I'm surprised it took this long to get a bump to the Tackle Box.
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Retrieve items individually when there are multiple items in a mail.
So it's an issue of convenience. I like it.
Request: Automatical spiritbinding to 1% of items obtained via Greed (this to stop people lotting on some loot just to trade it for GC points or sell it). Also, add a 3rd lot option (Between Greed and Pass) for those that do wish to lot the item to give it away to NPCs. That way, you'll know you're not trying to get an item you want to NPC while competing against people who would actually use it.
New priority would be Need > Greed > (Name of Lot-to-Sell Option) > Pass.
loot locked to coil bosses after getting a piece of loot or beating them
I don't have any experience with Coil, so I'm not sure what this means. Can you elaborate?
Premade queues displayed like the ready check feature.
I mean currently when you queue as a premade all you have is a number to see who did accept the duty displayed like this: X/8.
What i would have is the same display used by the ready check feature. i.e a little check by every members names who accepted the duty.
This way it would be easy to spot who didnt accept the duty for whatever reason.
After a full week, Minion vs Minion games and expanded sharing of quests, etc. are the two most popular ideas. That's seems odd.
Request: More FF related Fate events.
I'd like to order a #1, #2 & #25.. 30 mins? great buh-bye
I'd like to suggest the devs giving players 50 ring slots in the Armoury Crate instead of 25. I'm already constantly moving rings back and forth between inventory and armoury as necessary, and I still have four more "classes" to max. I shudder to think how awful this is going to be when new classes and jobs are eventually added.
Also, +1 to the idea of a Fisherman's Tacklebox! (#2 on the list)
I don't have this problem but I guess it is possible. The situation might be:
For PVP: Min of 12 rings, let say the basic rings
Casters: BLM/SMN 2 rings (Zircon)
Healers: WHM/SCH 4 rings (Tourmaline and Turquoise)
Melee: DRG/MNK/BRD 4 rings (Rubellite and Spinel)
Tanks: PLD/WAR 2 rings (Amber)
For PVE: same I guess, just different combos (darklight, heroes, allagan etc.)
That's 24 already. Add on the crafting and gathering rings along with quest and event rings. Rings take up two slots, I think they should get twice the space :O
This is the max btw, none, if not few people will be reaching that too soon. Just giving the situation that it may happen!
Actually thinking about it, a suggestion would be to just have one ring like we do with earrings, boots and gloves!
I completely forgot about PvP gear. Wouldn't it make more sense to have a separate Chest for that gear?
I guess that is an option when more people embrace the aspect of pvp. But for now, it's rather a niche area and giving that specific type of gear it's own chest would be too much to ask for. O.O
So far, only fishing and rings seem to be real areas where we are short on storage. Is that true, or am I missing something else?