount!
You appear to be following a pattern in that every major patch you release 1 brand new dungeon and 2 hard mode dungeons. Is this how you plan to do this everytime or do you think there will be a time you'll do things differently?
One of the new dungeons that this letter has reveal is Stone Vigil (Hard Mode). Would Nidhogg from the Dragoon job story quests make an appearance from Stone Vigil (Hard Mode)?
Will we see any dungeons in which DoL or DoH can participate in?
Can we have a dungeon where it only takes place in a coliseum room and enemies/bosses come at you?
- Whilst Dungeons are aimed for JOBS where a full party of 4 Players takes specific roles (2 DPS, TANK, HEALER), will we have an alternative type of challenging Dungeon where Parties with less than 4 members can enter freely and explore as any chosen Class or Job (e.g. 3 DPS)?
- Will certain Dungeons ever have alternate paths and changing KEY ITEM locations (e.g. Haukke Manor key placement) to add more of a "dark labyrinth" vibe and offer challenge than speed-farming for EXP? This way the Dungeons can feel more like a Dungeon; a deep Maze crawling with danger on every corner which rewards you with spoils, rather than a Linear path with set treasures places. It'll keep the Party on their feet thinking of new tactics and formations depending the given situation types.
Additionally to "multiple-route" dungeon suggestions, will we ever be able to play a type of Dungeon where upon defeating the Boss in the final room, the party has a chance to continue deeper into the dungeon for more exploration and spoils, with greater threats?
Are you planning to make dungeons that are not going to end up as quick 10-15 min runs , so that it will even in end game content , be a challange ? I'm talking about eg. braylox to you can finish in few minutes with aoe runs.
Looking at Tam-Tara and Stone Vigil, both are very small and narrow places. what can we expect from the environment, that we don't know already?
Please make a dungeon with bosses that are tougher than hard mode dungeons. the last ones were absolutely no challenge at ilvl 85
Will the New dungeon's allow us to use our chocoboo companions?
Is there any possibility of having new raids besides just the Second Coil? Don't get me wrong...the current raid difficulty is excellent and nice, but doing just one raid a week doesn't really hold end game content players for very long. Having 2-3 raids that are worthwhile would greatly increase the fun and longevity of the game as a whole in my honest opinion. Even if you don't want to have another 'great' threat besides the coil aspect, the primals had an excellent chance to be 8 man raid content. Titan for example could have had multiple bosses: a Kobold champion of Titan, some crazy Kobold machinery, and right before Titan himself an empowered Earth Elemental. Drops could be on par with the 'final end game' raid, or maybe 5 ilvls lower to make it worthwhile. Please release more raids then just one for the main story! This would greatly increase my playtime/interest instead of just playing for one day a week and be done.
More Story Behind the Dungeons
Lost City of Amdapor almost told us a story, but it told us nothing: how the people lived, how they died, what happened to them, or even how Diabolos was captured. I feel like the story was missing.
Can you please give us sheets of paper, boards to read, images that the character can decipher? Anything to make us feel like we're in a city where people lived and not a dungeon with no meaning.
I'd love to see more unique, situational/contextual content in dungeons, like the cannons in Castrum Meridianum and the Magitek Armor segment in Praetorium. Also, it might be overkill next to the dailies, but how about beastman presence in dungeons- friend or foe?
Lately, I've rounded up some friends and started doing No-Tank runs of dungeons, purely for the fun/challenge of it. With 2 or 3 man content in the works, can you offer some kind of added incentive for doing that over Light/Full party content? Perhaps gear drops based on party composition? (i.e. no tank gear if no tank in party, no lancer gear if no lancer, etc.)
Will we ever see the terribly hard to pronounce Shposhae make a return?
I am aware it was a lot like how Sastasha is now, but I would love to see it return as a non-instanced place to explore like it was before.
In the same regards, Cassiopeia Hollow was also a cool place to explore. Will we ever see it again?
Duty Roulette with a friend
Will the ability to queue for Duty Roulette, with a friend, make it in for patch 2.3?
Are there any plans for developing more open path raids? trying to stay away from the current defeat boss (1) now you unlock boss (2) defeat boss (2) now unlock boss (3) etc.
This would mean there being a larger number of bosses, and there would be options for groups to pursue in one dungeon. Ideally, there would be 1 "Gatekeeper" boss that you would be required to defeat to enter the full raid, but following that, you would have an option of either pursuing different "wings' or "rooms" before leading to another "Gatekeeper" boss. These "Gatekeeper" bosses would be more difficult and are meant to be gear checks / progression delayer's, but once beaten would allow more fight options for the raid as a whole. An example Boss 1 Gatekeeper ---- opens 3 paths... 2 are wings leading to (1) other boss each and 1 leads to the next gatekeeper boss... etc. and in order to progress to the last boss you have to clear all bosses at least once to obtain a "key" or something to get to the final room.
1. "Zreck" Boss 1 Gatekeeper -opens 3 paths-2 are wings leading to (1) other boss each and 1 leads to the next gatekeeper boss...etc-where you could have the paths randomized each time you go into the dungeon would be EPIC, take some of the static out of the new dungeons and make them FUNGEONS
2. We've been hearing CT thrown out alot in the DUTY COMMENCED twitch stream. Is this coming out soon? if so will the required iLvl be 90 :D
3. Primal based dungeons with a (if possible) Harder primal fight then the EXTREME version? (Can I have it?) (Yes, Please!) that way not only do you get the intensity of standing off against the all powerfull primals, but maybe solve a puzzle or 3 on the way to the last encounter AND depending on HOW you solve them or which solution you get adding/removing mechanics from your final encounter with SAID Primal :O :O :O :O :O :O :O (combine this with my 1st recommendation tweak from "Zreck"= GEE GEE)