They just need to change it so the player knows where their time is going. Leaving things up to randomness makes a player feel frustrated after 4hrs of play and nothing to show for it.
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They just need to change it so the player knows where their time is going. Leaving things up to randomness makes a player feel frustrated after 4hrs of play and nothing to show for it.
Well, I took relic to be something you can solo. I got all my relic weapons on pugs and DF groups, Atmas you can solo you can pug myth tomes and DF book challenges and solo fates or Pug them. I could get a regular relic in a few hours with hard grind upgrade it in a couple days because of the limited play time i have. But Atmas take a ridiculous amount of time. In the overall of things, if you're not investing a lot of time at each sitting, it takes a very long time. I grind fates for an hour a day sometimes up to 3hours. Still trying since day one to get southern thanalan and lower la noscea the rest i have.
I think the drop rate is fine. I spent almost a combined total of 25 hours in Central Shroud before I got mine, and only needed to do 3 FATEs in Western La Noscea for the next one; that's RNG for you. I think the best way to go about the farm is to not think that you'll get any ATMAs at all while you're doing the FATEs, and just go into autopilot as you move from FATE to FATE (listening to music helps with this). It's a long-term project, and you can't expect to get them all in one or two sessions.
What WOULD be nice is if you had to have a Zenith to get the quest (like it is now), but let you farm the FATEs with any class/weapon combination. I really don't see the reason to have your Zenith equipped for the farm.
Personally, I don't mind waiting. I hope that they end up making the Atmas drop rate a lot higher and also make each Atma purchasable with company seals. That way, if you are having bad luck after a ton of fates, you can simply buy that one and move on.
That's the thing with RNG, though. You can never know whether it's a good drop rate or not (with unreleased numbers)
One player might farm for 2 days and complete it, while another might be farming for weeks.
RNG in this implementation is not fair to any one player, there's too much disparity.
FFXIV isn't too bad when it comes to the RNG side of things, which is why I love it. However, the whole Atma series just seems like such a lazy way of increasing the power of a Relic.
Getting a Relic had a questline, which I thought was great.
Getting a Zenith was rather dull, just farming 900 Tomes.
Getting an Atma is horrible.
Getting an Animus is also quite bad (Though, at least you can get an idea of your progression)
Just seems like very little thought/work went into getting Atma/Animus weapons.
What had potential to be hidden behind great questlines/boss fights, was hidden behind nothing but a horrible great wall of RNG.
And decrease the FATE spawnrates. Like 1 FATE each 3 hours
Now, there were also RNG in the original relict quests.
Getting seals from hamlet defence (only to unlock the actual relict quest), overmelding the lv 50 class only weapon with 2 specific materias (weapon got destroyed if it failed, prices for a already overmelded weapon raised to 4m - 8m gil) and the 2 quest items in the dungeons if you needed longer than 17 minutes for a perfect speed run.
We can say, the ATMA part is more like the original Relict quest 1.22 (see hamlet seals) than the ARR relict quest (where the only requirement to unlock the relict quest is finishing the lv 50 job quest).
The only changes Id like to see are: larger quantities of myth drops, more equal places to get them from. Everyone runs Brayflox (me too), why should I do Lost City or Halatali.. As for the Atma drops: people with an Animus should not have to go through the same Atma grind again.
For variety? It's not all about "CMON GO FAST FAST PULL BIG GROUPS EVEN THOUGH WE GOT A DRAGOON AND A MONK AND I COULD BE DPSING WITH SMALLER GROUPS INSTEAD OF FULL TIME HEALING GO PULL THE WHOLE ROOM IVE BEEN FARMING MYTH FOR HOURS IM SO TIRED OF THIS DUNGEON EVEN THOUGH I COULD BE TAKING A BREAK AND DO ANOTHER ONE WHO CARES ABOUT FUN WAIT A MINUTE WHY AREN'T YOU SPEED RUNNING THIS IS A DUNGEON FINDER GROUP I DEMAND A SPEED RUN WHY ARE YOU UNDERGEARED? YOU NEED TO BE AT LEAST iLV 90 TO QUEUE FOR THIS iLV 55 DUNGEON GTFO PLZ"
The only bright side about Atma taking so long is those company seals to buy more Venture Tokens
You know there are already people like that when you mention something along the lines of "I hope atma grind gets nerfed soon" Even though it hasn't happened yet lol. All I can think of is "congratualtions, you have waaaay more time than most people to mindlessly press tab, 1, and run around chasing purple icons on your map.
not farming it when coil stuff is better no point
There are a couple ways they could fix this. One could be to ramp up the odds of getting an atma the longer you farm a zone, either gradually or suddenly. The odds of getting a drop should reach 100% by whatever the "expected" time it is that SE thinks it should take for you to get an Atma. So, if currently, SE expects the drop rate means you'll find an Atma after four hours of work, four hours is what it would take to reach 100%.
Alternatively, perhaps SE could drastically boost drop rates once you have completed every FATE in the zone at least once. This would encourage folks to sample FATEs that they might otherwise pass over due to being out-of-the-way.
The disadvantage to both these solutions is that is that it encourages people to play for very long stretches of time - something that is very un-casual friendly. (Not that the current system is all that casual friendly as it is...) Maybe if there was a "memory" that kept track of hours spent / FATEs completed so you'd be free to log off every now and then...
Another option would be to provide some kind of currency that is earned by doing FATEs. You could earn an Atma randomly as usual, but if the Atma DIDN'T drop, at least you'd be earning currency that could be spent to purchase that Atma so, no matter how bad your luck, you'd get it eventually.
The logistics of the currency system is problematic, though. I was going to suggest Grand Company Seals - but if that were the case, everyone would be spamming the high-value FATEs and ignoring the others, when SE wants folks to explore a variety of FATEs (also, it would be lame and boring and frustrating dealing with the crowds).
A consistent reward system (one point per FATE, regardless of FATE, for example) makes more sense, but, again, folks would gravitate to zones where those points were easier to get and leave the other FATEs barren.
Different points for different Atmas (Ram tokens, earned through FATEs in Middle La Noscea, can only be spent to buy Atma of the Ram), then to keep folks farming FATEs in the areas where the Atmas drop? It could work, but it would mean introducing twelve new kinds of currency, which would add an awful lot of clutter to the Currency page of your character menu. Even so, I think this is the best option, as it preserves the goal of farming Atmas in specific zones, while still providing a worst-case end-goal you can strive toward.
LMAO look at the views this thread has simply because people thought this was news on an incoming buff to drop rate!
Though a lot of people probably share this opinion, I just can't do it. See there are two main complaints about this:
1. The amount of Mythology tomes required. Yeah, 1500 tomes is a lot when you're trying to get them as fast as possible. So what do people do? Brayflox speed runs until their eyes bleed, then complain that it's a repetitive process. This wasn't meant to be done. You can get the required tomes with much less focus and effort over time by doing daily quests and getting roulette bonuses, which was most likely the developers intent. So it's going to be a much less forgiving process to the people that want it NOW, NOW, NOW.
2. The 3 Fates per book. Most complaints about this go: "I've been sitting here for 3 hours and the Fate still hasn't spawned, WTF SE!?" So I'm guessing a person like this looked up where the Fate spawns on ffxivdb and went and camped out the location. That's not the way to do it, and this person is being lazy and waiting for something to just fall in their lap. The proper way is to go around clearing other nearby Fates so they cycle more, and that Fate you need is not trying to spawn while the maximum number of Fates for that area are already in progress. Can't tell you how many times I've seen big groups sitting at a Fate location doing nothing while all the active Fates are desolate. These are the people that will complain the most.
The other 2 objectives for the book are easy and quick, so I can't imagine anyone having a problem with those... seeing as that's what everyone seems to want: Easy and quick.
You do know this is thread # 1,876 on this topic right?
That's all fine and dandy... except a few of these fates spawn for extremely short periods of time. "Heroes of the 2nd" as soon as it spawns its already gone, and getting anything lower than gold will get you no credit on book. Theirs a few other fates but I cant remember them.
I don't really see them making it easier, cause it's not actually difficult. Echo was introduced into the hard fights so people who couldn't beat them can stand a chance of moving on to the next content. But atma isn't hard, it's just time consuming.
I had to do this one for Book of Skyfire II, so I know what you mean. It's not a very long Fate, and the mobs are just as easy as the regular ones on the next platform. Easily cleared by 2 people with time to spare. If there are others doing the other Fates, it's probably a better idea to camp it in this situation. Most times I see people camping it though is during dead periods. In this case they should all run around clearing other Fates (and not worry about not making it in time since nobody else is around), or wait until the Atma grinders get on to camp it.
Personally, unless they increase drop rates on fates and lower requirements for books by a significant amount, I will never participate in atma/animus weapons. I can honestly say that I would have no fun at all getting these weapons, so why bother? Glad to see that some people enjoy this type of content but I'm not one of them.
What is with the trend of spelling Atma with all caps?
So, just wondering, how long sdo you think it should take?
Buff the drop rate? Some will still get it faster than others. To 5%?. Thats still 95% chance to not get one each fate, so you could still end up doing 100s with no return. 5% success rate does not guarantee that after 100, 5 of them would be successes.
Sell with seals? Still have to do FATES.
Dungeons? At least theirs variety with FATEs, and its open world.
I'll take FATEs over running the same limited dungeons over and over and over and over as have to for the books.
The Atma/Animus/Novus Weapons were meant to be an acquisition path for the casual playerbase and as such will never be higher than their raid equivalents. Granted, I use raid lightly considering it's only 8-man content.
Make it a 25% chance to drop from a FATE. Remember, the Atma is just there to allow you to begin the true grind, namely the Myth books.