I think they are trying to add value to crafting classes. This is a good thing. Maybe not for the glamours but for the whole game. The gil involved kinda threw me back too.
It might make me use the system less than I otherwise would have done.
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I think they are trying to add value to crafting classes. This is a good thing. Maybe not for the glamours but for the whole game. The gil involved kinda threw me back too.
It might make me use the system less than I otherwise would have done.
I just looked and the prices on my server are still ridiculous. Honestly, this is one of those times when I can't wait until RMT gets involved and crashes the market on these. At present, if I went with my plan of wearing the Bohemian set with my Pug until level 50, it would probably cost me over 100K.... SE giving complete control over this system to crafters was a horrible idea.
Crash and burn market.... crash and burn.
I just bought prisms for 12k and changed all my gear it was pretty simple.
This is my myth/allagan gear set
Acolyte Robe
Mythril Spectacles (changed after this picture)
Demagouge Pants
Woolen Dress Shoes
Cactuar earrings (not pictured I did it after)
Acolyte Gloves
http://i7.minus.com/ibiYu4SKh8Lsza.png
I agree with everyone who thinks this system is overly complicated, took quite awhile to figure out how to finally glamour everything. Wish they would at least allow higher level prisms to be used in stead of the lower ones.
I think this system is easy and simple. I love it. (I am a crafter)
In terms of pricing, that varies in the servers. My server, prices are reasonable, maybe you have to wait a day or two for them to be lowered. 3 - 4k for regular prisms, 5 - 8k for popular prisms...
Just be patient if you can't afford it right away, or shout in a big city " Looking for crafter, needx grade prism. Will Tip."
You may be surprised not all crafters are as greedy as some may think, especially when confronted and not hiding behind the market board.
We are players too.
I originally sold my prisms for 3k each, they were flying off the retainers. So, i kept increasing the price until it was steady, its simply supply and demand. Then other crafters moved in and prices stabilized.
In regards to this being a complicated system, I disagree. Just read the level of the item, the prism level and match.
Maybe when they dump PS3 support, they'll revamp the vanity system to be actually reasonable... maybe.
The vanity system is definitely way to cumbersome for something that should be a simple drag-and-drop. They really should have just added a separate tab for your character's appearance.
The prices are only now high. It is the first week/new stuff price. Who expected normal prices on day one expected too much. Give it time and it go down to 500-600 gil.
Or level up a crafter or ask friends
Only if it still involve crafters. SE did the vanity system with crafters in mind, after all.
I was originally planning on glamoring everything, but now that I've seen the system...well, luckily my outfit ended up looking super cute with only one glamored item. And I think I bought it for 5K, which wasn't too bad imo. I was mostly just bummed that I couldn't use the one I got for free because the shirt I wanted to look like was level 20-something.
Also annoyed that culinarians don't get to partake. It's the only craft I've been leveling anywhere near 50.
I was hoping for something "Easy and friendly like TERA".... In TERA under lv 10 you can start use vanity.
But in ARR the vanity system is just.... "Silly".
Example
If i start play today and i pick Warrior as my main class. Im hoping since lv 1, USE "LEATHER CLOTHES", Because the Heavy clothes are Horrible, antisexy, terrible. "Ohh but wait wait".. I need hit lv 50 for use this services, i will be FORCED wear ugly gear all my level process LOL.
I just don't understand why they bothered making 5 grades of those silly vanity cubes. Each grade requires the exact same materials to make. All it adds is extra complexity for complexity's sake alone.
Should have just made 1 glamour cube per craft type.
A simple extra tab in character screen. Call it Costumes.
Make costume choices so you can save each costume. Buy extra costume slots.
And then all character gear slots with show/hide option so if u wanna play witthout show any chest piece u can do so. Put in the costume u want the look from. This is a system many mmo games use and it works great.
Why try make something "unique" when you have systems that works perfectly -.-
It's not very complicated.
The diverse set of prims also stimulates the economy and benefits crafters.
I got my vanity-goin on. I'm loving it.
Having 1 glamour type per crafting class makes sense because it gives better rewards for the more DoH classes you have that can craft the glamours.
Having 5 glamour grades for each crafting class that all require the exact same materials to make is stupid and unnecessary.
Ah, someone asked if there were games with less complicated vanity and yeah. Forsaken World, Mabinogi, PWI. They just have an extra tab where you put your vanity clothes. When you put vanity clothes in the extra tab they appear covering your character's armor. You still get the armor's stats. Vanity clothes have no stats. In Mabinogi the "cowl" we wear you can drop the hoody or put it up with a hotkey. You can still wear a hat and get the stats from both hoody and hat.
While both kinds of Dark Matter have 5 tiers as well, they are entirely retroactive; it seems like the devs were actually breaking precedent when designing/implementing this system. They should just consolidate and make one Glamour Prism for each craft.
I like the idea simply because it provides an excellent failsafe to prevent the prism market from crashing.
If a piece of gear becomes popular so does it's prism. Let's say LW3 for example. People craft tons of LW3 prisms to get in on the profit and you end up with a surplus. Instead of crashing the entire LW market, you've only crashed the LW3 market. By the time the next market crashed LW3 will start to recover slowly.
The crafting class restrictions make sense (on their own, at least, there's a larger overall problem with the prism crafting system but this is not it). There'd be very little point in making them craftable in the first place if they were a generic item like dyes that could be made by any crafter of the requisite level. You might as well just sell them from vendors at that point. However, having the different grades makes absolutely no sense and serves no purpose other than to complicate the whole thing.
Know what a grade 2 clothcraft prism costs? Two lightning crystals, two wind crystals, two velveteen cloth, and a grade 2 clear prism. Know what a grade 5 clothcraft prism costs? Two lightning crystals, two wind crystals, two velveteen cloth, and a grade 5 clear prism.
Uh, okay, the clear prism is the only difference. The cloth and crystal requirements are identical. Fine, bit stupid but whatever. Let's check the prices of the clear prisms, then.
A Grade 2 Clear Prism is 200g.
A Grade 5 Clear Prism is... 200g.
...seriously? The final cost of the materials is *identical* for every grade of prism! What the hell is the point of having all these different grades cluttering up bags, retainers, and the market board then??
I can only assume it's a bug or typo because the grade system is totally pointless as it exists now.
On top of all this, the barrier to entry for making the prisms is incredibly low. You don't need to worry about quality, you just need to be at the right level for the recipe and have the requisite materials, and then press 1. So of course now everyone and their mother can make the prisms, there's no scarcity *at all*, and people are undercutting so much they're almost selling below cost on the Market Board. So the whole reason for making them craftable in the first place, to make them a player commodity, is ruined because (like so many other craftable things in the game) they are extremely easy to make and the market becomes flooded.
I'm not saying prisms need to have a quality requirement of 4000 or something, but they definitely should not be so easily craftable. As the system exists now, the finished prisms may as well be sold by vendors.
Glamour system is perfect as it is.
Is only natural that each crafter would have to create the proper prism for their specialty. It also helps economy to have diversity and each crafters gets its piece of the cake charging for its work. Obviusly WVRs and LTWs are the most benefited because they work for a lot of gear sets, but that keeps their prices low, while CRP and BSM keep their prices high, welcome to a balanced free market!
Glamour system is perfect. I use 500 gil in mats to charge 9k for prism and people buy it. They get their glamour items, i get my gil. Whats the problem.
Besides gives another dimension to crafting and a bit of role in the game, cause till now, crafters were almost forsaken. At least if someone wants to get Glamoured, it has to go through crafters someway, be it buying or getting em, which has done good to the prices of low materials like silver ingots and such.
And i say, glamours are pretty simple. their mats are easy, the recipes are easy, everything is 1 min in MB and done. Would be lovely if each prism, instead of 2 silver ingots for GSM, used 2 Gold ore ingots. Now that would be great, but thats asking for too much.
100% agree with OP. It's worse than we feared. They took a standard, simple feature of most modern MMORPGs and shoehorned it into something so crafters would be required. Way to screw up a good thing...
They should just look into Rift and copy that system. So much easier, simpler, and doesn't have to be complex like what they have now. I was so excited for Vanity System, but when I experiment it, I was disappointed due to it is very limited, complex, and a hassle. Most disappoint was you can't Vanity gear that is lower level then the original gear make it some what worthless.
The correct way to make a vanity system is to have a second gear window where anything you put in the window overlaps the display of the actual gear window. This would include the same restrictions on gear such as job classes, gender, and amount of slots needed (odin's armor for example)
The biggest draw back for the way they did it, is many classes share gear. My paladin and my warrior both use allagan boots and thus need to look the same because I can't have my allagan boots look like 2 different things. The way it should have been done is the same way they did gear sets, just with vanity sets equipping a different job would swap the set and you could have different costumes.
I'm not surprised they messed it up, ever since they announced we'd need a crafter for the system I knew they were doing it wrong.
The Prism market is fine, stop complaining and enjoy in the redundant capitalism.
EQ2 for one.
http://i68.photobucket.com/albums/i4...psae35beab.png
@OP damn what a cluster.
Why does this sound terrible, and yet not surprise me at all when it comes from Square? The only time they ever listen to feedback, is when their games are dying.
Vanity needs to be early to catch new players. Aion almost took me away from FFXI on vanity alone, but I had already built a group of friends in XI and stayed.
Vanity needs to be cheap and easy to use, so that you can use it at all levels. Maybe you want to look a little cooler? Then you should just dress up your level 5 class in fancy clothes and play.
But no, apparently we get some kind of system that is not meant to be used during leveling. And you are supposed to finish the game to access it. I haven't read anything about it, but I wouldn't be surprised if some looks are banned from the vanity system as well.
Aside from "you must be able to equip the glamoured item" which makes sense (would be very stupid to have mages dressing up in allagan heavy armor, or tanks dressing up in healing robes), there are essentially no other restrictions. You can glamour all of the seasonal/skimpy gear, and you can run around turn 6 wearing literally your RSE with a weathered weapon. Quite frankly I think it probably could have used a *bit* more of a restriction because some people need to be saved from themselves when it comes to this sort of thing, but it doesn't bother me all that much.
It's a mess honestly. All they needed was the alternative wardrobe slots for what you wanted your visible gear to be, with check boxes next to each piece to hide or reveal the vanity item, one tab unique to each job/class.
They sure do, they forget about how DCUO has a vanity system that people here say they want but than they blame it on PS3 why it cant happen. Well people look again DCUO has the vanity system most people here say they want and its on the PS3. PS3 isnt holding anything back, its just SE excuse not to simplify it. Like someone stated on the first or second page, this Glamour system is trying to force people to buy the retainers nothing more and nothing less. Glamour system isnt to help crafters at all it is to force people to cave into buying retainers. DCUO has a simpler vanity system and thats on PS3, PC,NOW PS4. They don't include the crafter classes to make crafting worth it, thats to make you wanna purchase extra retainers. Glamour system= Buy more retainers. PS3 is only holding sky battle fates from being possible or something the deals with sky battling.
...I'm among the only few who must think that Glamour system isn't that complicated.
DCUO has the best vanity system I've ever seen. I can't think of any flaws with it.